BVShop:The Annex: Difference between revisions

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{{TOCright}}
==Current Shop Listing==
==Current Shop Listing==
{{:BVShop:The Annex/February 2026}}
{{:BVShop:The Annex/February 2026}}

==Previous Shop Listings==
==Previous Shop Listings==
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{{Special:PrefixIndex/{{FULLPAGENAME}}/|stripprefix=yes|hideredirects=yes}}
{{DEFAULTSORT:Annex, the}}

[[Category:Bloodriven Village shops|A]]
[[Category:Bloodriven Village shops|A]]

Latest revision as of 09:57, 18 February 2026

Current Shop Listing

an expansive tumbledown hut, Room# 8213008, [Map Room XX], Lich# XX, go tumbledown hut

The Annex, Entry

[The Annex, Entry] Room: 8212990
Tattered flags of oilcloth and wool hang above the crossbeams of the expansive shop, the insignia-stitched banners brushing against the dust-covered glass display at the center of the warped floorboards. Arranged along the periphery are aged suits of steel armor, each plated hand gripping a sword or lance held aloft in a veil of brittle cobwebs. A series of chain-bound shelves line the walls leading to additional rooms, the wares displayed in carved wooden boxes and bowls stained in ichor.
Obvious paths: northeast, northwest, out

On the glass display you see: a twisted dark urnon lockpick and a pot-bellied eonake censer inlaid in jet latticework.

Item Type Info Details Price
a twisted dark urnon lockpick lockpick < 1 lb
Material: urnon
Self-repairing lockpick 75,000
a pot-bellied eonake censer inlaid in jet latticework < 1 lb
Pocketed: A very small amount (one item) (in)
belt-attached
Chrism Censer 250,000

On the chain-bound shelf you see: an enruned urglaes band and an enruned veniom band.

Item Type Info Details Price
an enruned urglaes band < 1 lb
finger-worn (functional)
Multi-setting teleporter
This urglaes band is a multiple-location teleport device with 5 settings.
100,000
an enruned veniom band < 1 lb
finger-worn (functional)
Multi-setting teleporter
This veniom band is a multiple-location teleport device with 12 settings. Commands to use the band include:
250,000

The Annex, Northeast

[The Annex, Northeast] Room: 8212992
A trio of sharpened daggers pierces through the room's back wall, each weapon conveniently striking the eyes and mouth of the unknown portrait covering the torn vellum. Several frayed bags litter the floor beside straw-layered crates filled with merchandise, the dried stalks spilling down upon the bloodstained floor. Ink-stained tally marks mar the surface of the tall cabinet nestled in the corner, the glass-paned doors restrained by lengths of braided rope.
Obvious paths: southwest

Some items sold in this shop may be purchased with account attunement for a discounted price (Prime only). Attunement is permanent and cannot be removed.

Attunement Discount Legend
* Account attunement available for a 25% discount.

In the straw-layered crate you see: some zelnorn arm greaves, some zelnorn leg greaves, a zelnorn gorget, a zelnorn bracer, and a zelnorn shoulder guard.

Item Type Info Details Price
some zelnorn arm greaves arm greaves 5 lbs
Material: zelnorn
arm-attached (functional)
Enchant: +2
Modifies AS by 1
1,000,000*
some zelnorn leg greaves leg greaves 5 lbs
Material: zelnorn
leg-attached (functional)
Enchant: +2
Modifies AS by 1
1,000,000*
a zelnorn gorget metal aventail 3 lbs
Material: zelnorn
neck-worn (functional)
Enchant: +2
Modifies AS by 1
1,000,000*
a zelnorn bracer metal aventail 2 lbs
Material: zelnorn
wrist-worn (functional)
Enchant: +2
Modifies AS by 1
1,000,000*
a zelnorn shoulder guard metal aventail 2 lbs
Material: zelnorn
shoulder-slung (functional)
Enchant: +2
Modifies AS by 1
1,000,000*

In the tall cabinet you see: a grey-swirled coraesine relic and an ethereal string.

Item Type Info Details Price
a grey-swirled coraesine relic < 1 lb
pin-worn
Coraesine Relic 750,000
an ethereal string < 1 lb
Ethereal string 1,000,000

The Annex, Northwest

[The Annex, Northwest] Room: 8212991
Canvas-covered crates litter the room, the containers stacked ceiling-high between narrow wooden tables covered in various artifacts and piles of aged parchment. A fine dusting of cobwebs curtains the unevenly plank-hammered walls enclosing the shop, the layers split by rusted nails dangling multiple scraps of paper and stacks of notes. Faint whispers echo between the floorboards, the pieces of wood stained in streaks of blackish red.
Obvious paths: southeast, northwest

Some items sold in this shop may be purchased with account attunement for a discounted price (Prime only). Attunement is permanent and cannot be removed.

Attunement Discount Legend
* Account attunement available for a 25% discount.

On the narrow wooden table you see: some orb-shaped fused links, an ivory dancer figurine, a blinking mole miniature, a chunk of xazkruvrixis ore, a chunk of adamantine ore, a chunk of zelnorn ore, a chunk of kroderine ore, a chunk of high steel ore, a chunk of low steel ore, a smooth de-fusion tablet, a dented ingot, a red and white target defense board, and a glossy leather spellbook.

Item Type Info Details Price
some orb-shaped fused links < 1 lb
Fusion Boost
Analyze
Analyze:
 Some orb-shaped fused links grant one additional Fusion slot to an existing Fusion item (max six slots).

 DETAILS:
   > Claidhmores, katanas, and naginatas are ineligible.

500,000*
an ivory dancer figurine < 1 lb
Second Active Combat Flourish Slot
Analyze
Analyze:
 An ivory dancer figurine grants a second active combat Flourish slot to a weapon.

 DETAILS:
   > Weapons must already have at least one combat Flourish slot.

1,000,000*
a blinking mole miniature < 1 lb
Blink Weapon Add
Analyze
Analyze:
 A blinking mole miniature grants the Blink Weapon script to an unscripted melee weapon.

750,000*
a chunk of xazkruvrixis ore unlock certificate
Xazkruvrixis
The xazkruvrixis ore will create an armament with the base material and characteristics of the xazkruvrixis weapon type. To change the armament type, turn this until the desired armament type is listed below before raising it. *** Katanas and Naginatas will cost a 25% additional scrip fee on redemption. *** *** Claidhmores will cost a 50% additional scrip fee on redemption. *** *** It is currently to create a new battle-axe made from xazkruvrixis. ***. Valid armament types are: battle-axe, backsword, ball-and-chain, bastard-sword, broadsword, claidhmore, crowbill, cudgel, dagger, dart, discus, estoc, falchion, flail, flamberge, halberd, hammer-of-kai, handaxe, javelin, jeddart-axe, katana, lance, longsword, mace, main-gauche, maul, military-pick, morning-star, naginata, pilum, quoit, rapier, scimitar, short-sword, sling, spear, trident, twohanded-sword, war-hammer, war-mattock, whip-blade.
500,000*
a chunk of adamantine ore unlock certificate
Adamantine
The adamantine ore will create an armament with the base material and characteristics of the adamantine weapon type. To change the armament type, turn this until the desired armament type is listed below before raising it. *** Katanas and Naginatas will cost a 25% additional scrip fee on redemption. *** *** Claidhmores will cost a 50% additional scrip fee on redemption. *** *** It is currently to create a new battle-axe made from adamantine. ***. Valid armament types are: battle-axe, backsword, ball-and-chain, bastard-sword, broadsword, claidhmore, crowbill, cudgel, dagger, dart, discus, estoc, falchion, flail, flamberge, halberd, hammer-of-kai, handaxe, javelin, jeddart-axe, katana, lance, longsword, mace, main-gauche, maul, military-pick, morning-star, naginata, pilum, quoit, rapier, scimitar, shield, large-shield, small-shield, tower-shield, short-sword, sling, spear, trident, twohanded-sword, war-hammer, war-mattock, whip-blade, studded-leather, brigandine, chain-mail, double-chain, augmented-chain, chain-hauberk, metal-bplate, augmented-plate, half-plate, full-plate, arm-greaves, leg-greaves, helm, greathelm, aventail.
40,000*
a chunk of zelnorn ore unlock certificate
Zelnorn
The zelnorn ore will create an armament with the base material and characteristics of the zelnorn weapon type. To change the armament type, turn this until the desired armament type is listed below before raising it. *** Katanas and Naginatas will cost a 25% additional scrip fee on redemption. *** *** Claidhmores will cost a 50% additional scrip fee on redemption. *** *** It is currently to create a new battle-axe made from zelnorn. ***. Valid armament types are: battle-axe, backsword, ball-and-chain, bastard-sword, broadsword, claidhmore, crowbill, cudgel, dagger, dart, discus, estoc, falchion, flail, flamberge, halberd, hammer-of-kai, handaxe, javelin, jeddart-axe, katana, lance, longsword, mace, main-gauche, maul, military-pick, morning-star, naginata, pilum, quoit, rapier, scimitar, shield, large-shield, small-shield, tower-shield, short-sword, sling, spear, trident, twohanded-sword, war-hammer, war-mattock, whip-blade, studded-leather, brigandine, chain-mail, double-chain, augmented-chain, chain-hauberk, metal-bplate, augmented-plate, half-plate, full-plate.
50,000*
a chunk of kroderine ore unlock certificate
Kroderine
The kroderine ore will create an armament with the base material and characteristics of the kroderine weapon type. To change the armament type, turn this until the desired armament type is listed below before raising it. *** Katanas and Naginatas will cost a 25% additional scrip fee on redemption. *** *** Claidhmores will cost a 50% additional scrip fee on redemption. *** *** It is currently to create a new battle-axe made from kroderine. ***. Valid armament types are: battle-axe, backsword, ball-and-chain, bastard-sword, broadsword, claidhmore, crowbill, cudgel, dagger, dart, discus, estoc, falchion, flail, flamberge, halberd, hammer-of-kai, handaxe, javelin, jeddart-axe, katana, lance, longsword, mace, main-gauche, maul, military-pick, morning-star, naginata, pilum, quoit, rapier, scimitar, shield, large-shield, small-shield, tower-shield, short-sword, sling, spear, trident, twohanded-sword, war-hammer, war-mattock, whip-blade, studded-leather, brigandine, chain-mail, double-chain, augmented-chain, chain-hauberk, metal-bplate, augmented-plate, half-plate, full-plate, arm-greaves, leg-greaves, helm, greathelm, aventail.
30,000*
a chunk of high steel ore unlock certificate
High steel
The high steel ore will create an armament with the base material and characteristics of the high-steel weapon type. To change the armament type, turn this until the desired armament type is listed below before raising it. *** Katanas and Naginatas will cost a 25% additional scrip fee on redemption. *** *** Claidhmores will cost a 50% additional scrip fee on redemption. *** *** It is currently to create a new battle-axe made from high-steel. ***. Valid armament types are: battle-axe, backsword, ball-and-chain, bastard-sword, blackjack, broadsword, cestus, claidhmore, crowbill, cudgel, dagger, dart, discus, estoc, falchion, fist-scythe, flail, flamberge, halberd, hammer-of-kai, handaxe, hook-knife, jackblade, javelin, jeddart-axe, katana, katar, knuckle-blade, knuckle-duster, lance, longsword, mace, main-gauche, maul, military-pick, morning-star, naginata, paingrip, pilum, quoit, rapier, razorpaw, scimitar, shield, large-shield, small-shield, tower-shield, sai, short-sword, sling, spear, tiger-claw, trident, troll-claw, twohanded-sword, war-hammer, war-mattock, whip-blade, yierka-spur, studded-leather, brigandine, chain-mail, double-chain, augmented-chain, chain-hauberk, metal-bplate, augmented-plate, half-plate, full-plate.
150,000*
a chunk of low steel ore unlock certificate
Low steel
The low steel ore will create an armament with the base material and characteristics of the low-steel weapon type. To change the armament type, turn this until the desired armament type is listed below before raising it. *** Katanas and Naginatas will cost a 25% additional scrip fee on redemption. *** *** Claidhmores will cost a 50% additional scrip fee on redemption. *** *** It is currently to create a new battle-axe made from low-steel. ***. Valid armament types are: battle-axe, backsword, ball-and-chain, bastard-sword, broadsword, claidhmore, crowbill, cudgel, dagger, dart, discus, estoc, falchion, flail, flamberge, halberd, hammer-of-kai, handaxe, javelin, jeddart-axe, katana, lance, longsword, mace, main-gauche, maul, military-pick, morning-star, naginata, pilum, quoit, rapier, scimitar, shield, large-shield, small-shield, tower-shield, short-sword, sling, spear, trident, twohanded-sword, war-hammer, war-mattock, whip-blade.
300,000*
a smooth de-fusion tablet < 1 lb
De-Fusion
Analyze
Analyze:
 A smooth de-fusion tablet grants the ability to de-fusion an eligible armament.

100,000*
a dented ingot < 1 lb
Splitter Weapon Add
Analyze
Analyze:
 A dented ingot grants the Splitter Weapon script to an eligible weapon.

 DETAILS:
   > Eligible weapons are one-handed and unscripted, with the exception of RotFlares.
   > Enhancive armaments are ineligible.

1,000,000*
a red and white target defense board < 1 lb
Target Defense Add/Boost
Analyze
Analyze:
 A red and white target defense board grants the addition of +5 Target Defense (max +30) to an eligible item.

 DETAILS:
   > Eligible items are shields, chest armor, and runestaves.
   > Resulting boost is capped at +30.

175,000*
a glossy leather spellbook < 1 lb
Spell Ranks Item Creation
Analyze
Analyze:
 A glossy leather spellbook grants the creation of a +5 Spell Ranks enhancive item for the selected spell circle.

 DETAILS:
   > The user must possess a minimum 30 ranks in the selected spell circle for the enhancement to work.
   > The enhancement will be restricted to the profession(s) native to the spell circle.
   > The created item will have 75 charges and crumble prevention.
   > The item's description and noun are dictated by the selected worn location.
   > Use LOOK to view the current settings.
   > Use TILT [to #] to toggle to the next or a specific spell circle option.   Currently: Bard
   > Use TURN [to #] to toggle to the next or a specific worn location option.  Currently: PIN (pin)

     SPELL CIRCLES
     (1) Bard         (5) Ranger        (9)  Minor Elemental
     (2) Cleric       (7) Sorcerer      (10) Major Elemental
     (3) Empath       (8) Wizard        (11) Minor Mental
     (4) Paladin                        (12) Major Mental
                                        (13) Minor Spiritual
                                        (14) Major Spiritual

     WORN LOCATIONS*
     (1)  pin       [pin]             (13) belt       [buckle]
     (2)  back      [cape]            (14) arms       [armbands]
     (3)  waist     [belt]            (15) legs       [leg wraps]
     (4)  head      [headband]        (16) ear        [earring]
     (5)  shoulder  [sash]            (17) ears       [earrings]
     (6)  shoulders [shawl]           (18) ankle      [anklet]
     (7)  legs      [pants]           (19) front      [tabard]
     (8)  torso     [doublet]         (20) hands      [gloves]
     (9)  wrist     [bracelet]        (21) feet       [socks]
     (10) finger    [ring]            (22) hair       [hairtie]
     (11) feet      [shoes]           (23) undershirt [undershirt]
     (12) neck      [necklace]        (24) leggings   [leggings]

     * The option # is also the worn slot code.

200,000*

In the canvas-covered crate you see: a pitted steel sphere, a multihued paper, a golden document, a faenor nugget, a bowl-shaped golden garnet wheel, some azure and copper traces, a torn resistance stub, a maroon wooden skull, a tiny birch broom, a granite-hued sheet, a marbled grey booklet, and a miniature steel pyramid.

Item Type Info Details Price
a pitted steel sphere unlock certificate
Steel Skin Flares
This sphere will add the "Steel Skin Flares" Flourish to a weapon, runestaff, unarmed combat gloves or boots. The effect does not stack with the effect of Bubble Flares, but the overall frequency of the padding bonus will be increased.
100,000*
a multihued paper unlock certificate
Lore Flares
This paper will add a Lore Flares Flourish to a weapon. It can be TURNed to select the lore type. It is currently set to "Lore Flares - Elemental Lore - Air."
400,000*
a golden document unlock certificate
Flare Affinity
This document will add the "Flare Affinity" Flourish to a weapon, runestaff, shield, torso-covering armor, or UCS gloves/boots.
400,000*
a faenor nugget < 1 lb
Transmute Enhancive Armament to Jewelry
Analyze
Analyze:
 A faenor nugget grants the ability to transmute an eligible enhancive armament into a jewelry item.

 DETAILS:
   > Eligible armaments include armor, weapons, shields, armor accessories, and UCS gloves/boots.
   > The armament must be unscripted.  Looted feras items are permitted.
   > In most cases, the resulting jewelry item is "a/an/some <material> <noun>."
   > Wooden belts will be "a/an <material>-linked belt."
   > Enhancive, attunement, and loresong recall properties will transfer.
   > The source item will be destroyed.
   > Nouns are dictated by the selected worn location for the transmute.
   > Use LOOK to view the current setting.
   > Use TURN [to #] to toggle the desired worn location.  Currently: PIN (pin)
     (1) pin  [pin]             (7)  arms   [armbands]
     (2) head [crown]           (8)  wrist  [bracelet]
     (3) hair [barrette]        (9)  finger [ring]
     (4) ear  [earring]         (10) waist  [belt]
     (5) ears [earrings]        (11) ankle  [anklet]
     (6) neck [necklace]

25,000*
a bowl-shaped golden garnet wheel < 1 lb
Resistance Change
Analyze
Analyze:
 A bowl-shaped golden garnet wheel grants the ability to change an existing resistance type on a piece of armor.

 DETAILS:
   > Resistance can only move to an empty type.
   > The full resistance amount will move (no splits).
   > Susceptibilities cannot be moved.
   > One redemption changes a single resistance type to another.  Each change requires a separate redemption.
   > To redeem:
     1. Place the wheel alongside you (PLACE FEET WHEEL).
     2. Put the desired armor item into the wheel.
     3. LOOK at the wheel to view the item's current settings and options.
     4. Use TILT, TURN, and TWIST to change settings.
     5. REDEEM MY WHEEL.

40,000*
some azure and copper traces < 1 lb
Flare Gloves Add
Analyze
Analyze:
 Some azure and copper traces grant the ability to add the Flare Gloves script to an eligible hand-worn item.

 DETAILS:
   > Eligible items are hand-worn (20) with a supported noun, unscripted, and do not resist magic.
   > Combat Flourishes are OK, but the item must be unflaring or contain an inherent flare supported by Flare Gloves.
   > Supported nouns are: gauntlets, gloves, hand-wraps, handwraps, half-gloves, trukt.
   > This service does not provide any addons or flare unlocks.  Inherent flares will be unlocked.

50,000*
a torn resistance stub unlock certificate
Resistance increase
The torn resistance stub grants the addition of 5% to a single resistance. Resistance for each damage type cannot exceed 40%; max of 3 resistance damage types. Items with more than 3 resistance damage types can still be worked on, but no new damage types can be added. The torn resistance stub can be TURNed to change the damage type, and RAISEd to apply it to a piece of equipment held in hand. The torn resistance stub is currently set to grant Slash Resistance.
25,000*
a maroon wooden skull unlock certificate
Skullcrusher Flares
The maroon wooden skull will add the "Skullcrusher Flares" Flourish to unarmed combat gloves or boots, or a suitable weapon. Suitable weapons include any weapon dealing predominantly crush damage. This Flourish will not function against creatures greater than 15 levels above the character.
100,000*
a tiny birch broom unlock certificate
Sweep Flares
The birch broom will add the "Sweep Flares" Flourish to a two-handed polearm weapon or quarter staff. Spears and tridents are eligible, but the Flourish will only function when the weapon is gripped with two hands. This Flourish will not function against creatures greater than 15 levels above the character.
60,000*
a granite-hued sheet unlock certificate
Enhancive permanent charge effect
The granite-hued sheet grants a permanent charge effect to an enhancive. Enhancives granting spell knowledge or martial knowledge are not eligible. Enhancives which cannot be recharged are not eligible. The gilded locus is not eligible.
50,000
a marbled grey booklet unlock certificate
Enhancive permanent charge effect
The marbled grey booklet grants a permanent charge effect to an enhancive granting spell knowledge or martial knowledge. Enhancives which cannot be recharged are not eligible. The gilded locus is not eligible.
90,000
a miniature steel pyramid unlock certificate
Steel Skin Flares
A miniature steel pyramid will grant +2 padding (up to a max of 50) to an item already containing the Steel Skin Flares Flourish.
25,000*

On the plank-hammered wall you see: a prismatic page, a virid armor-stamped coin, a virid weapon-inked sketch, a virid shield-shaped chit, a blood red certificate, a jet and ivory cameo, a rune-scrawled codex, some rune-printed credentials, a sword-inked receipt, a burned bastard axe paper, a stained enhancive stat papyrus, a curled enhancive bonus checklist, an enhancive recovery plate, and an enhancive removal certificate.

Item Type Info Details Price
a prismatic page unlock certificate
Lore Flares
A prismatic page will change the Lore Flares type of an item that has the Lore Flares Combat Flourish. It can be TURNed to select the desired lore type. It is currently set to "Lore Flares - Elemental Lore - Air." [If the item has multiple Lore Flares, this certificate will update the *first* in the FLOURISH list.]
25,000*
a virid armor-stamped coin unlock certificate
Twisted Armor
This coin adds "Twisted Armor - Acid Edition" to existing armor that already has acid flares.
50,000*
a virid weapon-inked sketch unlock certificate
Twisted Weapon
This sketch adds "Twisted Weapon - Acid Edition" to an existing weapon that already has acid flares.
50,000*
a virid shield-shaped chit unlock certificate
Twisted Shield
This chit adds "Twisted Shield - Acid Edition" to an existing shield that already has acid flares.
50,000*
a blood red certificate unlock certificate
RageArmor
This certificate will add the "Rage Armor" Flourish to torso-covering armor.
400,000*
a jet and ivory cameo unlock certificate
Warding Flares
This cameo will add the "Warding Flares" Flourish to a shield or torso-covering armor. The effect does not stack with the effect of Banshee Flares, but the overall frequency of the Target Defense and Bolt Defensive Strength bonuses will be increased.
100,000*
a rune-scrawled codex unlock certificate
Warding Flares
A rune-scrawled codex will grant +5 potency (up to a max of 50) to an item already containing the Warding Flares Flourish.
35,000*
some rune-printed credentials unlock certificate
Warding Flares
Some rune-printed credentials will grant +5 seconds (up to a max of 60) to an item already containing the Warding Flares Flourish.
35,000*
a sword-inked receipt < 1 lb
MK Tattoo Boost
Analyze
Analyze:
 This sword-inked receipt boosts a tattoo's Martial Knowledge (MK) ability by a single rank.

 DETAILS:
   > MK abilities cannot exceed their maximum ranks (per CMAN).
   > Only tattoos with at least one eligible enhancement will be listed.
   > Abilities that are already at their max ranks will be skipped.
   > To redeem:
     1. Place the receipt alongside you (PLACE FEET RECEIPT).
     2. LOOK at the receipt to view current settings and options.
     3. Use TILT, TURN, and TWIST to change settings.
     4. REDEEM MY RECEIPT.

100,000
a burned bastard axe paper < 1 lb
Bastard Axe Add
Analyze
Analyze:
 A burned bastard axe paper grants Bastard Axe conversion to an unscripted handaxe or battle axe.

 DETAILS:
   > Conversion allows switching the weapon between one-handed and two-handed grips.

50,000*
a stained enhancive stat papyrus < 1 lb
Enhancive Base Stat Boost
Analyze
Analyze:
 A stained enhancive stat papyrus grants +1 to an existing BASE STAT enhancement (max +20) on an eligible item.

 DETAILS:
   > Splitter weapons and items excluded from recharging are ineligible.
   > Fusion orbs are eligible.
   > To redeem:
     1. Place the papyrus alongside you (PLACE FEET PAPYRUS).
     2. Put the desired enhancive item into (or onto) the papyrus.
     3. LOOK at the papyrus to view the item's current setting and options.
     4. Use TURN to change the setting.
     5. REDEEM MY PAPYRUS.

50,000*
a curled enhancive bonus checklist < 1 lb
Enhancive Skill Bonus Boost
Analyze
Analyze:
 A curled enhancive bonus checklist grants +1 to an existing SKILL BONUS enhancement (max +25) on an eligible item.

 DETAILS:
   > Splitter weapons and items excluded from recharging are ineligible.
   > Fusion orbs are eligible.
   > To redeem:
     1. Place the checklist alongside you (PLACE FEET CHECKLIST).
     2. Put the desired enhancive item into (or onto) the checklist.
     3. LOOK at the checklist to view the item's current setting and options.
     4. Use TURN to change the setting.
     5. REDEEM MY CHECKLIST.

50,000*
an enhancive recovery plate < 1 lb
Enhancive Recovery Boost
Analyze
Analyze:
 An enhancive recovery plate grants +1 to an existing RECOVERY enhancement (max +15) on an eligible item.

 DETAILS:
   > Spirit recovery is excluded.
   > Splitter weapons and items excluded from recharging are ineligible.
   > Fusion orbs are eligible.
   > To redeem:
     1. Place the plate alongside you (PLACE FEET PLATE).
     2. Put the desired enhancive item into (or onto) the plate.
     3. LOOK at the plate to view the item's current setting and options.
     4. Use TURN to change the setting.
     5. REDEEM MY PLATE.

50,000*
an enhancive removal certificate < 1 lb
Enhancive Removal
Analyze
Analyze:
 An enhancive removal certificate grants the removal of a single non-negative enhancement from an item.

 DETAILS:
   > Removing the only enhancement will render an item no longer enhancive.
   > To redeem:
     1. Place the certificate alongside you (PLACE FEET CERTIFICATE).
     2. Put the desired enhancive item into (or onto) the certificate.
     3. LOOK at the certificate to view the item's current setting and options.
     4. Use TURN to change the setting.
     5. REDEEM MY CERTIFICATE.

10,000*

The Annex, Further Northwest

[The Annex, Further Northwest] Room: 8212993
The dim chamber is steeped in gloom, lit only by the streaks of light filtering through cracks in the ceiling beams. Burlap sacks slump against the walls, their bulging forms crowding between tarnished trunks and a line of mismatched cabinets with warped drawers half-ajar. The web-strung beams overhead creak with each clammy draft, while the warped floorboards bear scuff marks and dark, grimy streaks. You also see a dry-rotted crate.
Obvious paths: northeast, southeast

Items sold in this shop may be purchased with account attunement for a discounted price (Prime only). Attunement is permanent and cannot be removed.

Attunement Discount Legend
* Account attunement available for a 25% discount.

In the dry-rotted crate you see: a chunk of purified adamantine, a chunk of purified eonake, a chunk of purified drakar, a chunk of purified gornar, a chunk of purified rhimar, a chunk of purified zorchar, a chunk of purified faewood, and a chunk of purified sephwir.

Item Type Info Details Price
a chunk of purified adamantine unlock certificate
Purified adamantine
A chunk of purified adamantine will convert the material of an existing adamantine armament to purified adamantine. Purified adamantine can be lightened further and has weaken armament and cripple flares.
75,000*
a chunk of purified eonake unlock certificate
Purified eonake
A chunk of purified eonake will convert the material of an existing eonake armament to purified eonake. Purified eonake has holy heat flares and debuffs the attack and attack speed of undead.
50,000*
a chunk of purified drakar unlock certificate
Purified drakar
A chunk of purified drakar will convert the material of an existing drakar armament to purified drakar. Purified drakar has fire flares that are more powerful than normal and a chance for a third flare.
50,000*
a chunk of purified gornar unlock certificate
Purified gornar
A chunk of purified gornar will convert the material of an existing gornar armament to purified gornar. Purified gornar has impact flares that are more powerful than normal and a chance for a third flare.
50,000*
a chunk of purified rhimar unlock certificate
Purified rhimar
A chunk of purified rhimar will convert the material of an existing rhimar armament to purified rhimar. Purified rhimar has cold flares that are more powerful than normal and a chance for a third flare.
50,000*
a chunk of purified zorchar unlock certificate
Purified zorchar
A chunk of purified zorchar will convert the material of an existing zorchar armament to purified zorchar. Purified zorchar has electric flares that are more powerful than normal and a chance for a third flare.
50,000*
a chunk of purified faewood unlock certificate
Purified faewood
A chunk of purified faewood will convert the material of an existing faewood armament to purified faewood. Purified faewood has holy heat flares against undead and grants Imaera's Blessing for one attack.
50,000*
a chunk of purified sephwir unlock certificate
Purified sephwir
A chunk of purified sephwir will convert the material of an existing sephwir armament to purified sephwir. Purified sephwir has splintering ammo flares and reduces a target's chance to evade.
50,000*

In the battered cabinet you see: a sunburst-shaped bead, an ebonwood miniature verlok, a rune-etched miniature imp, a multicolored greater element envelope, a gold and ruby thorn, a thorn-laden sphere, a crude black ora effigy, a long chainspear spiral, a hollowed-out polished maoral acorn, a nacreous shield-embossed manacle, and a garish fuchsia fabric bolt.

Item Type Info Details Price
a sunburst-shaped bead < 1 lb
Daybringer Weapon Add
Analyze
Analyze:
 A sunburst-shaped bead grants the Daybringer script at Tier 1/OTS to an unscripted weapon.

 DETAILS:
   > UCS gloves/boots are ineligible.

50,000*
an ebonwood miniature verlok < 1 lb
Valence Armor Script Add
Analyze
Analyze:
 An ebonwood miniature verlok grants the Valence Armor script at Tier 1/OTS to unscripted chest armor.

75,000*
a rune-etched miniature imp < 1 lb
Valence Weapon Script Add
Analyze
Analyze:
 A rune-etched miniature imp grants the Valence Weapon script at Tier 1/OTS to an eligible weapon.

 DETAILS:
   > Weapons must be unscripted and edged, blunt, ranged, or a runestaff.

50,000*
a multicolored greater element envelope < 1 lb
Greater Elemental Flares
Analyze
Analyze:
 A multicolored greater element envelope grants the Greater Elemental Flares (GEF) script to an eligible weapon.

 DETAILS:
   > Weapons must be unscripted, with the exception of Lesser Moods.
   > Weapons must be non-flaring or already possess one of the flares listed below.
   > Non-flaring weapons must have a flare added for 15,000 bloodscrip at the time of redemption.
   > Use TURN [to #] to toggle the desired flare for non-flaring weapons.  Currently: Cold
     (1) Cold        (4) Lightning
     (2) Fire        (5) Steam
     (3) Impact      (6) Vacuum

40,000*
a gold and ruby thorn < 1 lb
Briar Accessory Add
Analyze
Analyze:
 A gold and ruby thorn turns an eligible item into a Briar Accessory, which will assist a Briar Weapon's effectiveness.

 DETAILS:
   > Items must be unscripted, wearable, and non-weapons.
   > This applies off-the-shelf (OTS) status.

25,000*
a thorn-laden sphere < 1 lb
Briar Weapon Add
Analyze
Analyze:
 A thorn-laden sphere grants the Briar Weapon script to an eligible weapon or UCS gloves/boots.

 DETAILS:
   > Weapons must be unscripted, with the exception of Rotflares.

50,000*
a crude black ora effigy < 1 lb
Cursed Armor Add
Analyze
Analyze:
 A crude black ora effigy grants the Cursed Armor script at Tier 1/OTS to unscripted chest armor.

80,000*
a long chainspear spiral < 1 lb
Chainspear Add
Analyze
Analyze:
 A long chainspear spiral grants the Chainspear script to an unscripted spear, javelin, or pilum.

300,000*
a hollowed-out polished maoral acorn < 1 lb
Utility to Ranger Trinket
Analyze
Analyze:
 A hollowed-out polished maoral acorn grants the ability to transfer an x/day spell from a donor item to a ranger trinket.

 DETAILS:
   > Multi-cast wands are ineligible.
   > Ranger trinkets cannot already contain a spell.
   > Spells must be level 20 or lower.
   > The donor item will have a single charge deducted.
   > Donor items reduced to zero charges will lose their x/day properties.
   > Use TURN to toggle the fate of donor items reduced to zero charges.  Currently: KEEP
   > To redeem:
     1. Place the acorn alongside you (PLACE FEET ACORN).
     2. Put a ranger trinket into the acorn.  It will remain after the combination.
     3. Put the x/day donor item into the acorn.
     4. REDEEM MY ACORN.

15,000*
a nacreous shield-embossed manacle < 1 lb
Shield Cape Add
Analyze
Analyze:
Add Tier 1 Shield Cape to unscripted cloak-worn items with the following nouns: cape, cloak, mantle, pelerine.  Any other item, or hooded cloaks, will become "a white spidersilk cape."

50,000*
a garish fuchsia fabric bolt < 1 lb
Dramatic Drapery Add
Analyze
Analyze:
Add Tier 1 Dramatic Drapery to unscripted cloak-worn items with the following nouns: robe, robes, atanika, ataniki, burnoose, cape, cassock, chasuble, cloak, duster, gaberdine, greatcoat, greatcloak, houppelande, kaftan, kimono, longcoat, longcloak, mantle, pallium, palla, pelerine, raincoat, ruhan, shroud, soutane, vestment.  Any other noun will become "a saffron spidersilk cape."

50,000*

In the brass trunk you see: a sprite-shaped effigy, an exotic sprite flare certificate, a common sprite flare certificate, a sprite-shaped statuette, a miniature iron padlock, a gold shield-shaped sculpture, a maoral shield-shaped carving, a copper shield-shaped ornament, a defensive boost charter, a simple sigil staff label, a purple acuity flare chit, a puce flat acuity ticket, and a worn leather spellbook.

Item Type Info Details Price
a sprite-shaped effigy < 1 lb
Sprite Armor Add
Analyze
Analyze:
 A sprite-shaped effigy grants the Sprite Armor script at Tier 0/OTS to unscripted chest armor.

50,000*
an exotic sprite flare certificate < 1 lb
Sprite Exotic Flare
Analyze
Analyze:
 An exotic sprite flare certificate grants the ability to change a Sprite armament's EXOTIC flare.

 DETAILS:
   > Use LOOK to view the current setting.
   > Use TURN [to #] to toggle the desired flare.  Currently: Acid
     (1) Acid              (5) Plasma
     (2) Disintegrate      (6) Unbalance
     (3) Disruption        (7) Vacuum
     (4) Grapple

30,000*
a common sprite flare certificate < 1 lb
Sprite Common Flare
Analyze
Analyze:
 A common sprite flare certificate grants the ability to change a Sprite armament's COMMON flare.

 DETAILS:
   > Use LOOK to view the current setting.
   > Use TURN [to #] to toggle the desired flare.  Currently: Cold
     (1) Cold      (3) Impact
     (2) Fire      (4) Lightning

20,000*
a sprite-shaped statuette < 1 lb
Sprite Weapon Add
Analyze
Analyze:
 A sprite-shaped statuette grants the Sprite Weapon script at Tier 0/OTS to an eligible weapon.

 DETAILS:
   > Weapons must be unscripted, with the exception of Rotflares.
   > UCS gloves/boots are eligible.

50,000*
a miniature iron padlock < 1 lb
Non-Enhancive Permanence
Analyze
Analyze:
 A miniature iron padlock grants crumble prevention to a non-enhancive magic item.

 DETAILS:
   > Items explicitly marked to crumble are ineligible.

5,000*
a gold shield-shaped sculpture < 1 lb
Shield Bracer AQ Unlock
Analyze
Analyze:
 A gold shield-shaped sculpture grants the Auction Quality unlock to a Tier 2 (Grobey) Shield Bracer.

10,000*
a maoral shield-shaped carving < 1 lb
Shield Bracer Unlock
Analyze
Analyze:
 A maoral shield-shaped carving grants a single unlock to a (Grobey) Shield Bracer up to Tier 2.

2,500*
a copper shield-shaped ornament < 1 lb
Shield Bracer Script Add
Analyze
Analyze:
 A copper shield-shaped ornament grants the (Grobey) Shield Bracer script at Tier 0/OTS to an unscripted shield.

2,500*
a defensive boost charter < 1 lb
DB Boost
Analyze
Analyze:
 A defensive boost charter grants +1 to an existing Defensive Bonus (DB) item (max +50).

 DETAILS:
   > Zelnorn and urglaes items will maintain a 1:1 AS/DS ratio with a combined max of +50.
   > Urglaes armor accessories will maintain a 1:2 AS/DS ratio with a combined max of +50.

100,000*
a simple sigil staff label < 1 lb
Sigil Staff Add
Analyze
Analyze:
 A simple sigil staff label grants the Sigil Staff script to an eligible runestaff.

 DETAILS:
   > Runestaves must be unscripted, with the exceptions of Lesser Moods and Rotflares.

50,000*
a purple acuity flare chit < 1 lb
Acuity Flares Boost
Analyze
Analyze:
 A purple acuity flare chit grants an additional +5 Acuity (beyond +30) to existing Acuity flares (max +50).

40,000*
a puce flat acuity ticket < 1 lb
Acuity Flares
Analyze
Analyze:
 A puce flat acuity ticket grants Acuity flares (+30) to an eligible runestaff.

 DETAILS:
   > Runestaves must have no inherent flare or Acuity flares below +30.
   > Existing Acuity flares below +30 will be increased to +30 (no stacking).
   > Coraesine and Ironwright-scripted runestaves are ineligible.

30,000*
a worn leather spellbook < 1 lb
Spell Ranks Item Boost
Analyze
Analyze:
 A worn leather spellbook grants a +5 boost to a Spell Ranks enhancement on an eligible item (max +50).

 DETAILS:
   > The enhancive item must already possess a Spell Ranks enhancement.
   > Splitter weapons and items excluded from recharging are ineligible.
   > This service does not increase max or current charges.
   > The resulting boost cannot exceed +50.
   > Spell circles eligible for boosting are:
     Bard         Ranger        Minor Elemental
     Cleric       Sorcerer      Major Elemental
     Empath       Wizard        Minor Mental
     Paladin                    Major Mental
                                Minor Spiritual
                                Major Spiritual
   > To redeem:
     1. Place the spellbook alongside you (PLACE FEET SPELLBOOK).
     2. Put the desired Spell Ranks enhancive item into the spellbook.
     3. LOOK at the spellbook to view the item's current setting and options.
     4. Use TURN to change the setting.
     5. REDEEM MY SPELLBOOK.

200,000*

In the slumped burlap sack you see: a lightning bolt charm, an exotic energy flare certificate, a common energy flare certificate, a multicolored sphere of swirling energy, a timeworn location swatch, a maroon knockout flare debenture, a green Ithzir Armor sheet, a yellowed Ithzir cauldron, an Ithzir unlock letter, a prismatic bane adding slip, a tiny bane boost paper, and a miniature golden hourglass.

Item Type Info Details Price
a lightning bolt charm < 1 lb
Energy Shield Add
Analyze
Analyze:
 A lightning bolt charm grants the Energy Shield script at Tier 1/OTS to an unscripted shield.

90,000*
an exotic energy flare certificate < 1 lb
Energy Exotic Flare
Analyze
Analyze:
 An exotic energy flare certificate grants the ability to change an Energy armament's EXOTIC flare.

 DETAILS:
   > Use LOOK to view the current setting.
   > Use TURN [to #] to toggle the desired flare.  Currently: Acid
     (1) Acid              (5) Plasma
     (2) Disintegrate      (6) Unbalance
     (3) Disruption        (7) Vacuum
     (4) Grapple

30,000*
a common energy flare certificate < 1 lb
Energy Common Flare
Analyze
Analyze:
 A common energy flare certificate grants the ability to change an Energy armament's COMMON flare.

 DETAILS:
   > Use LOOK to view the current setting.
   > Use TURN [to #] to toggle the desired flare.  Currently: Cold
     (1) Cold      (3) Impact
     (2) Fire      (4) Lightning

20,000*
a multicolored sphere of swirling energy < 1 lb
Energy Weapon Add
Analyze
Analyze:
 A multicolored sphere of swirling energy grants the Energy Weapon script at Tier 1/OTS to an eligible weapon.

 DETAILS:
   > Weapons must be unscripted, with the exception of Rotflares.
   > UCS gloves/boots are ineligible.

50,000*
a timeworn location swatch < 1 lb
Item Worn Location Change
Analyze
Analyze:
 A timeworn location swatch grants the ability to change the worn location of an unscripted, wearable item.

 DETAILS:
   > Armaments are ineligible, with the exception of greaves.
   > DB items, EZ Scripted items, and items with Flourishes are ineligble.
   > Arm and leg greaves may only swap between the Arms (14) and Legs (15) locations.
   > Only containers can be processed as a container, and they must be empty at the time of redemption.
   > Container capacities will not increase (only decrease or be removed).
   > Pockets are removed if a container becomes a non-container or is changed to a location that does not
     support containers.
   > The resulting noun is dictated by the new worn location and original item properties.  Only wood and
     metal items can be processed as wood and metal, respectively.
   > Locations with only base and container nouns will change non-leather items to cloth.
   > Non-leather containers, socks, undershirts, and leggings will be changed to cloth.
   > Items lacking a material will be handled as non-metal and be changed to cloth, with the exception of
     greaves, which default to plain metal.
   > The resulting base/long description generally follows "a/an/some <material> <noun>."
   > Wood and metal items that change to cloth will have their material preserved based on the resulting
     noun, such as "<material>-brimmed" for hats.
   > Show descriptions will be removed.
   > Use LOOK        to view the current settings and preview a held item's changes (if applicable).
   > Use TILT        to toggle processing a container as a container.    Currently: Yes
   > Use TURN [to #] to toggle to the next or a specific worn location.  Currently: PIN
   > Use TWIST       to toggle between arm and leg greaves locations.

           LOCATION      BASE NOUN     WOOD           METAL          CONTAINER       CAPACITY    # ITEMS
     (1)   Pin           pin           pin            pin            ----            ----        ----
     (2)   Back          cape          ----           ----           backpack        100         any
     (3)   Waist         belt          belt           belt           belt            1           1
     (4)   Head          headband      crown          crown          hat             1           1
     (5)   Shoulder      sash          ----           pauldron       satchel         40          any
     (6)   Shoulders     shawl         ----           pauldrons      cloak           100         any
     (7)   Legs          pants         ----           ----           pants           2           2
     (8)   Torso         doublet       ----           ----           doublet         1           1
     (9)   Wrist         bracelet      bracelet       bracelet       ----            ----        ----
     (10)  Finger        ring          ring           ring           ----            ----        ----
     (11)  Feet          shoes         ----           ----           shoes           1           1
     (12)  Neck          necklace      necklace       necklace       neck pouch      1           1
     (13)  Belt          buckle        buckle         buckle         belt pack       20          any
     (14)  Arms          armbands      armbands       armbands       arm wraps       2           1
     (15)  Legs          leg wraps     leg braces     leg braces     thigh-sheath    3           1
     (16)  Ear           earring       earring        earring        ----            ----        ----
     (17)  Ears          earrings      earrings       earrings       ----            ----        ----
     (18)  Ankle         anklet        anklet         anklet         ankle pouch     1           1
     (19)  Front         tabard        pectoral       pectoral       tabard          4           4
     (20)  Hands         gloves        handflowers    handflowers    gloves          1           1
     (21)  Feet          socks         ----           ----           socks           1           1
     (22)  Hair          hairtie       barrette       barrette       ----            ----        ----
     (23)  Undershirt    undershirt    ----           ----           ----            ----        ----
     (24)  Leggings      leggings      ----           ----           ----            ----        ----

25,000*
a maroon knockout flare debenture < 1 lb
Knockout Flares Script Add
Analyze
Analyze:
 A maroon knockout flare debenture grants the Knockout Flares script to an eligible weapon or UCS gloves/boots.

 DETAILS:
   > Eligible weapons must deal predominantly crush damage.
   > Items must be unscripted, with the exceptions of Lesser Moods or Flare Affinity.
   > Flares do not function against creatures over 15 levels above the attacker.

100,000*
a green Ithzir Armor sheet < 1 lb
Ithzir Armor Add
Analyze
Analyze:
 A green Ithzir Armor sheet grants the Ithzir Armor script to unscripted chest armor.

 DETAILS:
   > No tree unlocks are provided.

100,000*
a yellowed Ithzir cauldron < 1 lb
Ithzir Armor Reconfiguration
Analyze
Analyze:
 A yellowed Ithzir cauldron grants the ability to move a single unlock on Ithzir armor from one tree to another.

 DETAILS:
   > Unlock trees cannot exceed four unlocks.
   > One redemption moves a single tree unlock.  Each move requires a separate redemption.
   > To redeem:
     1. Place the cauldron alongside you (PLACE FEET CAULDRON).
     2. Put the desired armor into the cauldron.
     3. LOOK at the cauldron to view the item's current settings and options.
     4. Use TILT, TURN, and TWIST to change settings.
     5. REDEEM MY CAULDRON.

20,000*
an Ithzir unlock letter < 1 lb
Ithzir Armor Tree Unlock
Analyze
Analyze:
 An Ithzir unlock letter grants a single tree unlock on a set of Ithzir Armor.

 DETAILS:
   > A tree cannot exceed four unlocks.
   > Total unlocks cannot exceed nine.
   > Use TURN [to #] to toggle the desired tree to unlock.  Currently: Flare
     (1) Flare       (3) Healing
     (2) Status      (4) Charge/Escape

75,000*
a prismatic bane adding slip < 1 lb
Creature Bane Add/Replace
Analyze
Analyze:
 A prismatic bane adding slip grants the addition/replacement of Creature Bane to an eligible armament.

 DETAILS:
   > Eligible armaments are chest armor, weapons, shields, and UCS gloves/boots.
   > Armor accessories are ineligible.
   > Armaments can only have one Bane at a time.
   > Replacing Creature Bane fully overwrites existing properties.
   > Bane is added based on the armament and selected [CREATURE], [TYPE], and [FLARE].
   > Flares are only added when the [TYPE] is set to Flares.
   > Use LOOK  to view the current settings.
   > Use TILT  [to #] to toggle [CREATURE].  Currently: Animal
   > Use TURN  [to #] to toggle [TYPE].      Currently: +10 Attack Strength
   > Use TWIST [to #] to toggle [FLARE].     Currently: Acid (if applicable)

     Please TRIPLE-CHECK settings before redeeming!

     [CREATURE]
     (1) Animal           (7)  Gigas          (13) Krolvin      (18) Shan
     (2) Bandit           (8)  Gnoll          (14) Magical      (19) Triton
     (3) Demon            (9)  Grimswarm      (15) Orc          (20) Troll
     (4) Elemental        (10) Illoke         (16) Reim*        (21) Undead (all)*
     (5) Extraplanar      (11) Ithzir         (17) Reiver       (22) Undead (non-corporeal)*
     (6) Giantkin         (12) Insect

     [TYPE]
     (1) +10 Attack Strength^             (weapons)
     (2) +10 Defensive Strength           (chest armor/shields)
     (3) +5% Evade                        (chest armor)
     (4) +5% Block                        (shields)
     (5) +5% Parry                        (held weapons)
     (6) +8 CER critical weighting        (non-ranged weapons)
     (7) +8 CER damage   weighting        (non-ranged weapons)
     (8) Flares

     [FLARE]
     (1) Acid             (6)  Disintegrate      (11) Impact         (16) Slash
     (2) Acuity+ (+5)     (7)  Dispel (+1)       (12) Lightning      (17) Steam
     (3) Air              (8)  Disruption        (13) Mana+ (+1)     (18) Unbalance
     (4) Cold             (9)  Fire              (14) Plasma         (19) Vacuum
     (5) Crush            (10) Grapple           (15) Puncture       (20) Water

     * Does not grant a bless
     ^ Also modifies Casting Strength (CS) by 60% where applicable
     + Runestaves only

400,000*
a tiny bane boost paper < 1 lb
Creature Bane Boost
Analyze
Analyze:
 A tiny bane boost paper grants a boost to an eligible, existing Creature Bane on an armament.

 DETAILS:
   > The armament must already have Creature Bane.
   > Block, evade, and parry types are ineligible.
   > Final boost values cannot exceed the maximum.
   > Boosts are dictated by the armament's Bane type as follows:
     Attack Strength+          +5 (max +30)
     Defensive Strength        +5 (max +30)
     Weighting                 +2 (max +16)
     Flares: Acuity            +5 (max +30)
             Dispel            +1 (max +3)
             Mana              +1 (max +3)
     + Also modifies Casting Strength (CS) by 60% where applicable

100,000*
a miniature golden hourglass < 1 lb
Mage Empowerable Conversion
Analyze
Analyze:
 A miniature golden hourglass grants the ability to convert a mage empowerable item into a mage rechargeable item.

25,000*

The Annex, Misdirection

[The Annex, Misdirection] Room: 8212994
Giant holes have been punched into the makeshift walls of the room, the sections of fencing and broken bits of ships still covered in netting-tangled barnacles and rotted seaweed. Rusted tin buckets litter the dusty ground, spaced between the wide jars of cloudy liquid caked in layers of dirty wax and hair. A trio of torn canvas bags sits heavily upon a sunken patch of flooring, the containers surrounded by a graveyard of desiccated insects.
Obvious paths: southwest

Items sold in this shop may be purchased with account attunement for a discounted price (Prime only). Attunement is permanent and cannot be removed.

Attunement Discount Legend
* Account attunement available for a 25% discount.

In the tin bucket you see: a vermeil echidna charm, a rectangular uncommon flare voucher, a square common flare voucher, a diminutive pangolin figurine, an ebonwood bat sculpture, a master instrument sheet, and a faded leaf-imprinted voucher.

Item Type Info Details Price
a vermeil echidna charm < 1 lb
Animalistic Spirit Armor Add
Analyze
Analyze:
 A vermeil echidna charm grants the Animalistic Spirit Armor script at Tier 1/OTS to unscripted armor.

 DETAILS:
   > Items must be unscripted, with the exceptions of Armor Concealer and Lesser Moods.
   > Shields are ineligible but may qualify for the Animalistic Spirit Weapon certificate (a diminutive pangolin figurine).

50,000*
a rectangular uncommon flare voucher < 1 lb
Animalistic Spirit Weapon/Shield Uncommon Flare
Analyze
Analyze:
 A rectangular uncommon flare voucher grants the ability to add/change an Animalistic Spirit Weapon or Shield's UNCOMMON flare.

 DETAILS:
   > Use LOOK to view the current setting.
   > Use TURN [to #] to toggle the desired flare.  Currently: Acid
     (1) Acid              (4) Plasma
     (2) Disintegrate      (5) Steam
     (3) Disruption        (6) Unbalance

30,000*
a square common flare voucher < 1 lb
Animalistic Spirit Weapon/Shield Common Flare
Analyze
Analyze:
 A square common flare voucher grants the ability to add/change an Animalistic Spirit Weapon or Shield's COMMON flare.

 DETAILS:
   > Use LOOK to view the current setting.
   > Use TURN [to #] to toggle the desired flare.  Currently: Cold
     (1) Cold        (4) Lightning
     (2) Fire        (5) Vacuum
     (3) Impact

20,000*
a diminutive pangolin figurine < 1 lb
Animalistic Spirit Weapon/Shield Add
Analyze
Analyze:
 A diminutive pangolin figurine grants the Animalistic Spirit Weapon script at Tier 1/OTS to an unscripted weapon or shield.

 DETAILS:
   > Items must be unscripted, with the exception of Lesser Moods.

50,000*
an ebonwood bat sculpture < 1 lb
Nightshroud Cloak Add
Analyze
Analyze:
 An ebonwood bat sculpture grants the Nightshroud Cloak script at Tier 0/OTS to an eligible garment.

 DETAILS:
   > Eligible garments are unscripted and worn "draped over the shoulders" (location code 6).

50,000*
a master instrument sheet < 1 lb
Master Instrument
Analyze
Analyze:
 A master instrument sheet upgrades a musical instrument to master quality.

 DETAILS:
   > Ghostly Instruments host items are eligible.

50,000*
a faded leaf-imprinted voucher < 1 lb
Forest Armor Add
Analyze
Analyze:
 A faded leaf-imprinted voucher grants the Forest Armor script at Tier 1/OTS to a suit of eligible chest armor.

 DETAILS:
   > Eligible armor is unscripted, with the exception of Lesser Moods.
   > Armor cannot already be enhancive.

50,000*

In the canvas bag you see: an exotic twin weapon certificate, a tarnished twin weapon canister, a translucent combiner vessel, a crystalline wand trinket, a tiny knife-embossed medallion, a tiny rhimar shovel, a mana-infused crystal, a greater dispel boost writ, a dispel boost booklet, and a crumpled dispel flare epistle.

Item Type Info Details Price
an exotic twin weapon certificate < 1 lb
Twin Weapon Exotic Flare
Analyze
Analyze:
 An exotic twin weapon certificate grants the ability to add/change a Twin Weapon's EXOTIC flare.

 DETAILS:
   > Use LOOK to view the current setting.
   > Use TURN [to #] to toggle the desired flare.  Currently: Acid
     (1) Acid              (5) Plasma
     (2) Disintegrate      (6) Unbalance
     (3) Disruption        (7) Vacuum
     (4) Grapple

30,000*
a tarnished twin weapon canister < 1 lb
Twin Weapon Script Add
Analyze
Analyze:
 A tarnished twin weapon canister grants the Twin Weapon script to two eligible weapons.

 DETAILS:
   > Weapons must be unscripted, with the exceptions of Lesser Moods and Mechanical Vambraces.
   > Ineligible weapons: claidhmores, katanas, naginatas, UCS gloves/boots, and two-handed ranged weapons.
   > To redeem:
     1. Place the canister alongside you (PLACE FEET CANISTER).
     2. Put two eligible weapons into the canister.
     3. REDEEM MY CANISTER.

50,000*
a translucent combiner vessel < 1 lb
X/Day Combiner
Analyze
Analyze:
 A translucent combiner vessel grants the ability to combine the charges of two existing x/day items (max 40).

 DETAILS:
   > Both items must have the same spell and activator.
   > Resulting charges are capped at 40.
   > One redemption combines two items.  Each combination requires a separate redemption.
   > To redeem:
     1. Place the vessel alongside you (PLACE FEET VESSEL).
     2. Put the primary item into the vessel.  It will remain after the combination.
     3. Put the donor item into the vessel.  The combination will destroy it.
     3. REDEEM MY VESSEL.

25,000*
a crystalline wand trinket < 1 lb
Wand Bow Add
Analyze
Analyze:
 A crystalline wand trinket grants the Wand Bow script at Tier 1/OTS (gold wands) to an eligible ranged weapon.

 DETAILS:
   > Hand crossbows are ineligible.
   > Items must be unscripted and non-flaring.

10,000*
a tiny knife-embossed medallion < 1 lb
Fighting Knives Add
Analyze
Analyze:
 A tiny knife-embossed medallion grants the Fighting Knives script at Tier 1/OTS to an eligible dagger-based weapon.

50,000*
a tiny rhimar shovel < 1 lb
Greater Rhimar Add
Analyze
Analyze:
 A tiny rhimar shovel grants the Greater Rhimar script at Tier 1/OTS to unscripted rhimar weapons or UCS gloves/boots.

10,000*
a mana-infused crystal < 1 lb
Mana-Infused Armor Add
Analyze
Analyze:
 A mana-infused crystal grants the Mana-Infused Armor script at Tier 0/OTS to unscripted chest armor.

50,000*
a greater dispel boost writ < 1 lb
Greater Dispel Flares Boost
Analyze
Analyze:
 A greater dispel boost writ grants an additional spell attempt (beyond +3) to existing Dispel flares (max +5).

50,000*
a dispel boost booklet < 1 lb
Dispel Flares Boost
Analyze
Analyze:
 A dispel boost booklet grants an additional spell attempt (beyond +1) to existing Dispel flares (max +3).

30,000*
a crumpled dispel flare epistle < 1 lb
Dispel Flares
Analyze
Analyze:
 A crumpled dispel flare epistle grants Dispel flares (+1) to an eligible armament.

 DETAILS:
   > Armaments must not already possess an inherent flare.
   > Coraesine and Ironwright-scripted armaments are ineligible.

30,000*

On the tangled netting you see: a miniature bejeweled pixane, an opalescent bubble-shaped document, an opaque bubble flare debenture, a silvery flat mana deed, a heavy mana flare bill, an old enhancive max paper, a durable enhancive pell, a fork-shaped papyrus, and a silver forked note.

Item Type Info Details Price
a miniature bejeweled pixane < 1 lb
Armor Accessory to Magical
Analyze
Analyze:
 A miniature bejeweled pixane converts a non-magical armor accessory to magical.

2,500*
an opalescent bubble-shaped document < 1 lb
Bubble Flares Boost
Analyze
Analyze:
 An opalescent bubble-shaped document grants +2 to existing Bubble Flares (max +50) on an eligible weapon or UCS gloves/boots.

 DETAILS:
   > Resulting boost is capped at +50.

25,000*
an opaque bubble flare debenture < 1 lb
Bubble Flares Script Add
Analyze
Analyze:
 An opaque bubble flare debenture grants the Bubble Flares script at +10 to an eligible weapon or UCS gloves/boots.

 DETAILS:
   > Items must be unscripted, with the exceptions of Rotflares or existing Bubble Flares.
   > Resulting strength is capped at +10.

100,000*
a silvery flat mana deed < 1 lb
Mana Flares
Analyze
Analyze:
 A silvery flat mana deed grants Mana flares (+3) to an eligible runestaff.

 DETAILS:
   > Runestaves must have no inherent flare or Mana flares below +3.
   > Existing Mana flares under +3 will be increased to +3 (no stacking).
   > Coraesine and Ironwright-scripted runestaves are ineligible.

15,000*
a heavy mana flare bill < 1 lb
Mana Flares Boost
Analyze
Analyze:
 A heavy mana flare bill grants an additional +1 mana (beyond +3) to existing Mana flares (max +5).

15,000*
an old enhancive max paper < 1 lb
Enhancive Max
Analyze
Analyze:
 An old enhancive max paper grants +50 current and +50 total charges to an eligible enhancive item.

 DETAILS:
   > Resulting charges are capped at 500.
   > Splitting weapons and items explicitly marked non-rechargeable are ineligible.

10,000*
a durable enhancive pell < 1 lb
Lesser Enhancive Permanence
Analyze
Analyze:
 A durable enhancive pell grants crumble prevention to an eligible enhancive item.

 DETAILS:
   > Items must already be enhancive.
   > Enhancives are ineligible if they have daily recharging, such as x/day, are explicitly marked to
     crumble, or are excluded from recharging.

10,000*
a fork-shaped papyrus < 1 lb
Tuning Fork Creation
Analyze
Analyze:
 A fork-shaped papyrus grants the creation of a metal Tuning Fork that adds +5 to sonic gear of the redeemer's choosing.

 DETAILS:
   > The redeemer may choose the metal.  It must be rarity 9 or less and not be anti-magic.
   > Generic "metal" is an option.
   > Use LOOK to view the current settings.
   > Use TURN [to #] to toggle to the next or a specific armament option.  Currently: Sonic Weapon
     (1) Sonic Weapon      (3) Sonic Armor
     (2) Sonic Shield      (4) Singing Sword
   > Use WHISPER {metal} to set or change the creation metal option.  Currently: metal

150,000*
a silver forked note < 1 lb
Tuning Fork Enchant
Analyze
Analyze:
 A silver forked note grants an increase to the potency of a Tuning Fork by +5 (max +15).

 DETAILS:
   > Resulting boost is capped at +15.
   > Use LOOK to view the current settings.
   > Use TURN [to #] to toggle to the next or a specific armament option.  Currently: Sonic Weapon
     (1) Sonic Weapon      (3) Sonic Armor
     (2) Sonic Shield      (4) Singing Sword

150,000*

In the giant hole you see: a braided Nervestaff flyer, a pristine Nervestaff contract, a cyan polearm flare debenture, a parasitic barnacle, an exotic parasite flare certificate, a simple parasite certificate, an engorged and fleshy parasite, a holy armament bauble, a handful of tiny metal spikes, and a spotted miniature toadstool.

Item Type Info Details Price
a braided Nervestaff flyer < 1 lb
Nervestaff Tier Unlock
Analyze
Analyze:
 A braided Nervestaff flyer grants a single tier unlock to a Nervestaff up to Tier 4.

25,000*
a pristine Nervestaff contract < 1 lb
Nervestaff Script Add
Analyze
Analyze:
 A pristine Nervestaff contract grants the Nervestaff script at Tier 1/OTS to an eligible runestaff.

 DETAILS:
   > Runestaves must be unscripted, with the exceptions of Lesser Moods and Rotflares.

50,000*
a cyan polearm flare debenture < 1 lb
Polearm Flares Script Add
Analyze
Analyze:
 A cyan polearm flare debenture grants the Polearm Flares script to an eligible two-handed polearm or quarterstaff.

 DETAILS:
   > Spears and tridents are eligible, but flares require a two-handed grip.
   > Items must be unscripted, with the exception of Lesser Moods.
   > Flares do not function against creatures over 15 levels above the attacker.

60,000*
a parasitic barnacle < 1 lb
Parasite Armor Add
Analyze
Analyze:
 A parasitic barnacle grants the Parasite Armor script at Tier 0 to unscripted chest armor.

50,000*
an exotic parasite flare certificate < 1 lb
Parasite Weapon Exotic Flare
Analyze
Analyze:
 An exotic parasite flare certificate grants the ability to add/change a Parasite Weapon's EXOTIC flare.

 DETAILS:
   > Redemptions must be made using the host item with the weapon unsummoned.
   > Use LOOK to view the current setting.
   > Use TURN [to #] to toggle the desired flare.  Currently: a
     (1) Acid              (5) Plasma
     (2) Disintegrate      (6) Unbalance
     (3) Disruption        (7) Vacuum
     (4) Grapple

30,000*
a simple parasite certificate < 1 lb
Parasite Weapon Common Flare
Analyze
Analyze:
 A simple parasite certificate grants the ability to add/change a Parasite Weapon's COMMON flare.

 DETAILS:
   > Redemptions must be made using the host item with the weapon unsummoned.
   > Use LOOK to view the current setting.
   > Use TURN [to #] to toggle the desired flare.  Currently: c
     (1) Cold      (3) Impact
     (2) Fire      (4) Lightning

20,000*
an engorged and fleshy parasite < 1 lb
Parasite Weapon Add
Analyze
Analyze:
 An engorged and fleshy parasite converts an unscripted weapon into a Parasite Weapon at Tier 0.

 DETAILS:
   > A pair of gloves will be created as the host item for summoning the weapon.

50,000*
a holy armament bauble < 1 lb
Holy Armament
Analyze
Analyze:
 A holy armament bauble grants the Holy Armament status to an eligible item.

 DETAILS:
   > Splitting weapons and cursed items are ineligible.

15,000*
a handful of tiny metal spikes < 1 lb
Spike Adding
Analyze
Analyze:
 A handful of tiny metal spikes grant the addition of spikes to armor, armor accessories, and shields.

7,500*
a spotted miniature toadstool < 1 lb
Spore Weapon Add
Analyze
Analyze:
 A spotted miniature toadstool grants the Spore Weapon script at Tier 1/OTS to an eligible weapon.

 DETAILS:
   > Eligible weapons are unscripted runestaves, bows, and crossbows made of wood.
   > Hand crossbows are eligible.

50,000*

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