Nonomino: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 23
| picture = Nonomino.jpg
| level = 23<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = nonomino
| type = Biped<!-- Creature body type -->
| attacks = Bites, Claws, Ensnares and Magic.
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Castle Anwyn]]<br>
| otherclass2 =
| undead = Yes (corporeal)
| area = Castle Anwyn<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 190
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Ball and chain<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 160
{{creature ability|Spiked [[Ball and chain|ball & chain]]|+160 [[Attack strength|AS]]}}
| warding =
| PA2 = Dagger
| PAB = 160
{{creature ability|[[Blind (311)]]|+139 [[CS]]}}
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = Blind (311)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 139
| WD2 = ?
| WDB = 133
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 6N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 243
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 223
{{creature ability|[[Bard Base]] |+74 [[Target defense|TD]]}}
| UDF = 244
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 74
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+85 to +93 [[Target defense|TD]]}}
| MjETD = 85 - 98
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 85 - 98
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
{{creature ability|[[Spirit Warding I (101)]]}}
| DSP1 = Spirit Warding I (101)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Spirit Warding II (107)]]}}
| DSP2 = Spirit Warding II (107)
| DSP3 = Prayer of Protection (303)
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| magic items = ?
| magic items = Yes
| gems = ?
| gems = Yes
| boxes = ?
| boxes = Yes
| other = ?
| other =
| skin = ?
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


A creature of sublime beauty, the nonomino floats just above the ground in a pulsing sphere of unearthly light. Careful scrutiny of the creature will show cracks distending across his visage and mantle peeling away to reveal disease and decay. The incarnation constantly molts his epidermis, regenerating it moments later in a hideous parody of the struggle between life and death. Surprisingly, this horror's movements are very fluid and the adept dance of his hands as he summons his theurgical arsenal is hypnotic.
<pre{{log2|margin-right=26em}}>A creature of sublime beauty, the nonomino floats just above the ground in a pulsing sphere of unearthly light. As you watch, he abruptly turns his head to stare, as cracks distend across his visage and the glorious mantle peels away to reveal disease and decay. The incarnation constantly molts his epidermis, regenerating it moments later in a hideous parody of the struggle between life and death. Frozen by the hypnotic horror of his appearance, you almost fail to notice the nonomino's fluid movement, and the adept dance of his hands as he summons his theurgical arsenal.</pre>


==Hunting strategies==
==Hunting strategies==
Line 60: Line 86:
Another more esoteric motivation for including a reference to higher mathematics is the possibility of influence by H.P. Lovecraft's [http://www.hplovecraft.com/writings/texts/fiction/dwh.aspx "The Dreams in the Witch House"], which involves these same premises as [http://www.hplovecraft.com/writings/texts/fiction/tgsk.aspx "Through the Gates of the Silver Key"] and [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx "The Dream-Quest of Unknown Kadath"] which are important for [[The Broken Lands]]. In this story there is a student of advanced mathematics and physics who discovers that the subjects are intimately related to folklore and forbidden knowledge, where the intuitive understanding and perception of it allows the ability to project oneself into higher realities. This is influenced in the Lovecraft circle by the pseudo-historical work of Margaret Murray, where faeries are a surviving [[fenghai#Behind the Scenes|primitive race]] underground. Murray had become fixated on faerie lore and its relation to Arthurian legend while convalescing in [[Castle Anwyn#Behind the Scenes|Glastonbury]] which is often identified with Annwn. This is related to the [[Dybbuk#Behind the Scenes|mezuzah]] in the castle barracks, which is arguably also a reference to another pseudo-historical movement, British Israelism which asserts Hebrews and Phoenicians colonized Ireland as the medieval monks had used the [[Castle Anwyn#Behind the Scenes|same words]] to identify the Celtic gods.
Another more esoteric motivation for including a reference to higher mathematics is the possibility of influence by H.P. Lovecraft's [http://www.hplovecraft.com/writings/texts/fiction/dwh.aspx "The Dreams in the Witch House"], which involves these same premises as [http://www.hplovecraft.com/writings/texts/fiction/tgsk.aspx "Through the Gates of the Silver Key"] and [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx "The Dream-Quest of Unknown Kadath"] which are important for [[The Broken Lands]]. In this story there is a student of advanced mathematics and physics who discovers that the subjects are intimately related to folklore and forbidden knowledge, where the intuitive understanding and perception of it allows the ability to project oneself into higher realities. This is influenced in the Lovecraft circle by the pseudo-historical work of Margaret Murray, where faeries are a surviving [[fenghai#Behind the Scenes|primitive race]] underground. Murray had become fixated on faerie lore and its relation to Arthurian legend while convalescing in [[Castle Anwyn#Behind the Scenes|Glastonbury]] which is often identified with Annwn. This is related to the [[Dybbuk#Behind the Scenes|mezuzah]] in the castle barracks, which is arguably also a reference to another pseudo-historical movement, British Israelism which asserts Hebrews and Phoenicians colonized Ireland as the medieval monks had used the [[Castle Anwyn#Behind the Scenes|same words]] to identify the Celtic gods.


==Historical Information==
== References ==
Previous creature description.
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1360 Nonomino on Play.net bestiary]
<pre{{log2|margin-right=26em}}>A creature of sublime beauty, the nonomino floats just above the ground in a pulsing sphere of unearthly light. Careful scrutiny of the creature will show cracks distending across his visage and mantle peeling away to reveal disease and decay. The incarnation constantly molts his epidermis, regenerating it moments later in a hideous parody of the struggle between life and death. Surprisingly, this horror's movements are very fluid and the adept dance of his hands as he summons his theurgical arsenal is hypnotic.</pre>


{{Nearlevel
{{Nearlevel
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|levelp2 = 25
|levelp2 = 25
}}
}}

[[Category:Castle Anwyn creatures]]

Latest revision as of 19:10, 12 January 2023

Nonomino
Nonomino.jpg
Level 23
Family Humanoid family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Castle Anwyn
BCS Yes
HP 190
Speed
Attack Attributes
Physical Attacks
Ball and chain 160 AS
Dagger 160 AS
Warding Spells
Blind (311) 139 CS
? 133 CS
Defense Attributes
Armor
Full Leather (natural) ASG 6N
Defensive Strength (DS)
Melee 243
Ranged
Bolt 223
Unarmed Defense Factor
UDF 244
Target Defense (TD)
Bard Base 74
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 85 - 98
Major Elemental 85 - 98
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Spirit Warding I (101)
Spirit Warding II (107)
Prayer of Protection (303)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other
A creature of sublime beauty, the nonomino floats just above the ground in a pulsing sphere of unearthly light.  As you watch, he abruptly turns his head to stare, as cracks distend across his visage and the glorious mantle peels away to reveal disease and decay.  The incarnation constantly molts his epidermis, regenerating it moments later in a hideous parody of the struggle between life and death.  Frozen by the hypnotic horror of his appearance, you almost fail to notice the nonomino's fluid movement, and the adept dance of his hands as he summons his theurgical arsenal.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

Behind the Scenes

Nonominos are a class of mathematical objects with "nine cells", often serpentine in shape, used in puzzles reminiscent of Sudoku or Tetris. This strange name for a creature might be an oblique allusion to medieval Welsh folklore where Bran the Blessed wages war with the Irish King Math, involving a magical cauldron that brings the dead to life, which is kept bubbling with the breath of nine pythonesses. The mortally wounded Bran tells the survivors to sever his head, which continues to speak in Annwn, the Celtic Otherworld where time does not pass and food and drink are plenty. Castle Anwyn has a throne room of bones with a head on a pike and possesses magical foods which heal and unpoison player characters. The same magic cauldron appears in another Welsh poem where King Arthur goes to Annwn, which is considered an early basis for the Holy Grail.

Another more esoteric motivation for including a reference to higher mathematics is the possibility of influence by H.P. Lovecraft's "The Dreams in the Witch House", which involves these same premises as "Through the Gates of the Silver Key" and "The Dream-Quest of Unknown Kadath" which are important for The Broken Lands. In this story there is a student of advanced mathematics and physics who discovers that the subjects are intimately related to folklore and forbidden knowledge, where the intuitive understanding and perception of it allows the ability to project oneself into higher realities. This is influenced in the Lovecraft circle by the pseudo-historical work of Margaret Murray, where faeries are a surviving primitive race underground. Murray had become fixated on faerie lore and its relation to Arthurian legend while convalescing in Glastonbury which is often identified with Annwn. This is related to the mezuzah in the castle barracks, which is arguably also a reference to another pseudo-historical movement, British Israelism which asserts Hebrews and Phoenicians colonized Ireland as the medieval monks had used the same words to identify the Celtic gods.

Historical Information

Previous creature description.

A creature of sublime beauty, the nonomino floats just above the ground in a pulsing sphere of unearthly light.  Careful scrutiny of the creature will show cracks distending across his visage and mantle peeling away to reveal disease and decay.  The incarnation constantly molts his epidermis, regenerating it moments later in a hideous parody of the struggle between life and death.  Surprisingly, this horror's movements are very fluid and the adept dance of his hands as he summons his theurgical arsenal is hypnotic.
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