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'''Citizenship''' can be achieved in many of the cities and towns found in [[Elanthia]]. In some cities, citizenship is limited by [[race]]. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command CITIZEN, a player can view their character's current citizenship status.
'''Citizenship''' can be achieved in many of the cities and towns found in [[Elanthia]]. In some cities, citizenship is limited by [[race]]. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command {{boldmono|CITIZENSHIP}}, a player can view their character's current citizenship status.

==CITIZEN (verb)==
{{#section:Verb:CITIZEN|verb}}


==Earning Citizenship==
==Earning Citizenship==


Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops, or using other town services. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town's citizenship clerk and then asking the clerk about STATUS. If the player is eligible, ask about CITIZENSHIP and the clerk will indicate so. To then proceed on to becoming a citizen, you must ask about REGISTER and the clerk will direct you to WRITE your name in a book (WRITE BOOK). This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character's race makes them ineligible for citizenship, it will not be mentioned when asking about STATUS, so keep in mind which towns allow what races citizenship.
Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops and other town services, or by completing tasks for that city's [[Adventurer's Guild]]. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town's citizenship clerk and then {{boldmono|ASK CLERK ABOUT STATUS}}. If the player is eligible, {{boldmono|ASK CLERK ABOUT CITIZENSHIP}} and the clerk will indicate so. To then proceed on to becoming a citizen, you must {{boldmono|REGISTER}} and the clerk will direct you to write your name in a tome ({{boldmono|WRITE TOME}}). (Note: in some towns the noun seems to be BOOK instead of TOME). This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character's race makes them ineligible for citizenship, it will not be mentioned when asking about your status, so keep in mind which towns allow what races citizenship.


A commonly held misconception about citizenship is that backroom access is required in all shops for citizenship. While purchasing from NPCs does gain one citizenship points, these actions must be done over time. Rapidly purchasing in order to gain backroom access wastes a significant amount of silvers with very little return in points. Purchasing goods over time is effective. Doing tasks for the city's local branch of the Adventurer's Guild seems to be an effective way to earn citizenship points, although whether this is on its own merits or due to the need to interact with NPCs is not known. It takes approximately eight hours to gain citizenship through performing various tasks.
A commonly held misconception about citizenship is that backroom access is required in all shops for citizenship. While purchasing from NPCs does gain one citizenship points, these actions must be done over time. Rapidly purchasing in order to gain backroom access wastes a significant amount of silvers with very little return in points. Purchasing goods over time is effective. Doing tasks for the city's local branch of the Adventurer's Guild seems to be an effective way to earn citizenship points, although whether this is on its own merits or due to the need to interact with NPCs is not known. It takes approximately eight hours to gain citizenship through performing various tasks.


'''NOTE:''' it is difficult for a low-level character to earn citizenship in Mist Harbor through the Adventurer's Guild tasks, as the only tasks available are those that take place with the the very few creatures that have been released and in [[Elemental Confluence]] (a level 95-100 hunting ground). If you aren't in the correct level range for the newer creatures or are not in the correct level range with a soulstone to hunt in the Confluence, you cannot do tasks for the Adventurer's Guild in Mist Harbor.
It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot have it in another unless you give up citizenship in the first. This can be done by CLEANing the book in the citizenship office.

It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot earn/have it in another unless you give up citizenship in the first. This can be done by {{boldmono|CLEANi}}ng the {{boldmono|TOME}} in any citizenship office. (Note: in some towns the command seem to be BOOK instead of TOME).

You may see messaging at times related to citizenship tier changes:
* You feel as though your deeds have been recognized by the citizenship office.


The eligibility tiers are as follows:
The eligibility tiers are as follows:
* Tier 0: You've got ALOT of work ahead of you, <character name>.
* Tier 0: You've got A LOT of work ahead of you, <character name>.
* Tier 1: You've started on the path to citizenship, <character name>.
* Tier 1: You've started on the path to citizenship, <character name>.
* Tier 2: Ahhh, <character name>, you're progressing nicely towards citizenship.
* Tier 2: Ahhh, <character name>, you're progressing nicely towards citizenship.
Line 16: Line 24:
* Tier 4: Greetings, <character name>. How is life treating you today?
* Tier 4: Greetings, <character name>. How is life treating you today?


Shortly after achieving the fourth tier, citizenship will become available if the character's race is allowed in the town. There is no change in STATUS after citizenship is available; make sure you're asking about citizenship instead of status at this point.
Shortly after achieving the fourth tier, citizenship will become available if the character's race is allowed in the town. There is no change in {{boldmono|STATUS}} after citizenship is available; make sure you're asking about citizenship instead of status at this point.

If the character is not eligible for citizenship in a town (generally for racial reasons) and asks about {{boldmono|STATUS}}, they will sometimes get the following response. This one is from the scar-faced clerk in Ta'Vaalor.

<pre{{log2}}>The clerk slams down her quill and looks you in the face with a mixture of revulsion and disqust [sic] before saying, "[CHARACTER NAME], you are allowed in the Fortress by the grace of the King and the Council. Do not mistake the opportunity to trade for an invitation to belong. You do not now, nor will you ever, qualify for citizenship in the Fortress."</pre>

''Some towns do not offer this messaging. For example, the clerk in Ta'Illistim will not tell a Burghal Gnome that they cannot achieve citizenship, despite being able to advance to Tier 4.''

==Citizenship Clerks, Locations, and Citizenship Restrictions==

{| {{prettytable}}
!width=150; style="background:#DDDDDD"|City
!width=130; style="background:#DDDDDD"|Location
!width=75; style="background:#DDDDDD"|Lich Room
!width=250; style="background:#DDDDDD"|Accepted Races
|-
|[[Wehnimer's Landing]]
|[[Moot Hall]]
|#398
|Full: All
|-
|[[Icemule Trace]]
|[[Clovertooth Hall]]
|#29541
|Full: All
|-
|[[Mist Harbor]]
|[[Hale Hall]]
|#16696
|Full: All
|-
|[[Teras Isle]]
|Meeting Hall
|#12541
|Full: All
|-
|[[River's Rest]]
|Captain's Quarters
|#10895
|Full: All
|-
|[[Solhaven]]
|Town Hall
|#12824
|Full: All
|-
|[[Kraken's Fall]]
|Inking Den
|#28975
|Full: All
|-
|[[Cysaegir]]
|Rhyaesdid Hall
|#17133
|Full: All
|-
|-
|[[Zul Logoth]]
|Municipal Hall
|#16903
|
*Full: Dwarves
*Partial: Other Races
|-
|[[Ta'Illistim]]
|[[Ta'Illistim Keep]]
|#18146
|
*Full: Elves, Burghal Gnomes, and Aelotoi (Dark Elves are not eligible.)
*Partial: Sylvankind, Forest Gnomes, and Dwarves
|-
|[[Ta'Vaalor]]
|[[Wyvern Keep]]
|#10320
|
* Full: Vaalor Elves
* Partial: Elves, Forest Gnomes, Burghal Gnomes, and Sylvankind (Dark Elves are not eligible.)
|}


==Citizenship Benefits==
==Citizenship Benefits==
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Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.
Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.


Citizenship Benefits include:
Citizenship benefits include:
* A beneficial bonus in the merchant system, including better prices for sold goods, and cheaper prices for bought goods.
* A beneficial bonus in the merchant system, resulting in cheaper prices for purchased goods.
* Bank note exchanges provide benefits to citizens.
* Bank note exchanges provide benefits to citizens.
* Discounts when using the [[Chronomage Teleportation System|Chronomage]] system from the town of citizenship.
* Discounts when using the [[Chronomage Teleportation System|Chronomage]] system from the town of citizenship.
* [[Player run shop]]s may be purchased in a city by its citizens.
* [[Player run shop]]s may be purchased in a city by its citizens.
* [[Zul Logoth]] citizens receive a discount on the price of cart rides.
* [[Zul Logoth]] citizens receive a discount on the price of cart rides.
* Citizens of [[Icemule Trace]] do not have to pay to use the various gates.
* Citizens of [[Icemule Trace]] do not have to pay to use the various gates (though as of 2015/in-game year 5115, the guards do not charge anyone to use the gates).
* Citizens of [[Wehnimer's Landing]] do not have to pay to use the west gate.
* Citizens of [[Wehnimer's Landing]] do not have to pay to use the west gate.
* Citizens of [[River's Rest]] receive discounted rates for the Live Bait and no charge for the races at Bertha's.
* Citizens of [[River's Rest]] receive discounted rates for the Live Bait and no charge for the races at Bertha's. They can cross the drawbridge for free.
* There is a citizen-only lounge for residents of [[Kharam Dzu]] on the [[Glaesen Star]].
* There is a citizen-only lounge for residents of [[Kharam Dzu]] on the [[Glaesen Star]].
* Citizens of [[Mist Harbor]] can get their teleportation jewelry grounded to a specific outside room in Mist Harbor by a qualifying merchant.
* Citizens of [[Mist Harbor]] can get their teleportation jewelry grounded to a specific outside room in Mist Harbor by a qualifying merchant.
* Citizens of [[Solhaven]] can freely pass the town gates to enter [[Vornavis]].
* The captain of the ferry across the [[Lake of Fear]] asks for less bribe money from citizens of [[Ta'Vaalor]]. Vaalor citizens also do not have to pay for their papers and have the option to join the [[Crimson Legion]] Reserves.
* The captain of the ferry across the [[Lake of Fear]] asks for less bribe money from citizens of [[Ta'Vaalor]]. Vaalor citizens also do not have to pay for their papers and have the option to join the [[Crimson Legion]] Reserves.
* Certain towns have [[Citizenship Pins|citizenship pins]] and citizen-specific verbs.
* Certain towns have [[Citizenship Pins|citizenship pins]] and citizen-specific verbs.
* [[Citizenship Titles]] were released in 2023, so citizens of all towns now have access to a variety of town-specific titles


===Citizenship-specific verbs===
===Citizenship-specific verbs===

<small>To activate: {verb} set {standard/citizenship town}</small>

{|{{prettytable}}
{|{{prettytable}}
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''River's Rest'''
|-
|-
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger, text-align: center;" | '''Icemule Trace'''
|FLY
|You flap your arms and let out a harsh scream, imitating a blood eagle.
|-
|-
|FLY <person> or <creature>
|RUB <person>
|You glance at <person>, teeth chattering and rub your hands together for warmth.
|Arms outstretched, you swoop towards (target) and let out a harsh scream, imitating a blood eagle.
|-
|-
|FLY <self>
|RUB <self>
|As a brisk wind rushes through the area, you quickly rub your hands together for warmth, warding off the chill.
|Doing your best imitation of a newcomer's first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground with a thud.
|-
|-
|FLY <object>
|RUB <object>
|You gaze at <object>, and rub your hands together for the warmth you wish it offered.
|Doing your best imitation of a newcomer's first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground in front of (target).
|-
|-
|GLANCE <self>
|RUB <creature>
|You glower at the <creature> and rub your hands together quickly. Plotting or keeping warm?
|You glance over yourself, making sure you are a presentable River Rat.<br>Senglent glances over himself, checking his appearance before adopting a proud, cocksure stance.
|-
|-
|SHIVER
|GLANCE <creature>
|A slight shiver courses through your body as you shake off the cold.
|You glance at (target) and try to determine if it would give a River Rat a good fight.<br>Senglent glances at a jet black gyrfalcon, cooly inspecting the gyrfalcon with an expression of cocksureness.
|-
|-
|GLANCE <player>
|SHIVER <self>
|You huddle down against yourself in an attempt to warm up.
|You glance at (target) and try to determine if they are a citizen of River's Rest.<br>Senglent glances at <player>, carefully inspecting <him> with an expression of cocksureness.
|-
|-
|MUMBLE <person>
|SHIVER <object>
|You glance at (target) and mumble something about imperial lackeys.
|You gaze at <object> and involuntarily shiver.
|-
|-
|MUMBLE <self>
|SHIVER <creature>
|A sympathetic shiver runs up your spine as you gaze at <creature>.
|You mumble something about imperial taxes and revolution.
|-
|-
|MUMBLE <object> or <creature>
|SWOON <person or creature>
|As you take a step forward, you suddenly lose your footing on the icy ground! You flail wildly as you attempt to steady yourself, but land sprawled out in front of <person or creature> with a painful *WHUMP*!
|You mumble some foul oaths that would make a deckhand blush to (target).
|-
|-
|SWOON <held or worn object>
|RAISE DRINK
|As you take a step forward, you suddenly lose your footing on the icy ground! You flail wildly as you attempt to protect your <object> from the fall and land on your rear with a painful *WHUMP*!
|You raise your <drink> in a toast to River's Rest!
|-
|-
|SWOON <object in room>
|SNORT
|As you take a step forward, you suddenly lose your footing on the icy ground! You flail wildly as you attempt to steady yourself, but land sprawled out in front of <object> with a painful *WHUMP*!
|You start to snorfle, but you inhale as you do and plummet into a coughing fit!
|-
|-
|SWOON <object in or on a container>
|SNORT <person>
|As you take a step forward, you suddenly lose your footing on the icy ground! You flail wildly as you attempt to steady yourself, but land sprawled out and staring at <target> with a painful *WHUMP*!
|You snorfle at (target), sounding a lot like an aardvark.
|-
|-
|TOUCH
|WHISTLE <self>
|With a shiver, you rub each hand across the opposite forearm, trying to get warm.
|You whistle a carefree tune, the perfect picture of innocence.
|-
|-
|TOUCH <object not in hands>
|WHISTLE <target> or <creature>
|You rub your arms for warmth while eyeing <object>, wondering if perhaps it could help in your quest for warmth.
|You glance at Turpin the shopkeeper and whistle a carefree tune, the perfect picture of innocence.
|-
|TOUCH <creature>
|You begin to rub your arms for warmth, but decide to deal with <creature> first.
|-
|-
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''Kharam Dzu'''
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''Kharam Dzu'''
Line 202: Line 293:
|STRETCH (toes)
|STRETCH (toes)
|You flex your toes to make sure none of them are broken.
|You flex your toes to make sure none of them are broken.
|-
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''River's Rest'''
|-
|FLY
|You flap your arms and let out a harsh scream, imitating a blood eagle.
|-
|FLY <person> or <creature>
|Arms outstretched, you swoop towards (target) and let out a harsh scream, imitating a blood eagle.
|-
|FLY <self>
|Doing your best imitation of a newcomer's first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground with a thud.
|-
|FLY <object>
|Doing your best imitation of a newcomer's first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground in front of (target).
|-
|GLANCE <self>
|You glance over yourself, making sure you are a presentable River Rat.<br>Senglent glances over himself, checking his appearance before adopting a proud, cocksure stance.
|-
|GLANCE <creature>
|You glance at (target) and try to determine if it would give a River Rat a good fight.<br>Senglent glances at a jet black gyrfalcon, cooly inspecting the gyrfalcon with an expression of cocksureness.
|-
|GLANCE <player>
|You glance at (target) and try to determine if they are a citizen of River's Rest.<br>Senglent glances at <player>, carefully inspecting <him> with an expression of cocksureness.
|-
|MUMBLE <person>
|You glance at (target) and mumble something about imperial lackeys.
|-
|MUMBLE <self>
|You mumble something about imperial taxes and revolution.
|-
|MUMBLE <object> or <creature>
|You mumble some foul oaths that would make a deckhand blush to (target).
|-
|RAISE DRINK
|You raise your <drink> in a toast to River's Rest!
|-
|SNORT
|You start to snorfle, but you inhale as you do and plummet into a coughing fit!
|-
|SNORT <person>
|You snorfle at (target), sounding a lot like an aardvark.
|-
|WHISTLE <self>
|You whistle a carefree tune, the perfect picture of innocence.
|-
|WHISTLE <target> or <creature>
|You glance at Turpin the shopkeeper and whistle a carefree tune, the perfect picture of innocence.
|-
|-
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''Solhaven'''
! colspan=2 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''Solhaven'''
Line 371: Line 509:
|You place your hands on your hips and eye (target) with a skeptical look.
|You place your hands on your hips and eye (target) with a skeptical look.
|}
|}
<small>{verb} set {standard/culture}</small>

==City-specific Citizenship and Locations==

As stated earlier, some cities offer citizenship to only certain races, with partial citizenship being allowed for others. Some smaller towns do not even offer citizenship.

Racial Restrictions for Various Cities:
* [[Wehnimer's Landing]] - No Restrictions, [[Moot Hall]] (Lich Room #398)
* [[Solhaven]] - No Restrictions
* [[Icemule Trace]] - No Restrictions
* [[River's Rest]] - No Restrictions, Captain's Quarters
* [[Teras Isle]] - No Restrictions
* [[Zul Logoth]] - [[Dwarf]] Only. Other races can attain partial citizenship. Municipal Hall (Lich Room #16903)
* [[Ta'Illistim]] - [[Elf]] and [[Aelotoi]], [[Sylvankind]] and [[Dwarf]] allowed partial, [[Ta'Illistim Keep]] (Lich Room - Ta'Illistim Keep, Citizenry - 18146)
* [[Ta'Vaalor]] - [[Vaalor]] elf only, other [[Elf]] and [[Sylvankind]] allowed partial, [[Wyvern Hall]]
* [[Cysaegir]] - No Restrictions
* [[Mist Harbor]] - No Restrictions (Lich Room #16696)


[[Category:Towns]]
[[Category:Towns]]

Latest revision as of 12:46, 7 October 2024

Citizenship can be achieved in many of the cities and towns found in Elanthia. In some cities, citizenship is limited by race. This limitation may either exclude certain races, or it may offer partial citizenship to others. Citizenship and partial citizenship bring various benefits to those who maintain them in the city or town. Using the command CITIZENSHIP, a player can view their character's current citizenship status.

CITIZEN (verb)

The CITIZEN verb is used to check a character's citizenship status and the date citizenship was acquired. Citizenship to a town can affect many things, including interaction with shop NPCs and verb availability.

Messaging

  • No citizenship:
You don't seem to have citizenship.
  • Partial citizenship:
You currently have partial citizenship in Town.
  • Full citizenship:
You currently have full citizenship in Town. 

Earning Citizenship

Citizenship is earned by accumulating citizenship points. These points are gathered by performing certain actions in a town, including interacting with town NPCs, using town shops and other town services, or by completing tasks for that city's Adventurer's Guild. A ranking system is in place to allow players to check how close to citizenship they are in a town. This is done by going to the town's citizenship clerk and then ASK CLERK ABOUT STATUS. If the player is eligible, ASK CLERK ABOUT CITIZENSHIP and the clerk will indicate so. To then proceed on to becoming a citizen, you must REGISTER and the clerk will direct you to write your name in a tome (WRITE TOME). (Note: in some towns the noun seems to be BOOK instead of TOME). This will grant you citizenship or partial citizenship, depending on your race. It should be noted that if a character's race makes them ineligible for citizenship, it will not be mentioned when asking about your status, so keep in mind which towns allow what races citizenship.

A commonly held misconception about citizenship is that backroom access is required in all shops for citizenship. While purchasing from NPCs does gain one citizenship points, these actions must be done over time. Rapidly purchasing in order to gain backroom access wastes a significant amount of silvers with very little return in points. Purchasing goods over time is effective. Doing tasks for the city's local branch of the Adventurer's Guild seems to be an effective way to earn citizenship points, although whether this is on its own merits or due to the need to interact with NPCs is not known. It takes approximately eight hours to gain citizenship through performing various tasks.

NOTE: it is difficult for a low-level character to earn citizenship in Mist Harbor through the Adventurer's Guild tasks, as the only tasks available are those that take place with the the very few creatures that have been released and in Elemental Confluence (a level 95-100 hunting ground). If you aren't in the correct level range for the newer creatures or are not in the correct level range with a soulstone to hunt in the Confluence, you cannot do tasks for the Adventurer's Guild in Mist Harbor.

It is possible to earn citizenship points in multiple cities at one time. It is even possible to reach citizenship eligibility in multiple cities, but once you have achieved citizenship in one city, you cannot earn/have it in another unless you give up citizenship in the first. This can be done by CLEANing the TOME in any citizenship office. (Note: in some towns the command seem to be BOOK instead of TOME).

You may see messaging at times related to citizenship tier changes:

  • You feel as though your deeds have been recognized by the citizenship office.

The eligibility tiers are as follows:

  • Tier 0: You've got A LOT of work ahead of you, <character name>.
  • Tier 1: You've started on the path to citizenship, <character name>.
  • Tier 2: Ahhh, <character name>, you're progressing nicely towards citizenship.
  • Tier 3: <character name>, you certainly are gaining a lot of recognition around town lately.
  • Tier 4: Greetings, <character name>. How is life treating you today?

Shortly after achieving the fourth tier, citizenship will become available if the character's race is allowed in the town. There is no change in STATUS after citizenship is available; make sure you're asking about citizenship instead of status at this point.

If the character is not eligible for citizenship in a town (generally for racial reasons) and asks about STATUS, they will sometimes get the following response. This one is from the scar-faced clerk in Ta'Vaalor.

The clerk slams down her quill and looks you in the face with a mixture of revulsion and disqust [sic] before saying, "[CHARACTER NAME], you are allowed in the Fortress by the grace of the King and the Council.  Do not mistake the opportunity to trade for an invitation to belong.  You do not now, nor will you ever, qualify for citizenship in the Fortress."

Some towns do not offer this messaging. For example, the clerk in Ta'Illistim will not tell a Burghal Gnome that they cannot achieve citizenship, despite being able to advance to Tier 4.

Citizenship Clerks, Locations, and Citizenship Restrictions

City Location Lich Room Accepted Races
Wehnimer's Landing Moot Hall #398 Full: All
Icemule Trace Clovertooth Hall #29541 Full: All
Mist Harbor Hale Hall #16696 Full: All
Teras Isle Meeting Hall #12541 Full: All
River's Rest Captain's Quarters #10895 Full: All
Solhaven Town Hall #12824 Full: All
Kraken's Fall Inking Den #28975 Full: All
Cysaegir Rhyaesdid Hall #17133 Full: All
Zul Logoth Municipal Hall #16903
  • Full: Dwarves
  • Partial: Other Races
Ta'Illistim Ta'Illistim Keep #18146
  • Full: Elves, Burghal Gnomes, and Aelotoi (Dark Elves are not eligible.)
  • Partial: Sylvankind, Forest Gnomes, and Dwarves
Ta'Vaalor Wyvern Keep #10320
  • Full: Vaalor Elves
  • Partial: Elves, Forest Gnomes, Burghal Gnomes, and Sylvankind (Dark Elves are not eligible.)

Citizenship Benefits

Citizenship brings with it various benefits. Some of these are city specific, some of them apply to all of the cities.

Citizenship benefits include:

  • A beneficial bonus in the merchant system, resulting in cheaper prices for purchased goods.
  • Bank note exchanges provide benefits to citizens.
  • Discounts when using the Chronomage system from the town of citizenship.
  • Player run shops may be purchased in a city by its citizens.
  • Zul Logoth citizens receive a discount on the price of cart rides.
  • Citizens of Icemule Trace do not have to pay to use the various gates (though as of 2015/in-game year 5115, the guards do not charge anyone to use the gates).
  • Citizens of Wehnimer's Landing do not have to pay to use the west gate.
  • Citizens of River's Rest receive discounted rates for the Live Bait and no charge for the races at Bertha's. They can cross the drawbridge for free.
  • There is a citizen-only lounge for residents of Kharam Dzu on the Glaesen Star.
  • Citizens of Mist Harbor can get their teleportation jewelry grounded to a specific outside room in Mist Harbor by a qualifying merchant.
  • Citizens of Solhaven can freely pass the town gates to enter Vornavis.
  • The captain of the ferry across the Lake of Fear asks for less bribe money from citizens of Ta'Vaalor. Vaalor citizens also do not have to pay for their papers and have the option to join the Crimson Legion Reserves.
  • Certain towns have citizenship pins and citizen-specific verbs.
  • Citizenship Titles were released in 2023, so citizens of all towns now have access to a variety of town-specific titles

Citizenship-specific verbs

To activate: {verb} set {standard/citizenship town}

Icemule Trace
RUB <person> You glance at <person>, teeth chattering and rub your hands together for warmth.
RUB <self> As a brisk wind rushes through the area, you quickly rub your hands together for warmth, warding off the chill.
RUB <object> You gaze at <object>, and rub your hands together for the warmth you wish it offered.
RUB <creature> You glower at the <creature> and rub your hands together quickly. Plotting or keeping warm?
SHIVER A slight shiver courses through your body as you shake off the cold.
SHIVER <self> You huddle down against yourself in an attempt to warm up.
SHIVER <object> You gaze at <object> and involuntarily shiver.
SHIVER <creature> A sympathetic shiver runs up your spine as you gaze at <creature>.
SWOON <person or creature> As you take a step forward, you suddenly lose your footing on the icy ground! You flail wildly as you attempt to steady yourself, but land sprawled out in front of <person or creature> with a painful *WHUMP*!
SWOON <held or worn object> As you take a step forward, you suddenly lose your footing on the icy ground! You flail wildly as you attempt to protect your <object> from the fall and land on your rear with a painful *WHUMP*!
SWOON <object in room> As you take a step forward, you suddenly lose your footing on the icy ground! You flail wildly as you attempt to steady yourself, but land sprawled out in front of <object> with a painful *WHUMP*!
SWOON <object in or on a container> As you take a step forward, you suddenly lose your footing on the icy ground! You flail wildly as you attempt to steady yourself, but land sprawled out and staring at <target> with a painful *WHUMP*!
TOUCH With a shiver, you rub each hand across the opposite forearm, trying to get warm.
TOUCH <object not in hands> You rub your arms for warmth while eyeing <object>, wondering if perhaps it could help in your quest for warmth.
TOUCH <creature> You begin to rub your arms for warmth, but decide to deal with <creature> first.
Kharam Dzu
PANIC You suddenly feel nervous and instinctively glance in the direction of Ghorsa Tower. Was that the gong?
PANIC <self> Your palms start to sweat as panic sets in. Somebody should go ring the gong!
PANIC <person> As the feeling of panic rises up in you, you shout to <person>, "Quick, go ring the gong!"
PANIC <creature> The presence of the <creature> is too much for you to take! You recoil in a panic, flailing and whimpering. Somebody should go ring the gong!
PANIC <object> You recoil from <object> in panic, expecting it to be as hot as lava.
DUST <self> You rub your hands together compulsively.
DUST <object> You dust off the <object> compulsively. It just won't come clean!
Citizen dusts off the <object> compulsively as if he will never be satisfied with its condition.
DUST <creature> You hedge toward <object>, inspecting it for ash.
Citizen hedges toward <creature>, his fingers twitching.
Mist Harbor
SMOOCH Delicious, delectable, and scrumptious are just a few of many words that cross your mind as you loudly kiss your joined fingertips before splaying them in front of you in an expression of appreciation.
SMOOCH <creature> You bite your lip and stare at (creature) in consternation.
SMOOCH <object> You smooch the palm of your hand and blow it at (object).
SMOOCH <self> You open your mouth to speak. After remaining silent for a pregnant moment, you close your mouth again, brow furrowed.
SMOOCH <person> Dependent on demeanor (see below)
SMOOCH (Target demeanor cold) It looks like (person) would hit you hard, in your face, if you tried to smooch her.
SMOOCH (Target demeanor reserved) You smooch the palm of your hand and blow the kiss at (person), not daring to get much closer.
SMOOCH (Target demeanor neutral) You smooch the palm of your hand and blow the kiss at (person), giving her a wink in the process.
SMOOCH (Target demeanor friendly)
(Your demeanor reserved or cold)
You smooch (person) on the tip of her nose.
You smooch your fingertips and touch them to (person's) cheek.
SMOOCH (Target demeanor warm)
(Your demeanor reserved or cold)
You smooch (person) repeatedly all over her face.
You smooch your fingertips and touch them to (person's) lips.
EXPRESS <self> You open and close your mouth several times, unsure of just how to express yourself.
EXPRESS <person> You glance at (person) and babble, unable to form a coherent thought.
EXPRESS <creature> You glance at a kobold with a look of utter disdain.
EXPRESS <object> You study <object>, looking for any imperfections.
EXPRESS (despair) You cry out in despair, tears streaming down your face.
EXPRESS (elation) You hug yourself and grin so wide you feel like your lips will crack, while you emit a high-ptched squeal.
EXPRESS (overcome) Overcome, you lay your wrist upon your forehead with a tiny gasp and sink delicately to the floor.
EXPRESS (rage) You throw your head back and open your mouth widely, letting loose an earsplitting howl of rage.
SLAP <self> Turning her palm outward, NAME puts (his/her) hand to (his/her) forehead in a mock swoon.
SLAP <self> (annoyed) You bury your face in your palm, feeling highly annoyed.
SLAP <self> (defeated) You sigh and lower your head into your waiting palm.
SLAP <self> (embarrassed) You bury your reddening face in your palm, groaning at your current state of embarrassment.
SLAP <self> (forgetful) Suddenly remembering something, you gasp aloud and slap yourself on the forehead.
SLAP <self> (frustrated) You bury your face in your palm, shaking your head in frustration at your present circumstances.
LAUGH (mirth) Your shoulders shake subtly as you struggle to conceal your expression of mirth.
LAUGH (raucous) You burst into raucous laughter, losing your balance and almost falling to the ground before you catch yourself.
STRETCH (arm) You swing your arm about, and while there might be a few pops, it still seems to work.
STRETCH (hand) You clench your hand repeatedly, ensuring all the fingers still work as they should.
STRETCH (neck) You slowly move your head around, trying to remove any stiffness from your neck.
STRETCH (toes) You flex your toes to make sure none of them are broken.
River's Rest
FLY You flap your arms and let out a harsh scream, imitating a blood eagle.
FLY <person> or <creature> Arms outstretched, you swoop towards (target) and let out a harsh scream, imitating a blood eagle.
FLY <self> Doing your best imitation of a newcomer's first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground with a thud.
FLY <object> Doing your best imitation of a newcomer's first encounter with a blood eagle, you windmill your arms, let out an ear-piercing shriek, and topple to the ground in front of (target).
GLANCE <self> You glance over yourself, making sure you are a presentable River Rat.
Senglent glances over himself, checking his appearance before adopting a proud, cocksure stance.
GLANCE <creature> You glance at (target) and try to determine if it would give a River Rat a good fight.
Senglent glances at a jet black gyrfalcon, cooly inspecting the gyrfalcon with an expression of cocksureness.
GLANCE <player> You glance at (target) and try to determine if they are a citizen of River's Rest.
Senglent glances at <player>, carefully inspecting <him> with an expression of cocksureness.
MUMBLE <person> You glance at (target) and mumble something about imperial lackeys.
MUMBLE <self> You mumble something about imperial taxes and revolution.
MUMBLE <object> or <creature> You mumble some foul oaths that would make a deckhand blush to (target).
RAISE DRINK You raise your <drink> in a toast to River's Rest!
SNORT You start to snorfle, but you inhale as you do and plummet into a coughing fit!
SNORT <person> You snorfle at (target), sounding a lot like an aardvark.
WHISTLE <self> You whistle a carefree tune, the perfect picture of innocence.
WHISTLE <target> or <creature> You glance at Turpin the shopkeeper and whistle a carefree tune, the perfect picture of innocence.
Solhaven
FOLD SOLHAVEN You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance. Kraken, floods, apocalypses, cats... really, what could possibly think it has the power to scare you any more?
Havener folds her arms over her chest in a display of stubborn pride, tilting her chin up slightly in defiance.
FOLD You fold your arms over your chest in a display of stubborn pride, tilting your chin up slightly in defiance.
FOLD <person> You fold your arms over your chest and stare (target) down. After all you've seen, you just aren't that impressed.
Havener folds her arms over her chest and stares you down, looking totally unimpressed.
PINCH SOLHAVEN You curl your hands into a facsimile of lobster claws, making exaggerated pinchy motions at the air around you while clicking your tongue to provide the snapping sounds of the claws closing.
Ta'Illistim
CURTSY Straightening your back, you give a formal, low curtsy. In time with your greater movement, you incline your head as well in a brief nod.
CURTSY <creature> Such a gesture would be beneath you.
Illistimi glances at (target), regarding it with a critical eye.
CURTSY <object> You defer to the (target), favoring it with a perfunctory curtsy.
CURTSY <person> Straightening your back, you give a formal, low curtsy to (target). In time with your greater movement, you incline your head as well in a brief nod in his/her direction.
PONDER Oh, to only have the right book at hand!
PONDER <creature> You regard (target), pondering what a quirk of nature it surely is.
Illistimi ponders (target), taking note of its nature.
PONDER <object> You purse your mouth, pondering the (target). Even without a mirror, you know your face reflects your roiling thoughts.
Illistimi purses his mouth, pondering the (target). The expression on his face speaks volumes.
PONDER <self> You pause to consider recent events, and your place in them.
Illistimi looks suddenly very self-aware.
PONDER <person> Ruminating upon (target), you give consideration to his/her qualifications.
SALUTE
Random
With your face alight with pride, you cry out in (language), "Bless the Shining City!"
With your face alight with pride, you cry out in (language), "Long live Illistim's Argent Mirror!"
With your face alight with pride, you cry out in (language), "Knowledge, above all things!"
With your face alight with pride, you cry out in (language), "All hail the peacock and scroll!"
SCOLD How uncouth!
Illistimi expounds on the value of a good education.
SCOLD <creature> You sniff disdainfully, dismissing (target) with a stern look.
SCOLD <object> You vent your frustration at your (target), hoping no one notices you're talking to an inanimate object.
Oddly enough, Illistimi seems to be venting his frustration at (target), but is doing so quite eloquently.
SCOLD <self> You berate yourself for a complete lack of forethought.
Illistimi berates himself for a complete lack of forethought.
SCOLD <person> You shoot (target) the smallest of dismayed glances, conveying your disapproval.
Illistimi shoots you the smallest of dismayed glances, conveying his disapproval.
Illistimi shoots (target) the smallest of dismayed glances, conveying his disapproval.
TURN You turn around to avoid anyone seeing your look of consternation.
TURN <creature> You turn your attention to the (target), contemplating its validity as a debating partner, and relative intelligence to your own.
TURN <held object> You turn the (target) over in your hand, trying to gauge its features and catalog its usefulness.
TURN <self> You give a short glance over your shoulder.
TURN <person> You tilt your head slightly, turning your attention to (target) and giving them a measured, collected consideration.
Ta'Vaalor
GIGGLE Just as you are about to giggle you remember that soldiers don't act like schoolgirls.
There is no third-person messaging.
SALUTE (holding item) You snap to attention and bring your (item) to your chest in salute.
SALUTE (empty hands) You snap to attention and strike your chest with a closed fist.
SALUTE <self> (holding item) You snap to attention and bring your (item) to your chest in salute, practicing your form.
SALUTE <self> {empty hands) You snap to attention and strike your chest with a closed fist, practicing your form.
SALUTE <person> (holding item) You snap to attention and bring your (item) to your chest in a display of respect to (target).
SALUTE <person> (empty hands) You snap to attention and strike your chest with a closed fist in a display of respect to (target).
SALUTE <creature> (holding item) You snap to attention and bring your (item) to your chest in a honorific display towards (target). May the best warrior win!
SALUTE <creature> (empty hands) You snap to attention and strike your chest with a closed fist in a honorific display towards (target). May the best warrior win!
SALUTE <object> (holding item) You snap to attention and bring your (object) to your chest in a display of respect to (target).
SALUTE <object> (empty hands) You snap to attention and strike your chest with a closed fist in a display of respect to (target).
SCREAM (First person) You bolster your morale with a Vaalor call to arms, belting out in (language), "(random message as noted below)!"
SCREAM (random) Elf belts out in (language), "For Honor, Pride, and Glory!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "Remember Shadowguard!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "<Elf's Family Name>!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "For the honor of Noble Qalinor!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "For the glory of the Fortress!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "For the pride of the Vaalor!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "Remember the Sabrar!" A look of renewed pride overcomes his expression.
TURN You turn in a slow, precise circle, assessing your surroundings from every direction.
TURN <self> You turn sharply on your heel, reversing direction with military precision.
TURN <person> / <creature> / <object> With military precision, you turn sharply on your heel to face <target>.
Wehnimer's Landing
NUDGE You push forward purposefully, letting nothing and no one stand in your way!
Landingite storms about, wildly swinging his elbows around.
NUDGE <target> You push past (target), roughly bumping into (him/her) on your way past.
Landingite rudely pushes past you, bumping into your shoulder on his way.
Landingite roughly brushes past (target). How rude!
PONDER You place your hands on your hips and casually survey your surroundings.
PONDER <creature> You skeptically consider (target).
Landingite skeptically considers (target).
PONDER <object> You give a skeptical look at (target) while placing your hands on your hips.
Landingite gives a skeptical look at (target) while placing his hands on his hips.
PONDER <self> You eye the surroundings with a skeptical look.
Landingite eyes the surroundings with a skeptical look.
PONDER <person> You place your hands on your hips and eye (target) with a skeptical look.