Steel golem: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Natural armor ASG 19 half plate equivalent, log2 creature description, stomp AS, bolt DS, foot slam knockdown maneuver) |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 190 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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| PAB = 188 |
| PAB = 188 |
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| PA3 = Stomp |
| PA3 = Stomp |
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| PAC = |
| PAC = 198 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| MN1 = Twin Hammerfists<!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Twin Hammerfists<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = Foot slam<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = [[Prone]]<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 19N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 73 - 87 |
| Melee = 73 - 87 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 82 |
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| UDF = |
| UDF = |
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| BarTD = |
| BarTD = |
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{{Creature end}} |
{{Creature end}} |
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The squeal of rusty gears and the shriek of cracked pipes expelling steam is nearly deafening, but the sharp sound of a steel golem's claws rhythmically sharpening themselves against each other still grate distinctly throughout the area. Thick plates of armor cover the golem, but nothing could hide the mass of mechanized motion underneath. In a horrifying mimicry of life, a lining of sharp steel teeth are embedded within its large jaw, just underneath eye sockets that slowly expel a stream of black smoke. |
<pre{{log2|margin-right=26em}}>The squeal of rusty gears and the shriek of cracked pipes expelling steam is nearly deafening, but the sharp sound of a steel golem's claws rhythmically sharpening themselves against each other still grate distinctly throughout the area. Thick plates of armor cover the golem, but nothing could hide the mass of mechanized motion underneath. In a horrifying mimicry of life, a lining of sharp steel teeth are embedded within its large jaw, just underneath eye sockets that slowly expel a stream of black smoke.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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*An example of a steel golem's foot slam maneuver. |
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<pre{{log2|margin-right=26em}}>A steel golem lifts its huge foot up and slams it into the floor, shaking everything violently! |
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[SMR result: 101 (Open d100: 146)] |
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You lose your footing and fall to the floor! |
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Roundtime: 2 sec.</pre> |
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* [[Puncture]] resistant |
* [[Puncture]] resistant |
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* Drops [[crystal core]]s |
* Drops [[crystal core]]s |
Revision as of 10:47, 24 May 2021
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The squeal of rusty gears and the shriek of cracked pipes expelling steam is nearly deafening, but the sharp sound of a steel golem's claws rhythmically sharpening themselves against each other still grate distinctly throughout the area. Thick plates of armor cover the golem, but nothing could hide the mass of mechanized motion underneath. In a horrifying mimicry of life, a lining of sharp steel teeth are embedded within its large jaw, just underneath eye sockets that slowly expel a stream of black smoke.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- An example of a steel golem's foot slam maneuver.
A steel golem lifts its huge foot up and slams it into the floor, shaking everything violently! [SMR result: 101 (Open d100: 146)] You lose your footing and fall to the floor! Roundtime: 2 sec.
- Puncture resistant
- Drops crystal cores
Behind the scenes
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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