Ash guardian: Difference between revisions
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MOD-GSMOTTE (talk | contribs) (→Hunting Strategies: added internal link) |
SPYRIDONM3 (talk | contribs) (HPs (240), natural armor ASG 16, log2 template to creature description, weapon, CMs, logs) |
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| area = The F'Eyrie<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = The F'Eyrie<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Falchion <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 402 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WDA = |
| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Feint <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = Dirtkick |
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| MN3 = Shield Bash |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 16N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = ? |
| Melee = ? |
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| PalTD = ? |
| PalTD = ? |
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| RanTD = ? |
| RanTD = ? |
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| SorTD = |
| SorTD = 397 |
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| WizTD = ? |
| WizTD = ? |
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| MjETD = ? |
| MjETD = ? |
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| magic items = Yes |
| magic items = Yes |
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| gems = Yes |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = ? |
| other = ? |
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| skin = No |
| skin = No |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Distinct features are difficult to determine as clouds of ash obscure the form of the ash guardian. What is visible is a towering humanoid shadow that drifts through the ash clouds. |
<pre{{log2|margin-right=26em}}>Distinct features are difficult to determine as clouds of ash obscure the form of the ash guardian. What is visible is a towering humanoid shadow that drifts through the ash clouds.</pre> |
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==Hunting Strategies== |
==Hunting Strategies== |
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Should be dealt with before killing any [[blazing red phoenix]]es in the same room. The Guardian will protect the phoenix allowing it to perform its rebirth more easily. |
Should be dealt with before killing any [[blazing red phoenix]]es in the same room. The Guardian will protect the phoenix allowing it to perform its rebirth more easily. |
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<pre{{log2|margin-right=26em}}>An ash guardian moves to protect the fallen phoenix. Two ember eyes briefly flicker in the guardian's otherwise blank face. |
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The ashen remains of the phoenix smolder fitfully. Slowly, the flakes begin to drift upward, swirling in a widening gyre thick with smoke and sparks. Then, in an explosive blast of scalding brilliance, the burning ash is forcefully scattered by the violent, glorious rebirth of a blazing red phoenix!</pre> |
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==Other Information== |
==Other Information== |
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Their jagged shard of obsidian is a [[falchion]]-based weapon and they can [[Shield Bash]] with their slab of glaes shield. |
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{{addmetext}} <!-- Remove when adding to section --> |
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<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
Revision as of 10:59, 22 March 2021
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Distinct features are difficult to determine as clouds of ash obscure the form of the ash guardian. What is visible is a towering humanoid shadow that drifts through the ash clouds.
Hunting Strategies
Should be dealt with before killing any blazing red phoenixes in the same room. The Guardian will protect the phoenix allowing it to perform its rebirth more easily.
An ash guardian moves to protect the fallen phoenix. Two ember eyes briefly flicker in the guardian's otherwise blank face. The ashen remains of the phoenix smolder fitfully. Slowly, the flakes begin to drift upward, swirling in a widening gyre thick with smoke and sparks. Then, in an explosive blast of scalding brilliance, the burning ash is forcefully scattered by the violent, glorious rebirth of a blazing red phoenix!
Other Information
Their jagged shard of obsidian is a falchion-based weapon and they can Shield Bash with their slab of glaes shield.
Near-level creatures - edit | ||||||||||
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