Thyril: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
(Changed Catacombs to Wehnimer's Landing as that is the correct play.net designation) |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = |
| area = Wehnimer's Landing<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = Icemule Environs |
| area2 = Icemule Environs |
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| area3 = Rambling Meadows |
| area3 = Rambling Meadows |
Revision as of 18:13, 24 November 2019
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This soldier of the small mammal legions resembles an overgrown mole, except that it stands upright. Intelligence is apparent in its bulbous, yellow eyes, and its clawed feet give it exceptional agility in moist areas. The skin of the thyril is a muddy, mottled mass of light brown and dark brown hair, allowing it to blend in well with the decayed vegetation and soil in underground lairs and other dank locales.
Hunting strategies
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Other information
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References
Near-level creatures - edit | ||||||||||
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