Skeletal ice troll: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 31
| picture =
| level = 31<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Troll<!-- Add creature to family page list, which will be linked on preview/save -->
| family = troll
| type = Biped<!-- Creature body type -->
| attacks = Brawls, Ensnares, Magic and Special.
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Frozen Battlefield]]<br>
| otherclass2 = Element-based
| undead = Yes (corporeal)
| area = Frozen Battlefield<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 360
| hitpoints = 360
| roundtime = <!-- Creature speed -->
| asg = 16
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Battle axe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 205
{{Creature ability|enruned ice-covered battle axe|+205 [[Attack strength|AS]]}}
| maneuver =
| PA2 =
| PAB =
{{Creature ability|crits to your neck when you are prone|}}
| noability =
| PA3 =
| nobolt =
| PAC =
| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nowarding =
| BTA = 183
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 16<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |87 [[Defensive strength|DS]]}}
| Bolt = 87
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |+93 [[Target defense|TD]]}}
| CleTD = 93
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |+93 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 93
{{creature ability|[[Major Elemental]] |+93> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 93
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 93
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =

| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| magic items = ?
| magic items =
| gems = ?
| gems =
| boxes = ?
| boxes =
| other = ?
| other =
| skin = ?
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


Huge, massive and dangerous, the Troll towers above even a tall Giantman. Grey skin so thick that it serves quite well as armor covers most of the monster with here and there tufts of thick hair sprouting like weeds between cracked paving stones. A hideous grin splits its face displaying for you fangs crusted with dried blood and less guessable matter. No light of intellect glows in its piggish, narrow eyes. Lust of slaughter and a thirst for blood and mortal flesh are all that animate this hulkish beast.
<pre{{log2|margin-right=26em}}>Huge, massive and dangerous, the Troll towers above even a tall Giantman. Grey skin so thick that it serves quite well as armor covers most of the monster with here and there tufts of thick hair sprouting like weeds between cracked paving stones. A hideous grin splits its face displaying for you fangs crusted with dried blood and less guessable matter. No light of intellect glows in its piggish, narrow eyes. Lust of slaughter and a thirst for blood and mortal flesh are all that animate this hulkish beast.</pre>


==Hunting strategies==
==Hunting strategies==


As with many trolls, as well as many undead creatures, ''Skeletal Ice Trolls'' are very susceptible to fire. [[Minor Fire (906)]], [[Major Fire (908)]], [[Fire Spirit (111)]], and fire flaring weapons all get extra damage cycles when used against them.
As with many trolls, as well as many undead creatures, skeletal ice trolls are very susceptible to fire. [[Minor Fire (906)]], [[Major Fire (908)]], [[Fire Spirit (111)]], and fire flaring weapons all get extra damage cycles when used against them.


Within the [[Frozen Battlefield]] area, the [[skeletal ice troll]]s are found only within the trench.
Within the [[Frozen Battlefield]] area, the skeletal ice trolls are found only within the trench.


==Other information==
==Other information==
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}}
}}


[[Category:Frozen Battlefield creatures]]
[[Category:Sunfist hated enemies]]

Latest revision as of 15:24, 6 May 2021

Skeletal ice troll
Level 31
Family Troll family creatures
Body Type Biped
Classification(s) Corporeal undead
Element-based
Area(s) Found Frozen Battlefield
BCS Yes
HP 360
Speed
Attack Attributes
Physical Attacks
Battle axe 205 AS
Bolt Spells
Major Cold (907) 183 AS
Defense Attributes
Armor
Chain Hauberk ASG 16
Defensive Strength (DS)
Melee
Ranged
Bolt 87
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base 93
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 93
Wizard Base
Minor Elemental 93
Major Elemental
Minor Spiritual 93
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems
Magic Items
Boxes
Skin None
Other
Huge, massive and dangerous, the Troll towers above even a tall Giantman. Grey skin so thick that it serves quite well as armor covers most of the monster with here and there tufts of thick hair sprouting like weeds between cracked paving stones. A hideous grin splits its face displaying for you fangs crusted with dried blood and less guessable matter. No light of intellect glows in its piggish, narrow eyes. Lust of slaughter and a thirst for blood and mortal flesh are all that animate this hulkish beast.

Hunting strategies

As with many trolls, as well as many undead creatures, skeletal ice trolls are very susceptible to fire. Minor Fire (906), Major Fire (908), Fire Spirit (111), and fire flaring weapons all get extra damage cycles when used against them.

Within the Frozen Battlefield area, the skeletal ice trolls are found only within the trench.

Other information

  • If you are prone they will attack your neck inflicting varying critical damage and stuns.

References

Near-level creatures - edit
Level 29 Level 30 Level 31 Level 32 Level 33


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