Tree spirit: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 26 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Plantlife |
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| family = Spirit <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = spirit |
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| type = Plantlife <!-- Creature body type --> |
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| attacks = Ensnares and Magic. |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Icemule Environs]]<br>[[Lunule Weald]]<br>[[Foggy Valley]]<br>[[Danjirland]]<br> |
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| undead = Yes ([[non-corporeal]]) |
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| area2 = Lunule Weald |
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| area3 = Foggy Valley |
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| area4 = Danjirland <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = 310 |
| hitpoints = 310 |
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| roundtime = ?<!-- Creature speed --> |
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}} |
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{{Creature attack attributes |
{{Creature attack attributes |
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|levelp2 = 28 |
|levelp2 = 28 |
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[[Category:Lunule Weald creatures]] |
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[[Category:Foggy Valley creatures]] |
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[[Category:Danjirland creatures]] |
Revision as of 13:38, 1 September 2016
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The undead tree spirit resides among its living brethren, barely distinguishable from them until it is awakened from its slumber. It resembles many different types of towering trees, for a tree spirit is able to take on the shape and appearance of the forest around it. Being spirit, though, it is not quite solid, not quite sharply defined, and its appearance shifts slightly as it moves. Many are fooled by a tree spirit's soft, soothing whispering, only to realize with horror that it is the preparation of a lethal spell.
Hunting strategies
Beware the tree spirit's ability to cast Boil Earth (917), which can cause severe damage if you are encumbered or have poor training in Dodging and Combat Maneuvers. The tree spirit can also cast Call Wind (912), which can induce hard roundtime and reduce your stance considerably.
Other information
Tree spirits will decay very quickly when killed (approximately upon their next turn), making it tricky to obtain loot if you are under hard roundtime (i.e. from swinging a melee weapon). This may make hunting tree spirits more suitable for spellcasters, who primarily undergo Cast roundtime during battle.
References
Near-level creatures - edit | ||||||||||
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