Festering taint: Difference between revisions

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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| ability =
{{creature ability|[[SPirit Warding I (101)]]}}
{{creature ability|[[Spirit Warding I (101)]]}}
{{creature ability|[[Spirit Defense (103)]]}}
{{creature ability|[[Spirit Defense (103)]]}}
{{creature ability|[[Spirit Warding II (107)]]}}
{{creature ability|[[Spirit Warding II (107)]]}}

Revision as of 14:43, 11 January 2018

Festering taint
Picture
Festering Taint Colored.jpg
Level 86
Family taint family creatures
Body Type Biped
Undead No
Areas Found Old Ta'Faendryl
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Claw +408 to +420 AS
Bolt Attacks
Fire Spirit (111) +369 AS
Warding Attacks
Unbalance (110) +366 CS
Disintegrate (705) +379 CS
Mind Jolt (706) +379 CS
Curse (715) +379 CS
Disease (716) +379 CS
Dark Catalyst (719) +379 CS
Maneuver Attacks
Putrid Air
Elemental Wave (410)
Grasp of the Grave (709)
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged +291 DS
Bolt <N/A> DS
Bard Base +327 TD
Ranger Base <N/A> TD
Sorcerer Base 340-380> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base +296 TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Spirit Warding I (101)
Spirit Defense (103)
Spirit Warding II (107)
Lesser Shroud (120)
Wall of Force (140)
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

The festering taint is a putrescent collection of rotting flesh and disease. The gender of the taint is impossible to make out due to the scabs and boils which cover its skin, oozing out disgustingly. Black and yellow rotting teeth are displayed in a mouth that is unnaturally wide underneath two black eyes that stare out with a frightening spark of intelligence. No nose or ears are visible on the festering taint, but it has a mop of greasy, filthy black hair that sprouts from the top of its head.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Purify Air (207) provides a significant bonus to defending against the Festering taint's Putrid Air maneuver attack. Neither Divine Intervention (1635) nor Undisease (113) will remove the disease once it has taken hold.

An example of the putrid air maneuver:

A festering taint wheezes and gags, sending a vaporized cloud of its stomach's former contents in your direction.
Before you can move out of the path of the cloud, it envelops you from head to toe. The need to breathe eventually forces you to inhale heavily while still covered in the toxin filled vapors.

A series of reddish blebs begin to appear randomly over your skin. Though not very painful in and of themselves, they may signal something much more dangerous on the way.
Roundtime: 6 sec.

Scale-like, shiny blebs begin to appear on your skin, growing with frightening rapidity.
Roundtime: 6 sec.

Red spots appear on your skin suddenly. The edges are slightly raised and seem to be spreading rapidly.
Roundtime: 3 sec.

Dark, yellowish nodules erupt from your skin in very inconvenient places, sending threads of pain throughout your entire body. Some of the nodules ooze or bleed, others have made it difficult to move in certain places.
 ... 10 points of damage!
 Your vertebrae vibrate causing extreme pain.
Roundtime: 9 sec.

Itch Curse (715) will cause the character to drop items.

A festering taint points a putrid hand at you!
  CS: +379 - TD: +341 + CvA: -26 + d100: +99 == +111
  Warding failed!
A thread of swirling gray magic issues forth from the festering taint toward you.  It coils itself around your body, whirling malevolently before disappearing within you.
You shiver slightly as an invisible rash covers your body!  A feeling of defenselessness washes over you!

An uncontrollable urge to scratch the rash covering your body overcomes you, and you madly dig at it with your fingernails!

You drop your spikestar and greatshield!
Roundtime: 6 sec.

References

Near-level creatures - edit
Level 84 Level 85 Level 86 Level 87 Level 88
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