Storm giant: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 39<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Giant<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = giant |
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| type = Biped<!-- Creature body type --> |
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| attacks = Magic, Pounds, Stomps and Weapons. |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Frozen Battlefield]]<br>[[Sentoph]]<br> |
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| otherclass2 = |
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| area = Frozen Battlefield<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = Sentoph |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 400 |
| hitpoints = 400 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Morning star<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 247 |
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{{creature ability|Morning star|+247 [[Attack strength|AS]]}} |
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| PA2 = Spear |
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{{creature ability|Spear|+247 [[Attack strength|AS]]}} |
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| PAB = 247 |
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| PA3 = |
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| PAC = |
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{{creature ability|[[Minor Water (903)]]|+195 [[Attack strength|AS]]}} |
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| BT1 = Major Shock (910)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{creature ability|[[Major Shock (910)]]|+195 [[Attack strength|AS]]}} |
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| BTA = 195 |
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| BT2 = Minor Water (903) |
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{{creature ability|Ground stomp|Knockdown}} |
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| BTB = 195 |
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{{creature ability|[[Wind blast]]|Damage, [[RT]], Stun}} |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| ability = |
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| WDA = |
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{{creature ability|[[Call Wind (912)]]}} |
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| WD2 = |
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{{creature ability|[[Gas cloud]]}} |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Gas cloud |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = Ground stomp<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = Knockdown <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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| AB2 = Wind blast |
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| ABB = Damage, RT, Stun |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 8<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+176 [[Defensive strength|DS]]}} |
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| Melee = 176 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |+163 [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 145 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |+145 [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 163 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = Spirit Defense (103)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{creature ability|[[Spirit Warding I (101)]]}} |
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| DSP2 = Spirit Warding I (101) |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = |
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| skin = a giant skin |
| skin = a giant skin |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
Revision as of 11:02, 4 September 2019
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The storm giant's regal bearing and calm demeanor stand in sharp contrast to the raging tempest surrounding it. Standing taller than the tallest giantman, the storm giant stares at others with dull grey eyes that refuse to reflect the sparks of electricity that crackle out from them.
Hunting strategies
A storm giant's gas cloud will dissipate as soon as it is killed.
Storm giants have a chance to knock a player to the ground and induce variable roundtime as it spawns. This is visible through the following message:
You are knocked to the ground!
Storm giants have a wind blast creature maneuver that has the capacity to blow the player into another room, inflict damage, and induce roundtime:
You are struck by a forceful blast of wind!
The blast of wind picks you up and blows you south!
[Upper Trollfang, Sentoph]
A steady howl fills your ears as the wind sings a lonely, desolate song through the crags of the mountaintop.
Obvious paths: north, northeast, southeast
... 15 points of damage!
Nasty blow to your right arm!
You are stunned for 1 round!
Other information
- Like most giants, storm giants can shake off stuns.
References
Near-level creatures - edit | ||||||||||
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