Ithzir champion: Difference between revisions
Jump to navigation
Jump to search
(added new categories/classifications) |
SPYRIDONM3 (talk | contribs) (HPs (300), log2 creature description, defensive spells (101, 103, 1601), offensive spell (1605)) |
||
Line 8: | Line 8: | ||
| area = Old Ta'Faendryl |
| area = Old Ta'Faendryl |
||
| bcs = Yes |
| bcs = Yes |
||
| hitpoints = |
| hitpoints = 300 |
||
| roundtime = ~4 sec. <!-- Creature speed --> |
| roundtime = ~4 sec. <!-- Creature speed --> |
||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
||
| PA1 = Flamberge |
| PA1 = Flamberge |
||
| PAA = |
| PAA = 450 |
||
| PA2 = Maul |
| PA2 = Maul |
||
| PAB = |
| PAB = 450 |
||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
||
| BTA = |
| BTA = |
||
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
||
| WDA = |
| WDA = |
||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Arm of the Arkati (1605)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
||
| MN1 = Disarm Weapon <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Disarm Weapon <!-- Combat Maneuvers insert up to MN10 --> |
||
| MN2 = Bull Rush |
| MN2 = Bull Rush |
||
Line 47: | Line 47: | ||
| MnSTD = 440 |
| MnSTD = 440 |
||
| MnMTD = ? |
| MnMTD = ? |
||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Spirit Warding I (101)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
||
| DSP2 = Spirit Defense (103) |
|||
| DSP3 = Mantle of Faith (1601) |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
||
}} |
}} |
||
Line 61: | Line 63: | ||
{{Creature end}} |
{{Creature end}} |
||
__NOTOC__ |
__NOTOC__ |
||
With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the [[Ithzir]] champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast. |
<pre{{log2|margin-right=26em}}>With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the [[Ithzir]] champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.</pre> |
||
==Hunting Strategies== |
==Hunting Strategies== |
Revision as of 19:14, 1 May 2021
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the Ithzir champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.
Hunting Strategies
Ithzir champions use warrior maneuvers, don't stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.
Other Information
Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.
Champions will occasionally wield a jagged crystal-bladed flamberge or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.
Abilities
Truehand
The champion's face hardens in concentration, and he starts moving faster than seems possible. An Ithzir champion's eyes narrow in focus as he attacks. An Ithzir champion swings a heavy steel maul at you! AS: +465 vs DS: +483 with AvD: +36 + 60 + d40 roll: +28 = +106 ... and hits for 1 point of damage! A feeble blow to your right arm!
Quickstrike
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:
You swing a maul at an Ithzir champion! Internal organs bruised. Roundtime: 6 sec. R> The champion's face hardens in concentration, and she starts moving faster than seems possible. An Ithzir champion swings a heavy steel maul at you! At the last moment, you parry the blow with your maul! R> The champion's face hardens in concentration, and she starts moving faster than seems possible. An Ithzir champion swings a heavy steel maul at you! You evade the attack by a hair! R> An Ithzir champion swings a heavy steel maul at you! You barely dodge the attack! R>ambush ...wait 1 seconds.
This article is a Stub. You can help GSWiki by expanding it. |