Patchwork flesh monstrosity: Difference between revisions
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<div class="alert alert-warning text-center"><strong>This article is a work in progress!</strong></div> |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
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| picture = <!-- Delete this field if there is no picture --> |
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| level = <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 97<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = <!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Chimeric <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = <!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = Corporeal undead |
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| undead = Yes<!-- Add creature to undead list, which will be linked on preview/save, if the creature is undead --> |
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| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Sanctum<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 550 |
| hitpoints = 550 |
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| roundtime = ? |
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| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = Ensnare (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Ensnare (attack){{!}}Ensnare<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 450 |
| PAA = 450 |
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| PA2 = Stomp (attack) |
| PA2 = Stomp (attack){{!}}Stomp |
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| PAB = 430-448 |
| PAB = 430-448 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = |
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| OS1 = |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Tackle<!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Tackle<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = Twin Hammerfists |
| MN2 = Twin Hammerfists |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = [[Tremors]] <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = 5 |
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| IMM1 = |
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| Melee = 263 |
| Melee = 263 |
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| Ranged = ? |
| Ranged = ? |
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| CleTD = ? |
| CleTD = ? |
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| EmpTD = ? |
| EmpTD = ? |
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| PalTD = |
| PalTD = 343 |
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| RanTD = ? |
| RanTD = ? |
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| SorTD = ? |
| SorTD = ? |
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| WizTD = ? |
| WizTD = ? |
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| MjETD = |
| MjETD = 448 |
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| MnETD = |
| MnETD = 444 |
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| MjSTD = ? |
| MjSTD = ? |
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| MnSTD = ? |
| MnSTD = ? |
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==Other Information== |
==Other Information== |
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They can regenerate wounds every action like [[trolls]] and are similar to [[hunch-backed dogmatist]]s as they can immediately self-revivify after being killed, often multiple times. (For members of the [[Order of Voln]], only the initial kill counts for favor.) |
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They kind of act like Crusaders as they can reform/regen their health. |
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Revivify: |
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<pre{{log2|margin-right=26em}}> |
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<pre{{log2|margin-right=26em}}> |
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Retaliatory acidic damage when wounded, similar to [[Vvrael warlock]]s: |
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Reform<br> |
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<pre{{log2|margin-right=26em}}> |
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You change your tune slightly, adding the element for Song of Sonic Disruption to your song... |
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Your spellsong is ready. |
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You weave another verse into your harmony, directing the sound of your voice at a patchwork flesh monstrosity. |
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CS: +xxx - TD: +382 + CvA: +25 + d100: +14 == +xxx |
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Warding failed! |
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A patchwork flesh monstrosity reels under the force of the sonic vibrations! |
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Sound waves disrupt for 55 damage! |
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... 45 points of damage! |
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The flesh monstrosity's elbow explodes sending bone fragments flying. |
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'''Caustic fluid spews forth from a patchwork flesh monstrosity's fresh wound in a vile gout, arcing toward you! You try to dodge the caustic ichor, but your movement is a moment too late. |
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''' ... 10 points of damage! |
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''' Acid gets on the right leg raising some large blisters. |
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Sing Roundtime 3 Seconds.</pre> |
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{{Nearlevel |
{{Nearlevel |
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|levelm2 = |
|levelm2 = 95 |
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|levelm1 = |
|levelm1 = 96 |
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|level = |
|level = 97 |
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|levelp1 = |
|levelp1 = 98 |
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|levelp2 = |
|levelp2 = 99 |
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}} |
}} |
Latest revision as of 09:11, 17 April 2023
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A patchwork flesh monstrosity is near as tall as a giant and twice as broad, a lumbering monstrosity cobbled together from spare parts in tactless parody of a human form. Red-tinged serum leaks constantly from the straining stitches that maintain the monster's integrity. Only the barest glimmer of intelligence lurks in the monstrosity's eyes, and that, perhaps, is a blessing: anything with even half of a brain would be horrified to be such an abominable figure. From the looks of it, the monstrosity's has barely a quarter of one.
Hunting Strategies
This section has not been added yet; please add to it now!
Other Information
They can regenerate wounds every action like trolls and are similar to hunch-backed dogmatists as they can immediately self-revivify after being killed, often multiple times. (For members of the Order of Voln, only the initial kill counts for favor.)
Revivify:
Corrupted flesh snaps and tears over the surface of a patchwork flesh monstrosity's body, reconfiguring itself so that the monstrosity can continue on! The monstrosity's eyes burn green with rage over its near-demise!
Death:
Stitches pop horrendously all over the surface of a patchwork flesh monstrosity's body as it collapses to the ground, vitrified organs leaking free with its surrender to death.
Retaliatory acidic damage when wounded, similar to Vvrael warlocks:
You change your tune slightly, adding the element for Song of Sonic Disruption to your song... Your spellsong is ready. You weave another verse into your harmony, directing the sound of your voice at a patchwork flesh monstrosity. CS: +xxx - TD: +382 + CvA: +25 + d100: +14 == +xxx Warding failed! A patchwork flesh monstrosity reels under the force of the sonic vibrations! Sound waves disrupt for 55 damage! ... 45 points of damage! The flesh monstrosity's elbow explodes sending bone fragments flying. Caustic fluid spews forth from a patchwork flesh monstrosity's fresh wound in a vile gout, arcing toward you! You try to dodge the caustic ichor, but your movement is a moment too late. ... 10 points of damage! Acid gets on the right leg raising some large blisters. Sing Roundtime 3 Seconds.
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