Death dirge: Difference between revisions
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| area3 = The Graveyard<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area3 = The Graveyard<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 95 |
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| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
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Revision as of 17:27, 9 January 2018
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Defender of a battleground long lost in the terrain, the death dirge still maintains its post relentlessly, battling all that would attempt to invade its position. All that seems to remain in its consciousness are the orders to repel all who enter, a task it executes with single-minded fury.
Hunting strategies
- The Cleric base spell, Prayer of Holding (301) lowers the dirge's physical DS to -36. This costs 3 mana.
Other information
This section has not been added yet; please add to it now!
Behind the Scenes
Death dirges were unusual in that their Rolemaster premise was sorrowful musicians who haunt old cemeteries, whereas the creature description they were given was instead that of wrathful soldiers. Those in the bog of The Graveyard are apparently the soldiers of Kestrel Etrevion when he used his "Amulet of Summoning". The paradox of being both wrathful and sullen is probably an allusion to the Fifth Circle of Hell from Dante's Inferno. These were considered two aspects of the same sin, so the wrathful would fight endlessly, and the sullen would stew below the surface of a muddy swamp. The stream feeding it would be symbolic of both the River Styx of Hell and the River of Life on Orhan (Liabo). The demonically ruined funerary gate nearby reflects that of the City of Dis, and was a Lord of Essaence style portal, the original gateway below by implication.
References
Near-level creatures - edit | ||||||||||
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