Arch wight: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:ArchWight_Colored.jpg|thumb|upright=0.75|left]]
| picture = ArchWight_Colored.jpg
| level = 20<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 20
| family = Wight<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped
| type = Biped<!-- Creature body type -->
| family = wight
| otherclass = Undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls, Claws, Magic, Pounds and Weapons.
| otherclass2 = Corporeal
| area = [[Temple of Hope]]<br>[[Plains of Bone]]<br>[[Castle Anwyn]]<br>[[The Graveyard]]<br>[[Abbey Library]]
| area = Abbey Library<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = Yes (corporeal)
| bcs = Yes
| area2 = Castle Anwyn
| area3 = Plains of Bone
| area4 = Temple of Hope
| area5 = The Graveyard
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 170
| hitpoints = 170
| roundtime = ? <!-- Creature speed -->
| asg = 1
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Scimitar<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 156
{{creature ability|blackened [[scimitar]]|+156 [[Attack Strength|AS]]}}
| PA2 = Claw
{{creature ability|claw|+136 [[Attack Strength|AS]]}}
| warding =
| PAB = 136
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{Creature ability|[[Mind Jolt (706)]]|+123 [[Casting strength|CS]]}}
| BTA =
{{Creature ability|[[Empathy (1108)]]}}
| WD1 = Mind Jolt (706)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| nobolt =
| maneuver =
| WDA = 123
| WD2 = Empathy (1108)
{{Creature ability|[[Earthen Fury (917)]]}}
| OS1 = Earthen Fury (917)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
{{creature ability|Gas Cloud}}
| OS2 = Gas Cloud
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 10 <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+55 [[Defensive strength|DS]]}}
| Bolt = 55
{{creature ability|[[Bard Base]] |+66 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |+60 [[Target defense|TD]]}}
| BarTD = 66
{{creature ability|[[Sorcerer Base]] |+60 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |+60 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = 60
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 60
{{creature ability|[[Major Elemental]] |+60 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+60 [[Target defense|TD]]}}
| MjETD = 60
{{creature ability|[[Major Spiritual]] |+60 [[Target defense|TD]]}}
| MnETD = 60
{{creature ability|[[Minor Spiritual]] |+60 [[Target defense|TD]]}}
| MjSTD = 60
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 60
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Armor]] |Cuirbouilli Leather}}
| DSP1 = Spirit Warding II (107)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[CvA]] |+10}}
| DSP2 = Spell Shield (219)

| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| noability =
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = ?
| gems =
| boxes = ?
| boxes =
| other = ?
| other =
| skin = a wight skin
| skin = a wight skin
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 13:11, 27 January 2019

Arch wight
ArchWight Colored.jpg
Level 20
Family Wight family creatures
Body Type Biped
Classification(s) Undead
Corporeal
Area(s) Found Abbey Library
Castle Anwyn
Plains of Bone
Temple of Hope
The Graveyard
BCS Yes
HP 170
Speed ?
Attack Attributes
Physical Attacks
Scimitar 156 AS
Claw 136 AS
Warding Spells
Mind Jolt (706) 123 CS
Empathy (1108)
Misc. Offensive Spells
Earthen Fury (917)
Gas Cloud
Defense Attributes
Armor
Cuirbouilli Leather ASG 10
Defensive Strength (DS)
Melee
Ranged
Bolt 55
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 66
Cleric Base
Empath Base
Paladin Base
Ranger Base 60
Sorcerer Base 60
Wizard Base
Minor Elemental 60
Major Elemental 60
Minor Spiritual 60
Major Spiritual 60
Minor Mental
Defensive Spells
Spirit Warding II (107)
Spell Shield (219)
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin a wight skin
Other

The arch wight moves along ponderously, its gaunt humanoid frame often bent nearly double as it walks through the corridors of the deceased. Massive upper arms contrast with a thin torso and narrow hips. Its liquid golden eyes seem to be filled with tiny red sparks, and the lack of flesh on its face causes the arch wight to sport a horrific toothy grin. Very proficient in the ways of magic, the arch wight feasts upon the flesh of the deceased, but often cooks the living to death before indulging in its grisly meal.

Hunting strategies

Other information

Arch wights cast Earthen Fury (917) which makes them relatively dangerous for their level.

Behind the Scenes

Wight lords were originally creatures of Castle Claedesbrim before replacing shadow assassins in the purgatory and frozen pit sections of The Graveyard. In their Rolemaster lore they are non-corporeal vestiges of nobility, found in burial mounds and the cemeteries of strongholds. Their description in the game itself was made to highlight the cannibalism theme in The Graveyard, represented also by the ghouls, which is also its relevance to their presence in Castle Anwyn. Castle Anwyn notably seems partly derived from Lovecraft's "The Rats in the Walls" where this happens deep below ground, where Nyarlathotep is at the center of the Earth like Satan, and victims had dug their way up from underneath.

References

Near-level creatures - edit
Level 18 Level 19 Level 20 Level 21 Level 22
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