Phantasmal bestial swordsman: Difference between revisions
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| family = Citadel soldier <!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Citadel soldier <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| otherclass = |
| otherclass = Undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass = Non-corporeal undead |
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| area = The Citadel <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = The Citadel <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
Revision as of 16:46, 20 March 2020
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Muscular and lean, a phantasmal bestial swordsman stands shorter than most giantmen, dressed only in the ragged remains of leather pants. His skin is the color of a starless night and is wrapped tightly around brawny arms and legs. Long, pointed ears extend from the sides of his bald head with large, pitch black eyes set closely together over two large slits in place of a proper nose. Long yellow canines stick up from behind the lower lip of the swordsman.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Similar to spectral warriors, swordsmen can phase out to avoid an attack:
Just as you move to attack, blue mist seeps out of a phantasmal bestial swordsman's skin and he vanishes into the air! A moment later, the blue haze reforms into the swordsman. Roundtime: 5 sec.
See Also
References
Near-level creatures - edit | ||||||||||
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