Spectral woodsman: Difference between revisions

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(updated family to humanoid, removed outdated play.net bestiary link)
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| level = 35 <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 35 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped <!-- Creature body type -->
| type = Biped <!-- Creature body type -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->

Revision as of 07:27, 17 August 2020

Spectral woodsman
Level 35
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Icemule Environs
BCS <Not Known>
HP 240
Speed ?
Attack Attributes
Physical Attacks
Claw
Ensnare
Bolt Spells
Minor Acid (904) +212 AS
Minor Fire (906) +206 AS
Defense Attributes
Melee +250 DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base +125 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

The spectral woodsman floats through the forests it once knew in life, but the forests no longer know it. Now locked into an undead state, the spectral woodsman is merely a shade of its former self. The woodsman's sunken eyes stare out from darkened sockets and its long, unkempt hair flutters wildly as if in a strong wind. The spectral woodsman unceasingly seeks to destroy the living. If it cannot return to life, perhaps making everything dead will bring it all back to it.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Regrettably, these are also in the same area as elder tree spirits, who may slip into a room while you are hunting and either cause an earthquake or cast a gas cloud.

Near-level creatures - edit
Level 33


Level 34 Level 35 Level 36 Level 37
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