Monastic lich: Difference between revisions
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== References == |
== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1452 Monastic lich on Play.net bestiary] |
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1452 Monastic lich on Play.net bestiary] |
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*[[List of newsletters|Interview with GM Kygar]] - Kulthea Chronicle, Volume I Issue V (Fall 1994) |
*[[List of newsletters#The_Kulthea_Chronicle|Interview with GM Kygar]] - Kulthea Chronicle, Volume I Issue V (Fall 1994) |
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Garbed in the tattered finery of his lost faith, this monastic lich is a decomposing humanoid of indiscernable heritage. Standing as high as a human, his distinguishing features have skin wrapped about a thin skeletal frame. Held together by nothing more than smouldering malice and some long forgotten curse, the monastic lich's flesh falls off in stinking bits as he shudders in agonizing ecstasy. In the center of his chest is a ragged hole, as if his heart had been ripped from its body.
Hunting strategies
The upstairs and downstairs of the Monastery are functionally separate areas. The monastic liches carry different equipment in the two sections, with the ones upstairs being more damage resistant. This equipment is cursed, and will crumble if touched, but only after the lich has been destroyed. The downstairs variants always carry a ceremonial kris and blackened shield. Upstairs, they wield wickedly barbed leather whips or occasionally rusty claidhmores, and will drop their weapon for a better alternative. They wear black ora bracers and black visors, which cannot be looted. Both wear tattered robes with magical CvA. There is a bug that rarely leaves the robes on the ground, but they register as not present if you try to touch them.
The upstairs section has a higher generation rate, but includes spectral monks which are lower level. These have an occasional spell with a -30 TD pushdown and crowd rooms relatively quickly, making the upstairs slightly more dangerous. The monks will also emit a vile green energy, which heals themselves and nearby liches.
Most of the time, the monastic liches use a warding spell for their attack, though they will sometimes cast Major Cold (907). When they do physically attack with a weapon, there is a chance their eyes will flash red, imparting a +45 AS boost without warning. If they successfully make contact with a physical attack, there is a warding roll with the chance of draining spirit. They will lose the ability to cast if either of their arms is sufficiently damaged. It will continue trying to cast regardless, though it is possible to get them to stop. If there are other hunters around who do not always defeat their warding attacks, there is a chance of ice patches forming in rooms which can knock you down. The PEER (verb) gives essentially total surveillance downstairs.
Other information
Any attacks made by a member of the Council of Light against a monastic lich will occasionally fail and result in roundtime.
They are one of the very few undead who are not immune to the spell Mind Jolt (706). They have a special maneuver where they unstun themselves.
Monastic liches have the ability to summon ki-lin when they are under duress. Sheruvian monks also have this ability.
A lich enters, muttering to itself. A monastic lich gestures arcanely. Suddenly, a rift appears in the air in front of you! Snorting and stamping, a lich thunders through the rift into the room! The ki-lin's horn glows brightly for a moment. A ki-lin directs its pent-up magical energies at [name]! CS: +84 - TD: +99 + CvA: +12 + d100: +97 - -5 == +99 Warded off! The ki-lin looks a little dubious about its situation. The ki-lin gallops down. (Note: Typo was in the original, not a copying error.)
The monastic liches have some subtle properties which are not obvious on the surface. While they will rarely summon a ki-lin when "under duress," they slowly self-heal to some extent in terms of hitpoints. This is reflected in certain messaging which they only do when in a vulnerable position. This makes it considerably more difficult to keep them near death. If the lich is excessively damaged and unable to help itself, it will actually attempt to self-destruct, most likely the maneuver where it reaches inside its own chest or possibly raising its arms skyward.
A monastic lich raises his skull and lifts his arms up and mutters something. A monastic lich puts his skeletal hand into the gaping hole in his chest!
The sacrifice will only work if they are left alone in the room. You will receive experience for the kill when they destroy themselves.
Behind The Scenes
The "long forgotten curse" was the Ritual of Black Eternity, a Level 30 Evil Cleric spell that involves making a phylactery. The spectral monks are likely the ones who failed the ritual. Monastic liches were exceedingly rare in Rolemaster, because monks were what we would call semi-arms Elemental users. Necromancy was far outside their realm of expertise. It is one of the numerous supposedly "impossible" aspects of The Broken Lands. These used to be monks of Kai, who guarded the hidden portal, fighting the hooded figures.
The works of Uthex Kathiasas were not undead. The ritual was more likely learned from the hooded figures, or the unholy texts confiscated from the Dark Shrine. Their story is intended to be tragic, because they ultimately succumbed to the very evil they were tasked to battle forever. They were most likely corrupted by exposure to dark knowledge from the Broken Lands.
References
- Monastic lich on Play.net bestiary
- Interview with GM Kygar - Kulthea Chronicle, Volume I Issue V (Fall 1994)
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