Greater kappa: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:greater-kappa_Colored.jpg|thumb|upright=0.75|left]]
| picture = Greater-kappa_Colored.jpg
| level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 7
| family = Kappa<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped
| type = Biped<!-- Creature body type -->
| family = kappa
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls.
| otherclass2 =
| area = [[Coastal Cliffs]]<br>
| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes<!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Handaxe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 107
{{creature ability|[[Handaxe]]|+107 [[Attack strength|AS]]}}
| nobolt =
| PA2 =
| nowarding =
| PAB =
| nomaneuver =
| PA3 =
| noability =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->

| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+27 to +35 [[Defensive strength|DS]]}}
| Melee = 27 - 35
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+20 [[Defensive strength|DS]]}}
| Bolt = 20
{{creature ability|[[UAC]] |+69 to +140 [[Unarmed defense factor|UDF]]}}
| UDF = 69 - 140
{{creature ability|[[Bard Base]] |+21 [[Target defense|TD]]}}
| BarTD = 21
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 21
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Paladin Base]] |+21 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |+21 [[Target defense|TD]]}}
| MjETD = 21
{{creature ability|[[Minor Elemental]] |+21 [[Target defense|TD]]}}
| MnETD = 21
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| gems = Yes
| magic items = Yes
| magic items = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| skin = a kappa fin
| other = None
| other = None
| skin = a kappa fin
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 10:00, 2 April 2019

Greater kappa
Greater-kappa Colored.jpg
Level 7
Family Kappa family creatures
Body Type Biped
Area(s) Found Coastal Cliffs
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Handaxe 107 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 27 - 35
Ranged
Bolt 20
Unarmed Defense Factor
UDF 69 - 140
Target Defense (TD)
Bard Base 21
Cleric Base
Empath Base
Paladin Base 21
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 21
Major Elemental 21
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a kappa fin
Other None

The greater kappa moves slowly on land, its bulk more suited to shallow bays and underwater cities. It stands on short, fleshy legs and observes the world through lidless, bulbous eyes. Totally black from head to webbed foot, the greater kappa easily blends in with the dark sands of its hunting area and is nearly impossible to see once underwater. The flesh of the greater kappa is very oily and, though a good source of lamp fuel, is not good to eat.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

Behind the Scenes

Kappas are water monsters from eastern folklore who try to lure their victims into the water and drown them. In mythology they often preyed on horses especially. These were replacements of "sea witches" from the I.C.E. Age, and may reflect a latter day allusion to the Bandur Etrevion story along the same symbolic lines as the leapers. The beach level of the Coastal Cliffs was at least partially based on the fall of Quellburn. The kappas likely correspond to the unknown beings with webbed feet from "The Dream-Quest of Unknown Kadath" who drained the blood of the quest seeker's zebra as he slept by a curious pillar on his way to the mountain of Ngranek. (The "underwater cities" is likely a reference to the city of the amphibious "Deep Ones" in "The Shadow over Innsmouth", or even R'lyeh itself, which is notable as Kadaena was called "the Shadow.") The Black Sands in turn would be explained by the warning against doing so by the "lava-gatherers", and the abandoned village with collapsed walls (reflected by the leapers area where the spectral fishermen were originally located) whose people sculpted out of the smooth lava of Ngranek. There is a Lovecraftian premise, with respect to the god of the Deep Ones, of volcanic upheaval causing long drowned horrors to rise to the surface.

References

Near-level creatures - edit
Level 5 Level 6 Level 7 Level 8 Level 9
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