Cold guardian: Difference between revisions
Jump to navigation
Jump to search
(changed family to elemental, removed link to outdated play.net bestiary) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 7 reinforced leather equivalent, log2 creature description, MnS TD, fixed link) |
||
Line 15: | Line 15: | ||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
||
| PA1 = Closed |
| PA1 = Closed fist<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
||
| PAA = 240 |
| PAA = 240 |
||
| PA2 = Charge |
| PA2 = Charge |
||
Line 36: | Line 36: | ||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
||
| asg = |
| asg = 7N<!-- Insert asg # and template will automatically convert to include type of armor --> |
||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
||
| Melee = 170 |
| Melee = 170 |
||
Line 52: | Line 52: | ||
| MnETD = |
| MnETD = |
||
| MjSTD = |
| MjSTD = |
||
| MnSTD = |
| MnSTD = 117 |
||
| MnMTD = |
| MnMTD = |
||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
||
Line 71: | Line 71: | ||
{{Creature end}} |
{{Creature end}} |
||
A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it to chill you and to sink a numbing dampness deep into your bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter. |
<pre{{log2|margin-right=26em}}>A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it to chill you and to sink a numbing dampness deep into your bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
Revision as of 10:48, 4 May 2021
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
A swirling column of ice that is somehow animate faces you. A biting cold mist flows around it to chill you and to sink a numbing dampness deep into your bones. Moisture condenses from the very air onto the guardian and pale frost collects on its surface only to grow heavy and break free with a cold, brittle sound that echoes like faint mocking laughter.
Hunting strategies
- Cold guardians can sniff out characters from hiding very easily.
- Cold guardians do not have any aimable "body parts" (e.g. legs, head), but are often knocked down by normal attacks, making them easy opponents once they are stunned.
- Cold guardians can only take hitpoint damage; they cannot be killed by a critical prematurely.
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit |
---|