Giant veaba: Difference between revisions
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{{Creature attack attributes |
{{Creature attack attributes |
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| physical = |
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{{Creature ability|Bite|Unknown}} |
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{{Creature ability|Claw|Unknown}} |
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| maneuver = |
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{{Creature ability|Charge}} |
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{{Creature defense attributes |
{{Creature defense attributes |
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| defense = |
| defense = |
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{{Creature ability|[[Defensive Strength]]|([[melee]]) |
{{Creature ability|[[Defensive Strength]]|([[melee]]) 186}} |
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{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}} |
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{{Creature ability|[[Defensive Strength]]|([[bolt]]) |
{{Creature ability|[[Defensive Strength]]|([[bolt]]) 142}} |
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{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}} |
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{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}} |
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{{Creature ability|[[Target Defense]]|([[Sorcerer]]) < |
{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <51}} |
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{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}} |
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{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}} |
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{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}} |
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{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}} |
{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}} |
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{{Creature ability|[[Target Defense]]|([[MnE]]) |
{{Creature ability|[[Target Defense]]|([[MnE]]) 51}} |
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{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}} |
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{{Creature ability|[[Target Defense]]|([[MnS]]) |
{{Creature ability|[[Target Defense]]|([[MnS]]) 51}} |
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| noability = |
| noability = |
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{{Creature treasure |
{{Creature treasure |
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| type = |
| type = None |
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| skin = |
| skin = a veaba claw |
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| nobox = |
| nobox = |
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| noskinvalue = |
| noskinvalue = |
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==Hunting strategies== |
==Hunting strategies== |
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Like the [[cave lizard]], which is the only other inhabitant of the [[Czeroth Caverns]], if one has the necessary DS to survive a giant veaba's standard attack, then most of the work is already done for you. Giant Veabas will attack with a very simple AS based bite or claw attack 99 times out of 100. The only twist thrown into the mix is a very rarely used, however quite dangerous charging attack. In this attack, the veaba rams its torso into the victim, and heaves them through the air into an adjacent room. This in and of itself prones the target, inflicts some RT, often ranging from 10 to 20 seconds, and causes an impact wound which is more often than not a rank 2 or 3 wound, with a heavy stun. This maneuver could potentially be immediately fatal, should the injury site be susceptible to crit deaths. This attack is fairly hard to dodge, has no warning, and almost always will turn a winning battle into a precarious situation. Assuming the victim does dodge, this will still inflict a base 3 RT as the character moves out of the way. Fortunately, if the attack does succeed, it is rare for the veaba to follow you into the new room and finish the job, although it does occur. This can also be an issue if another veaba or cave lizard is present in the resulting room. This maneuver however, is the only real threat the veaba has to offer, and uses it very rarely. |
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A like leveled sorcerer can easily use [[Blood Burst (701)]] or [[Mana Disruption (702)]] to quickly and easily bring about the end for a giant veaba. In some respects, Blood Burst is very effective, as you can cast it a few times and move on, removing you from the threat of the charge attack. This is even more supported by the fact that veabas drop no loot aside from skins, meaning that missing the actual decay of the creature will not cause any monetary loss. Meanwhile, Mana Disruption is more hands on and can easily stun veabas, also removing the possibility of the charge. |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
Revision as of 02:15, 10 January 2007
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The flattened body of the giant veaba is divided into a head and trunk comprised of several segments. Pairs of legs, too numerous to count, flank each segment of the body. Just below a gaping maw, two appendages of the first segment have large claws that are equipped with poison glands. Long antennae extend from the eyeless head.[1]
Hunting strategies
Like the cave lizard, which is the only other inhabitant of the Czeroth Caverns, if one has the necessary DS to survive a giant veaba's standard attack, then most of the work is already done for you. Giant Veabas will attack with a very simple AS based bite or claw attack 99 times out of 100. The only twist thrown into the mix is a very rarely used, however quite dangerous charging attack. In this attack, the veaba rams its torso into the victim, and heaves them through the air into an adjacent room. This in and of itself prones the target, inflicts some RT, often ranging from 10 to 20 seconds, and causes an impact wound which is more often than not a rank 2 or 3 wound, with a heavy stun. This maneuver could potentially be immediately fatal, should the injury site be susceptible to crit deaths. This attack is fairly hard to dodge, has no warning, and almost always will turn a winning battle into a precarious situation. Assuming the victim does dodge, this will still inflict a base 3 RT as the character moves out of the way. Fortunately, if the attack does succeed, it is rare for the veaba to follow you into the new room and finish the job, although it does occur. This can also be an issue if another veaba or cave lizard is present in the resulting room. This maneuver however, is the only real threat the veaba has to offer, and uses it very rarely.
A like leveled sorcerer can easily use Blood Burst (701) or Mana Disruption (702) to quickly and easily bring about the end for a giant veaba. In some respects, Blood Burst is very effective, as you can cast it a few times and move on, removing you from the threat of the charge attack. This is even more supported by the fact that veabas drop no loot aside from skins, meaning that missing the actual decay of the creature will not cause any monetary loss. Meanwhile, Mana Disruption is more hands on and can easily stun veabas, also removing the possibility of the charge.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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