Mongrel kobold: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(link)
(Switched to proper template)
Line 1: Line 1:
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 4
| picture =
| level = 4<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Kobold<!-- Add creature to family page list, which will be linked on preview/save -->
| family = kobold
| type = Biped<!-- Creature body type -->
| attacks = Claws and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Marshtown]]<br>[[Vornavian Coast]]<br>[[The Citadel]]<br>
| undead = No
| otherclass2 =
| area = Marshtown<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 = The Citadel
| area3 = Vornavian Coast
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Handaxe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 73
{{Creature ability|[[Handaxe]]|+73 [[Attack strength|AS]]}}
| nobolt =
| PA2 =
| nowarding=
| PAB =
| nomaneuver=
| PA3 =
| noability=
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+16 [[Defensive strength|DS]]}}
| Melee = 16
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+12 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 12
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |+12 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+12 [[Target defense|TD]]}}
| MjETD = 12
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnETD = 12
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
Line 40: Line 68:
| magic items = Yes
| magic items = Yes
| gems = Yes
| gems = Yes
| other = None
| boxes = Yes
| boxes = Yes
| other =
| skin = mangy kobold scalp
| skin = mangy kobold scalp
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 10:01, 26 June 2019

Mongrel kobold
Level 4
Family Kobold family creatures
Body Type Biped
Area(s) Found Marshtown
The Citadel
Vornavian Coast
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Handaxe 73 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 16
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 12
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 12
Major Elemental 12
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin mangy kobold scalp
Other

This kobold seems to have been sewn together from parts of other, less fortunate kin. Mismatched arms and legs give it a rather hideous appearance and a loping gait. The diversity of its parts also belies a greater strength that its relatives lack.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 2 Level 3 Level 4 Level 5 Level 6
edit edit edit edit edit