Ithzir champion: Difference between revisions
No edit summary |
No edit summary |
||
Line 31: | Line 31: | ||
| IMM1 = stun |
| IMM1 = stun |
||
| Melee = 304 DS |
| Melee = 304 DS |
||
| Ranged = |
| Ranged = 296 DS |
||
| Bolt = 340-370 DS |
| Bolt = 340-370 DS |
||
| UDF = ? |
| UDF = ? |
||
| BarTD = |
| BarTD = 386 |
||
| CleTD = 440 |
| CleTD = 440 |
||
| EmpTD = 440 |
| EmpTD = 440 |
Revision as of 15:43, 3 March 2018
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the Ithzir champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.
Hunting Strategies
Ithzir champions use warrior maneuvers, don't stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.
Other Information
Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.
Champions will occasionally wield a jagged crystal-bladed flamberge or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.
Abilities
Truehand
The champion's face hardens in concentration, and he starts moving faster than seems possible. An Ithzir champion's eyes narrow in focus as he attacks. An Ithzir champion swings a heavy steel maul at you! AS: +465 vs DS: +483 with AvD: +36 + 60 + d40 roll: +28 = +106 ... and hits for 1 point of damage! A feeble blow to your right arm!
Quickstrike
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:
You swing a maul at an Ithzir champion! Internal organs bruised. Roundtime: 6 sec. R> The champion's face hardens in concentration, and she starts moving faster than seems possible. An Ithzir champion swings a heavy steel maul at you! At the last moment, you parry the blow with your maul! R> The champion's face hardens in concentration, and she starts moving faster than seems possible. An Ithzir champion swings a heavy steel maul at you! You evade the attack by a hair! R> An Ithzir champion swings a heavy steel maul at you! You barely dodge the attack! R>ambush ...wait 1 seconds.
This article is a Stub. You can help GSWiki by expanding it. |