Krag dweller: Difference between revisions
(→Hunting strategies: Pain works well) |
m (Sorcerer TD range was too small. The total range should be 21 points, same like krag yeti) |
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{{creature ability|[[Bard Base]] |+246 to +264 [[Target defense|TD]]}} |
{{creature ability|[[Bard Base]] |+246 to +264 [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]] |230 [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]] |230 [[Target defense|TD]]}} |
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{{creature ability|[[Sorcerer Base]] |+280 to + |
{{creature ability|[[Sorcerer Base]] |+280 to +301 [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] |+278 to +281 [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] |+278 to +281 [[Target defense|TD]]}} |
Revision as of 05:23, 25 October 2013
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The krag dweller appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within.[1]
Hunting strategies
If you can hide they are easily ambushed by waiting for them to sniff and then ambushing. They have a slow RT for their level and you can often 2 for 1 them. They appear to be more geared toward the more physical classes, unlike their krag yeti cousins which can be hunted well by all classes.
- Krag dwellers have physical attacks in the moderate range for their level.
- They have a strong maneuver attack that can put prone you, add RT, and stun. They cast no magic.
- Immune to many types of magic including most elemental and nature magic such as Spike Thorn (616) and Tangle Weed (610).
- Immune to Dark Catalyst (719), Implosion (720) and fire or plasma spells; however Pain (711) is quite effective.
- Moderate perception (sniffing out a 2x hiding ranger with appropriate spells running approximately 1 in 20 times).
- Carry no treasure but can be skinned while holding a one-handed blunt weapon and an empty other hand.
- Cannot be stunned by normal attacks.
- Gain advantage by using unbalance, knocks them down and gives you a bit of time to get damage in before they stand up again.
- This makes it easier for ambushers to strike the head or eyes.
Other information
Krag dwellers were formerly level 16. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:
- Magical minotaur mayhem! (saved post)
- More Minotaur madness! (saved post)
- Krag Slopes/Minotaur Labyrinth rehaul. (saved post)
References
Near-level creatures - edit | ||||||||||
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