Carceris: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
| picture = Carceris_Colored.jpg |
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| level = 25<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Carceris<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped |
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| type = Biped<!-- Creature body type --> |
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| family = carceris |
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| otherclass = Undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Bites, Claws and Magic. |
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| otherclass2 = Corporeal |
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| area = [[Castle Anwyn]]<br> |
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| area = Castle Anwyn<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = Yes (corporeal) |
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| area2 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
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| PA2 = |
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| PAB = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = - |
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| WD2 = |
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| WDB = - |
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| WD3 = |
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| WDC = - |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |+86 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 86 |
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{{creature ability|[[Sorcerer Base]] |+96 [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 96 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+101 [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 101 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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{{creature ability|[[CvA]] |+19 [[Cast versus Armor|CvA]]}} |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| noability = |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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| magic items = |
| magic items = |
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| gems = Yes |
| gems = Yes |
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| boxes = |
| boxes = |
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| other = |
| other = |
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| skin = None |
| skin = None |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
Revision as of 07:06, 16 February 2019
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The carceris makes a peculiar rustling sound as she moves, reminiscent of dried up parchment. Ragged robes lift and swirl about her like animated tendrils, and bare bones protrude from similar tatters of skin hanging from her hands and hollow cheeks. The specter bares yellowed teeth, the roots discolored a deep brown where they are anchored in the visible jawbones. As she circles, constantly whispering a litany of magic, gooey pools of darkness which were once the horror's eyes weep rivulets of stain down the remnants of her face.
Hunting strategies
- Sorcerer Tactics:
- Use Corrupt Essence (703) to keep them from casting. TD pushdown is very useful especially when combined with Voln approach below.
- Stun easily and easy criticals with Mana Disrupt (702)
- Energy Maelstrom (710) can be utilized well in focused form to induce roundtime from knockdowns, death crits and stuns. "Fire and forget" nature of storm rounds also allows for Corrupt Essence (703) to be more easily maintained for defense.
- Voln Addendum:
- Symbol of Diminishment can be useful to for TD drop if utilizing Mana Disrupt (702) strategy.
- Symbol of Supremacy as when fighting all undead.
Other information
This section has not been added yet; please add to it now!
Behind the Scenes
Carceris translates both as "of the prison" or "of the prisoner" in Latin. The name might also refer to the mythical fortress of Caer Sidi from the Middle Welsh poems in the Book of Taliesin, which addresses "Annwn", the Welsh word or the Celtic Otherworld which was on an island of magical mists and filled with demons. The stories of Annwn are precursors of Arthurian legend involving Excalibur and the Holy Grail. The poem of Caer Sidi refers to Annwn by the names of several different fortresses and the "gate of the cold place", where Castle Anwyn is unnaturally cold in most of its rooms.
Caer Sidi is referenced elsewhere by Taliesin: "Perfect is my chair in Caer Sidi: Plague and age hurt not him who's in it." This may be alluded to by the hidden throne of bones, with the severed head on the pike referring to Bran the Blessed (also spelled as Vran meaning crow or raven and possibly related to the keeper of the Grail), whose head was severed and continued to speak in a land where time did not pass, following a war with King Math involving a magical cauldron (the precursor of the grail) kept bubbling by nine pythonesses that brought the dead to life.
The chair is more directly an allusion to the Siege Perilous belonging to the Grail Knight, the anointed successor of Joseph of Arimathea and thus future Grail King. Originally, this was Sir Gawain who in one story has a shield with a pentangle on it, the Seal of Solomon intended to thwart demonic forces. The mangled shields the carceris carry probably refer to Gawain having a broken shield at one point in some stories. The honor guard of heads on pikes refers narrowly to knights sitting in the chair who were not "Chosen", but may refer to the bleeding lance whose nature Gawain asks about causing partial restoration of the lands, and the Welsh version of Perceval story treats the Grail as a dish with a severed head. This represents a purely non-Christian version of the Grail, rooted in a vengeance story rather than a cup of the Last Supper as with Galahad.
Another possibility is that the chair of bone does belong to the Fisher King in the Grail castle, but the severed heads on pikes refer to the Third Continuation of the Perceval cycle. Sir Perceval smashes the shield of the wicked lord Partinal, then defeats him in combat to avenge the Fisher King. Partinal refuses to plead for mercy and submit to being a prisoner, so Perceval cuts his head off and brings both back to the Grail castle. The Fisher King is thus healed and mounts the head on a pike, recognizing Perceval as his nephew and heir to the throne of the Waste Forest.
Castle Anwyn was where Terate grew up as a prince, was driven mad with a Vvrael related scroll, and was one of the places where a Stone of Virtue was discovered. It has many examples of writhing serpent imagery within it, and is located on an island in foggy Lough Ne'halin, which translates roughly as "lake without salt." The motivation for the use of a word meaning "of the prison" and "of the prisoner" is likely using the subtle word play regarding the etymology of the keep and dungeon, where the whole site is apparently based on St. Patrick's Purgatory in Lough Derg, with a cave underneath what is called the Prison Chapel. This was connected to the Chapel Perilous in the work of Jessie Weston, which is represented by chapel and crypt of the castle. There is also a version where Gawain is the knight who harrows Purgatory with Merlin and Arthur, whereas usually the descent into purgatory is associated with the knight Owain. In the year after the Vvrael saga ended there was a situation where the scroll was found causing its reader Norandar to physically transform, and the queen unleashed demons on adventurers. They were intervened upon by Onar, who was the kingdom's patron deity.
References
Near-level creatures - edit | ||||||||||
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