Spectral monk: Difference between revisions

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(changed family to humanoid, removed outdated play.net bestiary link, added link to Monk on wikipedia article)
(Armor ASG 8 double leather, log2 creature description, updated attack|defense to attributes2, scythe, melee DS)
Line 11: Line 11:
| roundtime = ? <!-- Creature speed -->
| roundtime = ? <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Quarterstaff <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 227
{{Creature ability|Black modwir staff|+227}}
| warding =
| PA2 = Scythe
| PAB = 227
{{Creature ability|[[Silence (210)]]|+136 [[CS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{Creature ability|[[Frenzy (216)]]|+136 [[CS]]}}
| BTA =
{{Creature ability|[[Blind (311)]]|+142 [[CS]]}}
| WD1 = Silence (210)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{Creature ability|[[Mind Jolt (706)]]|+146 [[CS]]}}
| nomaneuver =
| WDA = 136
| WD2 = Frenzy (216)
| nobolt =
| ability =
| WDB = 136
| WD3 = Blind (311)
{{Creature ability|[[Bravery (211)]]}}
| WDC = 142
| WD4 = Mind Jolt (706)
| WDD = 146
| OS1 = Bravery (211)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 8 <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 225 - 235
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |+100 [[Defensive strength|DS]]}}
| Bolt = 100 - 132
{{creature ability|[[UAC]] |<N/A> [[UDF]]}}
| UDF = ?
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 76 - 101
{{creature ability|[[Sorcerer Base]] |107 [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Cleric Base]] |76-101 [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 107
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Major Elemental]] |+98 [[Target defense|TD]]}}
| MjETD = 98
{{creature ability|[[Minor Elemental]] |+98 [[Target defense|TD]]}}
| MnETD = 98
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD = ?
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = Spirit Warding I (101)
| ability =
{{Creature ability|[[Spirit Warding I (101)]]}}
| DSP2 = Spirit Shield (202)
| DSP3 = Prismatic Guard (905)
{{Creature ability|[[Spirit Shield (202)]]}}
| DSP4 = Prayer of Protection (303)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{Creature ability|[[Prismatic Guard (905)]]}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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{{Creature end}}
{{Creature end}}
__NOTOC__
__NOTOC__
A tattered black cowl obscures the spectral monk's face. Given the burning green eyes and foul stench he exudes, perhaps that is for the best. Tattered rags cloak his shimmering pellucid form. Its ghostly body flickers in and out of existance, as if only his desire to destroy keeps him bound to this plane.
<pre{{log2|margin-right=26em}}>A tattered black cowl obscures the spectral monk's face. Given the burning green eyes and foul stench he exudes, perhaps that is for the best. Tattered rags cloak his shimmering pellucid form. Its ghostly body flickers in and out of existance, as if only his desire to destroy keeps him bound to this plane.</pre>


==Hunting strategies==
==Hunting strategies==

Revision as of 07:26, 25 May 2021

Spectral monk
Spectral monk.jpg
Level 25
Family Humanoid family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found The Monastery
Castle Varunar
BCS <Not Known>
HP 205
Speed ?
Attack Attributes
Physical Attacks
Quarterstaff 227 AS
Scythe 227 AS
Warding Spells
Silence (210) 136 CS
Frenzy (216) 136 CS
Blind (311) 142 CS
Mind Jolt (706) 146 CS
Misc. Offensive Spells
Bravery (211)
Defense Attributes
Armor
Double Leather ASG 8
Defensive Strength (DS)
Melee 225 - 235
Ranged ?
Bolt 100 - 132
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base 76 - 101
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 107
Wizard Base ?
Minor Elemental 98
Major Elemental 98
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Spirit Warding I (101)
Spirit Shield (202)
Prismatic Guard (905)
Prayer of Protection (303)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other ?
A tattered black cowl obscures the spectral monk's face.  Given the burning green eyes and foul stench he exudes, perhaps that is for the best.  Tattered rags cloak his shimmering pellucid form.  Its ghostly body flickers in and out of existance, as if only his desire to destroy keeps him bound to this plane.

Hunting strategies

They have the ability to heal themselves and the monastic liches, so you may want to kill them first. The upper level of the monastery is somewhat more dangerous than the lower level because of them. The spectral monks are actually more likely to hit you with warding spells.

Other information

Spectral monks disperse into the wind almost immediately once dead. So it is best to search them immediately after killing. They will decay at the start of what would have been their next round to perform an action.

When they kill you they will sometimes claw into your forehead, which gives a rank 3 head wound and nerve damage:

The spectral monk moans victoriously!
DEAD>
A spectral monk's eyes blaze with hate.
DEAD>
A spectral monk claws an unholy symbol into your forehead!
DEAD>
A spectral monk pulls back his cowl a moment revealing nothing but a pair of blazing green eyes floating in the dark emptiness.
DEAD>
A spectral monk shimmers with an eerie green light.

Behind the scenes

It is difficult to parse much of any symbolic or intentional allusions out of The Monastery, but it is possible the rare messaging the monks perform when you are dead refers to "The Masque of the Red Death". It is set inside a sealed abbey as a plague sweeps the outside world, here the Wars of Dominion, while the nobles inside ignore their surroundings and hold masquerades with grotesque exaggerations of faces. (This would reflect the emotive faces in the lower level and the noblewoman statue. It is worth noting the masquerade rooms are spoken of as dreams.) When an attendee dressed as a victim of the Red Death appears in the abbey, they discover to their horror there is nothing beneath its robes and everyone dies. In the story it is attacked with a dagger. While the spectral monks mostly carry black modwir staffs now, in the I.C.E. Age their weapon was daggers.

References

Near-level creatures - edit
Level 23 Level 24 Level 25 Level 26 Level 27
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