Illoke elder: Difference between revisions
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{{Creature attack attributes |
{{Creature attack attributes |
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{{creature ability|Stomp|+339 [[Attack Strength|AS]]}} |
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{{creature ability|[[Stone Fist (514)]]}} |
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{{Creature defense attributes |
{{Creature defense attributes |
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==Other information== |
==Other information== |
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* Illoke elders have the spell [[Transference (225)]]. The spell does take up the normal amount of roundtime upon casting for them. |
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* The room range of the Illoke creatures' version of Transference is solely comprised of the whole of the Thanatoph Bowels. (Quoted from GM Mestys) |
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* The natural armor of Illoke creatures' skin is roughly equivalent to chain hauberk. (Quoted from GM Mestys) |
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* The Illoke creatures' Stone Fist spell is primarily based around the standard maneuver roll. Spells such as [[Mobility (618)]], [[Prayer (313)]], and [[Dauntless (1606)]] will benefit you. Ranks in [[Combat Maneuvers]], [[Perception]], and [[Physical Fitness]] will also be of assistance. The [[Dexterity]] and [[Agility]] stats also play a role. (Quoted from GM Mestys) |
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== References == |
== References == |
Revision as of 06:29, 26 May 2007
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The enormous form of the Illoke elder occupies a large section of the area, over twenty feet at his full height. He carries himself with an air of confident superiority, casting a hate-filled gaze around him. Thick and rough grey skin covers him from head to toe, providing protection against all but the strongest of blows. A deep crimson symbol of Illoke is chiseled into his forehead, bathing his face in a lurid illumination.[1]
Hunting strategies
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Other information
- Illoke elders have the spell Transference (225). The spell does take up the normal amount of roundtime upon casting for them.
- The room range of the Illoke creatures' version of Transference is solely comprised of the whole of the Thanatoph Bowels. (Quoted from GM Mestys)
- The natural armor of Illoke creatures' skin is roughly equivalent to chain hauberk. (Quoted from GM Mestys)
- The Illoke creatures' Stone Fist spell is primarily based around the standard maneuver roll. Spells such as Mobility (618), Prayer (313), and Dauntless (1606) will benefit you. Ranks in Combat Maneuvers, Perception, and Physical Fitness will also be of assistance. The Dexterity and Agility stats also play a role. (Quoted from GM Mestys)
References
Near-level creatures - edit | ||||||||||
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