Crested basilisk: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) m (→Other information: log format) |
GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| picture = |
| picture = Crested_Basilisk_Colored.jpg |
||
| level = 22<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
⚫ | |||
| family = Basilisk<!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| type = Quadruped |
|||
| type = Quadruped<!-- Creature body type --> |
|||
| family = basilisk |
|||
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| attacks = Bites, Claws and Special. |
|||
| otherclass2 = |
|||
| area = [[Yegharren Plains]]<br>[[Outlands]]<br>[[Rambling Meadows]] |
|||
| area = Outlands<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
| undead = No |
|||
| |
| area2 = Rambling Meadows |
||
| area3 = Yegharren Plains |
|||
⚫ | |||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = 200 |
| hitpoints = 200 |
||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| physical = |
|||
| PAA = 198 |
|||
{{Creature ability|[[Claw (attack)|Claw]]|+208 to +216 [[Attack strength|AS]]}} |
|||
| PA2 = Claw |
|||
{{Creature ability|[[Bite]]|+198 [[Attack strength|AS]]}} |
|||
| PAB = 208 - 216 |
|||
| nobolt = |
|||
| |
| PA3 = |
||
| |
| PAC = |
||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
| noability = |
|||
| BTA = |
|||
{{creature ability|Paralysis stare}} |
|||
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = - |
|||
| WD2 = |
|||
| WDB = - |
|||
| WD3 = |
|||
| WDC = - |
|||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = Paralyzing Gaze<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |+127 [[Defensive strength|DS]]}} |
|||
| Melee = 127 |
|||
{{creature ability|[[Ranged]] |+129 [[Defensive strength|DS]]}} |
|||
| Ranged = 129 |
|||
{{creature ability|[[Bolt]] |+121 [[Defensive strength|DS]]}} |
|||
| Bolt = 121 |
|||
{{creature ability|[[Bard Base]] |+66 to +72 [[Target defense|TD]]}} |
|||
| UDF = |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
| BarTD = 66 - 72 |
|||
{{creature ability|[[Sorcerer Base]] |+70 [[Target defense|TD]]}} |
|||
| CleTD = |
|||
{{creature ability|[[Wizard Base]] |+72 [[Target defense|TD]]}} |
|||
| EmpTD = 68 |
|||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
|||
| PalTD = |
|||
{{creature ability|[[Empath Base]] |+68 [[Target defense|TD]]}} |
|||
| RanTD = |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = 70 |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = 72 |
|||
{{creature ability|[[Minor Elemental]] |+72 to +78 [[Target defense|TD]]}} |
|||
| MjETD = |
|||
{{creature ability|[[Major Spiritual]] |+68 [[Target defense|TD]]}} |
|||
| MnETD = 72 - 78 |
|||
{{creature ability|[[Minor Spiritual]] |+68 [[Target defense|TD]]}} |
|||
| MjSTD = 68 |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnSTD = 68 |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnMTD = |
|||
{{creature ability|[[Armor]] |None}} |
|||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
{{creature ability|[[CvA]] |+25}} |
|||
| |
| DSP2 = |
||
| DSP3 = |
|||
| DSP4 = |
|||
| DSP5 = |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| coins = |
| coins = |
||
| magic items = |
| magic items = |
||
| gems = |
| gems = |
||
| boxes = |
| boxes = |
||
| other = |
| other = |
||
| skin = a basilisk crest |
| skin = a basilisk crest |
||
| nobox = |
|||
| noskinvalue = |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
Revision as of 11:29, 26 February 2019
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
The crested basilisk is the size of a large dog, but its vicious-looking talons and sharp, hooked beak are fearsome weapons indeed. Looking like a cross between a huge fighting rooster and a serpentine lizard, the crested basilisk gazes around with its hypnotic, paralyzing eyes as its scaled reptilian tail whips back and forth. A bright red crest, more reminiscent of a lizard than of a chicken, adorns its feathered head and neck.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Basilisks have a SMR attack that can put you in longer RT from a single failure than most any other creature in the game. The maneuver can also force you into more offensive stances.
Your surroundings start to blur before you as you lock gazes with the basilisk. Reeling from its gaze, you fight back and your surroundings slowly come back into focus. Roundtime: 60 sec.
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|