Ghostly mara: Difference between revisions
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(changed family to ghost, removed outdated play.net bestiary link, added link to ghost on wikipedia) |
SPYRIDONM3 (talk | contribs) (Armor ASG 1, log2 creature description, updated to attributes 2, defensive spells, glimmering blue essence shard) |
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| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Longsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = (blackened) 238 |
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| PA2 = Falchion |
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{{creature ability|dulled [[falchion]]|+238 [[Attack Strength|AS]]}} |
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| PAB = (dull) 238 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 1<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = ? |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |+160 to +172 [[Defensive strength|DS]]}} |
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| Bolt = 160 - 172 |
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{{creature ability|[[Bard Base]] |+111 [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 111 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 113 - 122 |
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{{creature ability|[[Wizard Base]] |+125 [[Target defense|TD]]}} |
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| EmpTD = ? |
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{{creature ability|[[Cleric Base]] |+113-+122 [[Target defense|TD]]}} |
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| PalTD = 96 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |+96 [[Target defense|TD]]}} |
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| SorTD = 124 |
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{{creature ability|[[Major Elemental]] |+125 [[Target defense|TD]]}} |
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| WizTD = 125 |
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{{creature ability|[[Minor Elemental]] |+118 [[Target defense|TD]]}} |
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| MjETD = 125 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 127 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = ? |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 117 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = ? |
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{{creature ability|[[CvA]] |+25 [[CvA]]}} |
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| DSP1 = Elemental Defense III <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| noability = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature treasure |
{{Creature treasure |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = [[Glimmering blue essence shard]] |
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| skin = None |
| skin = None |
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| nobox = |
| nobox = |
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{{Creature end}} |
{{Creature end}} |
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The image of a wandering minstrel greets the scrutinizing eye. The ghostly mara takes many forms, often times wearing the rotting and wornout gear of foreign lands. Her voice, so essential to her lifestyle in the former life, has taken on the unearthly sounds of a spirit long dead. |
<pre{{log2|margin-right=26em}}>The image of a wandering minstrel greets the scrutinizing eye. The ghostly mara takes many forms, often times wearing the rotting and wornout gear of foreign lands. Her voice, so essential to her lifestyle in the former life, has taken on the unearthly sounds of a spirit long dead.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
Revision as of 13:08, 22 April 2021
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The image of a wandering minstrel greets the scrutinizing eye. The ghostly mara takes many forms, often times wearing the rotting and wornout gear of foreign lands. Her voice, so essential to her lifestyle in the former life, has taken on the unearthly sounds of a spirit long dead.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- Immune to Unbalance. This also means they are immune to Tonis Bolt.
- Casts Lullabye (no warding roll).
References
Near-level creatures - edit |
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