Spectral woodsman: Difference between revisions
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(updated family to humanoid, removed outdated play.net bestiary link) |
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| picture = |
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| level = 35 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 35 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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==Other information== |
==Other information== |
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Regrettably, these are also in the same area as [[elder tree spirit]]s, who may slip into a room while you are hunting and either cause an earthquake or cast a gas cloud. |
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== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1624 Spectral woodsman on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
Revision as of 13:49, 28 July 2020
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The spectral woodsman floats through the forests it once knew in life, but the forests no longer know it. Now locked into an undead state, the spectral woodsman is merely a shade of its former self. The woodsman's sunken eyes stare out from darkened sockets and its long, unkempt hair flutters wildly as if in a strong wind. The spectral woodsman unceasingly seeks to destroy the living. If it cannot return to life, perhaps making everything dead will bring it all back to it.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Regrettably, these are also in the same area as elder tree spirits, who may slip into a room while you are hunting and either cause an earthquake or cast a gas cloud.
Near-level creatures - edit |
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