Cold guardian: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 11: | Line 11: | ||
{{Creature attack attributes |
{{Creature attack attributes |
||
| physical = |
| physical = |
||
{{creature ability|Closed fist|+240 [[ |
{{creature ability|Closed fist|+240 [[AS]]}} |
||
{{creature ability|Charge|+220 [[ |
{{creature ability|Charge|+220 [[AS]]}} |
||
| bolt = |
| bolt = |
||
{{creature ability|[[Major Cold (907)]]|+193 [ |
{{creature ability|[[Major Cold (907)]]|+193 [AS]]}} |
||
| noability = |
| noability = |
||
| nomaneuver = |
| nomaneuver = |
Revision as of 21:38, 4 August 2008
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||
|
A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it serving to chill the unprotected victum with a numbing dampness driving deep into their bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.[1]
Hunting strategies
- Cold guardians can sniff out characters from hiding very easily.
- Cold guardians do not have any aimable "body parts" (e.g. legs, head), but are often knocked down by normal attacks, making them easy opponents once they are stunned.
- Cold guardians can only take hitpoint damage; they cannot be killed by a critical prematurely.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit |
---|