Hisskra shaman: Difference between revisions
SPYRIDONM1 (talk | contribs) (Added skin name) |
SPYRIDONM1 (talk | contribs) (Creature defense attributes) |
||
Line 32: | Line 32: | ||
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
||
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| ability = |
| ability = |
||
{{creature ability|[[Spirit Warding I|Spirit Warding I]]}} |
{{creature ability|[[Spirit Warding I|Spirit Warding I]]}} |
Revision as of 12:24, 26 May 2012
| ||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||
|
Nearly as tall as a typical human, the humanoid reptilian hisskra shares many characteristics with mankind. A long snout filled with an array of sharp teeth dominates the hisskra's facial features, giving him the appearance of a bipedal iguana. Well-defined pectorals and a muscular torso are nearly man-like, but for the dull, dark green scales that fade to a paler shade at the throat, and the ridge of mottled, boney spines that runs from between the hisskra shaman's shoulder blades to the tip of his four-foot tail. The hisskra's muscular limbs end in thick-fingered, partially-webbed hands and feet tipped with blackened claws, which are formidable weapons should the creature lose his more civilized martial implements. A primitive necklace formed of the bones of various sea creatures hangs around the shaman's neck, signifying his rank.[1]
Hunting strategies
Like the other Hisskra the shaman are protected by thick, scaly, plates. A physical swing can be negated by this armor or can even jar a weapon loose. This can be a devastating problem if there are other hisskra present. It is often advised to use throw away weapons and have them e-bladed. Hisskra, and the shaman are no exception, actually will work together and drag off stunned or prone allies to safety. The shaman have a habit of casting Minor Sanctuary if any of their allies in the room are deceased and subsequently raising them.
Their thick scaly hide, however, makes small weapons and arrows a difficult prospect (even for like-level ambushers). Spell-casters must be wary of the hisskra tail-sweep maneuver, which can put you on the ground. By themselves, the shaman don't put up much of a challenge, but combined with their brethren they can leave you dead with a weapon/runestaff on the ground.
Other information
References
Near-level creatures - edit |
---|