Magic item: Difference between revisions
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:Only certain items can have charges added to them by this spell. These are generally common magical items found in the treasure system. Some rare and unique items can be charged with this spell, but being in the minority they are highly valued and sought after. |
:Only certain items can have charges added to them by this spell. These are generally common magical items found in the treasure system. Some rare and unique items can be charged with this spell, but being in the minority they are highly valued and sought after. |
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;[[Merchant|Charging Merchant]] |
;[[Merchant|Charging Merchant]] |
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:Occasionally one of the GM merchant characters will offer the service of charging items. Among the various merchant services, this is somewhat uncommon and particularly sought after. A GM will be able to charge any item, |
:Occasionally one of the GM merchant characters will offer the service of charging items. Among the various merchant services, this is somewhat uncommon and particularly sought after. A GM will be able to charge any item, whether or not it is typically rechargeable by Charge Item. If it is not mage rechargeable, the cost will be significantly higher and the recharged item will hold fewer charges at the end of the process. |
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;[[recharge|Melgorehn's Reach]] |
;[[recharge|Melgorehn's Reach]] |
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There is a location near [[Wehnimer's Landing]] which allows one to charge most common magical items. |
There is a location near [[Wehnimer's Landing]] which allows one to charge most common magical items. |
Revision as of 15:37, 15 October 2016
Any item which initiates a magical spell or effect when activated can be considered a magic item. This includes but is not limited to wands & rods, potions, jewelry such as rings & amulets, and various crystals & gems. The primary skill associated with them is Magic Item Use. Usually, items contain basic spells which characters are capable of learning, but some objects have been known to possess magic which cannot be learned by any profession.
Obtaining a Magical Item
Magic items can be created by players, purchased at merchant shops and festivals, or found via the treasure system. Certain ones will also possess the capability to have their charges restored, and others simply crumble once the magic is depleted.
Identifying a Magical Item
Various items found in the treasure system could potentially be magical items. To determine if a rare or uncommon item has a related magical effect, one of two methods can be used. Some items do not yet have a magical effect, but are capable of having one bestowed upon them. Both methods will determine if the item does currently, or can potentially become magical.
- Elemental Detection (405)
- The most common but least detailed option. Casting this spell upon an item will inform the caster of its magical status. Note that it is particularly difficult for a character to identify the magic within an item if they do not have personal knowledge of it.
- Loresinging
- Practically anything can be learned about an item from having a bard sing to it, including its magical status. Though this service is available from player characters, it can be challenging to find a bard both willing and skilled at this task.
Creating Magical Items
Vessels for potential magical items can be crafted by a ranger with knowledge of Imbue (614). They may also be purchased or discovered as treasure. In some cases, an object will require treatment from a grot t'kel potion in order to have magic placed within.
- Imbed
- Magic Item Create (420) can be used to fill an object with magic known to the caster.
- Bless
- Clerics using Holy Receptacle (325) can place known magic into an object.
Using Magical Items
Activating Magical Items
- Main article: Magic Item Use
A character initiating an activation attempt will trigger a comparison of the character's appropriate skills and statistics, versus the difficulty of activating the particular spell or effect. Some items, particularly edible ones, do not require any skill check to be used.
Recharging Magical Items
- Main article: Recharge
Typically, the magic within items is limited to a certain number of charges. Each use of the item will deplete one charge. When there are no more charges, the item will no longer activate. Some items can have charges added to them. There are a number of ways to add charges to magical items, extending their usable lives.
- Adventurer's Guild
- By spending bounty points, one can add charges to guild badges or other enhancive items.
- Charge Item (517)
- Only certain items can have charges added to them by this spell. These are generally common magical items found in the treasure system. Some rare and unique items can be charged with this spell, but being in the minority they are highly valued and sought after.
- Charging Merchant
- Occasionally one of the GM merchant characters will offer the service of charging items. Among the various merchant services, this is somewhat uncommon and particularly sought after. A GM will be able to charge any item, whether or not it is typically rechargeable by Charge Item. If it is not mage rechargeable, the cost will be significantly higher and the recharged item will hold fewer charges at the end of the process.
- Melgorehn's Reach
There is a location near Wehnimer's Landing which allows one to charge most common magical items.
Common Magical Items
Some of the magical items commonly found within Elanthia.