Consecrate (1604): Difference between revisions
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<div class="alert alert-danger" style="text-align:center">'''Paladins received an update in December 2020. Until this article is updated, be sure to read the [[Paladin Base/saved posts|saved posts]].</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--> |
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{{spell |
{{spell |
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| mnemonic = CONSECRATE |
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Calling on the favor of his patron, the Paladin can '''Consecrate''' weapons as a preparatory measure, as well as to enhance their effectiveness against the [[undead]]. When cast upon a holy weapon ([[sanctified]]), the Paladin may channel her spiritual energy into the weapon, causing it to randomly [[flare]] with [[Plasma critical table|plasma criticals]] |
Calling on the favor of his patron, the Paladin can '''Consecrate''' weapons as a preparatory measure, as well as to enhance their effectiveness against the [[undead]]. When cast upon a holy weapon ([[sanctified]]), the Paladin may channel her spiritual energy into the weapon, causing it to randomly [[flare]] with [[Plasma critical table|plasma criticals]] against a foe. The spell will also allow the Paladin to reduce or eliminate the amount of spoil in certain food and drink items. |
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[[Shield]]s and [[armor]] can also be consecrated, similar to weapons, either for blessing against undead or to apply flares to sanctified items. Consecrated holy armor does not have reactive flares but can flare on offensive combat maneuvers. |
[[Shield]]s and [[armor]] can also be consecrated, similar to weapons, either for blessing against undead or to apply flares to sanctified items. Consecrated holy armor does not have reactive flares but can flare on offensive combat maneuvers. Consecrated shields can also trigger a flare when blocking while in a more aggressive [[stance]] (forward/advanced/offensive). |
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''Consecrate will also open the [[The Graveyard|Graveyard]] gate near [[Wehnimer's Landing]]!'' |
''Consecrate will also open the [[The Graveyard|Graveyard]] gate near [[Wehnimer's Landing]]!'' |
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When cast on a [[sanctified]] weapon, Consecrate bestows '''Guiding Light''' [[flare]]s on the weapon, causing random plasma criticals. Consecrate may even be cast upon magical sanctified weapons if the caster's Paladin Spell ranks + Spiritual Lore, Blessing ranks = 15 or greater. The plasma criticals will flare on any type of creature, but only for Paladins and Clerics who wield the holy weapon. |
When cast on a [[sanctified]] weapon, Consecrate bestows '''Guiding Light''' [[flare]]s on the weapon, causing random plasma criticals. Consecrate may even be cast upon magical sanctified weapons if the caster's Paladin Spell ranks + Spiritual Lore, Blessing ranks = 15 or greater. The plasma criticals will flare on any type of creature, but only for Paladins and Clerics who wield the holy weapon. |
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The spell |
The spell duration is 20 + (3 * [[Paladin Base|Paladin]] spell ranks) swings. |
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Each time the weapon fails to flare, the base percent chance it will flare increases each successful hit until a flare occurs. |
Each time the weapon fails to flare, the base percent chance it will flare increases each successful hit until a flare occurs. |
Revision as of 20:04, 10 January 2021
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Calling on the favor of his patron, the Paladin can Consecrate weapons as a preparatory measure, as well as to enhance their effectiveness against the undead. When cast upon a holy weapon (sanctified), the Paladin may channel her spiritual energy into the weapon, causing it to randomly flare with plasma criticals against a foe. The spell will also allow the Paladin to reduce or eliminate the amount of spoil in certain food and drink items.
Shields and armor can also be consecrated, similar to weapons, either for blessing against undead or to apply flares to sanctified items. Consecrated holy armor does not have reactive flares but can flare on offensive combat maneuvers. Consecrated shields can also trigger a flare when blocking while in a more aggressive stance (forward/advanced/offensive).
Consecrate will also open the Graveyard gate near Wehnimer's Landing!
Ordinary Weapons
When cast on a non-sanctified weapon, Consecrate will increase the duration (number of swings) of the next cast of Bless (304), as well as the Order of Voln's Symbol of Blessing, by 50% when cast beforehand, within 10 minutes of the blessing. Furthermore, it can be cast upon weapons that are normally unblessable to make them blessed for one swing or one minute, whichever is expended first.
Consecrate is also used to prepare a non-sanctified weapon for Sanctify (1625).
To use Consecrate in this manner:
- Cast Consecrate (1604) at the weapon
- Cast Bless (304), Symbol of Blessing, or Sanctify (1625) at the weapon within the next 10 minutes
Lore Benefits 1
Spiritual Lore, Blessings provides a +5% blessing duration increase per rank (added to the base 50%), up to a maximum of 100% duration increase at 10 ranks.
Spiritual Lore, Blessings ranks 0 1 2 3 4 5 6 7 8 9 10 Total % blesses added 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%
Holy Weapons (Guiding Light)
When cast on a sanctified weapon, Consecrate bestows Guiding Light flares on the weapon, causing random plasma criticals. Consecrate may even be cast upon magical sanctified weapons if the caster's Paladin Spell ranks + Spiritual Lore, Blessing ranks = 15 or greater. The plasma criticals will flare on any type of creature, but only for Paladins and Clerics who wield the holy weapon.
The spell duration is 20 + (3 * Paladin spell ranks) swings.
Each time the weapon fails to flare, the base percent chance it will flare increases each successful hit until a flare occurs.
Restrictions
Generally, a sanctified weapon only receives "Guiding Light" flares if the weapon does not already possess flares or weighting above heavy. While most flares interfere with "Guiding Light" flares, the following script-based flares do not: Blink, Bubble flares, Knockout flares, Poleaxe flares, Parasitic weapon, Rotflares, and Ethereal weapons. Flares or weighting resulting from Creature Bane will not interfere with "Guiding Light" flares.
If the weapon has critical or damage weighting, the potency of the Guiding Light flares will be diminished. This effect starts at 1 point of effective combat weighting, and essentially caps out at 10 points of weighting ("heavily weighted"). Trying to apply Guiding Light flares on something heavy or over will block it outright.
Lore Benefits
Spiritual Lore, Blessings increases the duration, adding +1 swing for every rank. The base chance for a second flare increases by 4% per seed 3 summation, from an additional 4% chance at 3 ranks to a maximum bonus of 68% at 187 ranks.
Spiritual Lore, Summoning increases the potency of the secondary lore flares by increasing the critical rank by 0.2 per seed 6 summation. For example, 40 ranks in Spiritual Lore, Summoning will increase the critical rank by +1. Intermediate training also helps. If the Paladin's lore ranks would give a 0.8 increase in critical rank, then the critical rank level would be increased by +1 80% of the time. This critical rank increase only affects the second flare (whose chance of occurring is determined by Spiritual Lore, Blessings as described above).
Messaging
When cast:
You gesture at an eonake cudgel. A violet tongue of flame enfolds the eonake cudgel for a moment and then appears to become incorporated into it.
When you look at the weapon which has Guiding Light flares:
Heatless violet flames burn across the cudgel.
Food and Drink
Spoiling food and drink items will be renewed. Spiritual Lore, Blessings training keeps food/drink fresh for a longer period of time.
Consecrate will have diminished returns when reducing the spoilage of Manna bread, determined by the Paladin's skill. The mana regeneration rate will be set to 3 + seed 2 summation of Spiritual Lore, Blessings. The maximum mana lore bonus will be set to 10 + (5 * seed 5 summation of Spiritual Lore, Blessings). If the existing effectiveness is less than the Paladin's skill set, then the stats are not affected, but the food is no longer spoiled.
Messaging
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