Phantasmal bestial swordsman: Difference between revisions
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MOD-GSMOTTE (talk | contribs) m (Fixed broken template.) |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Tackle <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Tackle <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = Sunder Shield |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
Latest revision as of 08:18, 7 July 2021
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Muscular and lean, a phantasmal bestial swordsman stands shorter than most giantmen, dressed only in the ragged remains of leather pants. His skin is the color of a starless night and is wrapped tightly around brawny arms and legs. Long, pointed ears extend from the sides of his bald head with large, pitch black eyes set closely together over two large slits in place of a proper nose. Long yellow canines stick up from behind the lower lip of the swordsman.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Similar to spectral warriors, swordsmen can phase out to avoid an attack:
Just as you move to attack, blue mist seeps out of a phantasmal bestial swordsman's skin and he vanishes into the air! A moment later, the blue haze reforms into the swordsman. Roundtime: 5 sec.
See Also
Near-level creatures - edit | ||||||||||
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