Krag dweller: Difference between revisions
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The '''krag dweller''' appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within. |
<pre{{log2|margin-right=26em}}>The '''krag dweller''' appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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If you can hide they are easily [[ |
If you can hide they are easily [[ambush]]ed by waiting for them to sniff and then ambushing. They have a slow [[roundtime]] for their level and you can often two-for-one them. They appear to be geared toward the more physical classes, unlike their [[krag yeti]] cousins which can be hunted well by all classes. |
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* Krag dwellers have physical attacks in the moderate range for their level. |
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Krag dwellers: |
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* Have physical attacks in the moderate range for their level as well as a a strong maneuver attack that can put you [[prone]], add roundtime, and [[stun]]. They cast no magic. |
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* Immune to many types of magic including most elemental and nature magic such as [[Spike Thorn (616)]] and [[Tangle Weed (610)]]. |
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* Are immune to many types of magic including most elemental and nature magic such as: [[Spike Thorn (616)]] and [[Tangle Weed (610)]]; [[Dark Catalyst (719)]], [[Implosion (720)]], and [[Fire critical table|fire]]; and [[Web (118)]], including web bolt. |
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* Immune to [[Web (118)]], including web bolt. |
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** If successful the skinning attempt will yield a brilliant purple opal which is a gem. |
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*** This [[Gems|gem]] can be purified by a [[bard]]. |
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* Cannot be stunned by normal attacks. |
* Cannot be stunned by normal attacks. |
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* Gain advantage by using [[unbalance]], knocks them down and gives you a bit of time to get damage in before they stand up again. |
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It is recommended to gain advantage by using [[unbalance]], which knocks them down and gives you a bit of time to get damage in before they stand up again. This makes it easier for ambushers to strike the head or eyes. |
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==Other information== |
==Other information== |
Revision as of 13:12, 1 January 2022
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The krag dweller appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within.
Hunting strategies
If you can hide they are easily ambushed by waiting for them to sniff and then ambushing. They have a slow roundtime for their level and you can often two-for-one them. They appear to be geared toward the more physical classes, unlike their krag yeti cousins which can be hunted well by all classes.
Krag dwellers:
- Have physical attacks in the moderate range for their level as well as a a strong maneuver attack that can put you prone, add roundtime, and stun. They cast no magic.
- Are immune to many types of magic including most elemental and nature magic such as: Spike Thorn (616) and Tangle Weed (610); Dark Catalyst (719), Implosion (720), and fire; and Web (118), including web bolt.
- Are susceptible to plasma (ex. Empathic Assault (1110)), Call Swarm (615), and Unbalance (110). Pain (711) is also effective.
- Have moderate perception (sniffing out a 2x hiding ranger with appropriate spells running approximately 1 in 20 times).
- Carry no treasure but can be skinned while holding a one-handed blunt weapon with an empty hand. If successful the skinning attempt will yield a brilliant purple opal which is a gem and can be purified by a bard.
- Cannot be stunned by normal attacks.
It is recommended to gain advantage by using unbalance, which knocks them down and gives you a bit of time to get damage in before they stand up again. This makes it easier for ambushers to strike the head or eyes.
Other information
Krag dwellers were formerly level 16. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:
Near-level creatures - edit | ||||||||||
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