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==Description== |
==Description== |
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"This is the Sigil of Major Protection, memorize it well. Previously, you were taught how to attune yourself to your own weaknesses and prevent them from being exploited. This sigil is a more powerful version of that attunement. While under its influence, you will be both harder to hit and harder to injure, gaining protection equivalent to wearing armor that is heavily padded against critical blows. The cost to you is 15 points of stamina and 10 points of mana. Go now, and make good use of what I have taught you." |
"This is the Sigil of Major Protection, memorize it well. Previously, you were taught how to attune yourself to your own weaknesses and prevent them from being exploited. This sigil is a more powerful version of that attunement. While under its influence, you will be both harder to hit and harder to injure, gaining protection equivalent to wearing armor that is heavily padded against critical blows. The cost to you is 15 points of stamina and 10 points of mana. Go now, and make good use of what I have taught you." |
Latest revision as of 17:13, 22 February 2016
Guardians of Sunfist - edit | ||||
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Documentation | ||||
History of the Guardians of Sunfist | ||||
Guardians of Sunfist release | ||||
Superintendents' Histories | ||||
Mechanics | ||||
Tasks | Hated Enemies | |||
Scripts | ||||
None | ||||
Sigils | ||||
1. | Recognition | 2. | Location | |
3. | Contact | 4. | Resolve | |
5. | Minor Bane | 6. | Bandages | |
7. | Defense | 8. | Offense | |
9. | Distraction | 10. | Minor Protection | |
11. | Focus | 12. | Intimidation | |
13. | Mending | 14. | Concentration | |
15. | Major Bane | 16. | Determination | |
17. | Health | 18. | Power | |
19. | Major Protection | 20. | Escape |
Description
"This is the Sigil of Major Protection, memorize it well. Previously, you were taught how to attune yourself to your own weaknesses and prevent them from being exploited. This sigil is a more powerful version of that attunement. While under its influence, you will be both harder to hit and harder to injure, gaining protection equivalent to wearing armor that is heavily padded against critical blows. The cost to you is 15 points of stamina and 10 points of mana. Go now, and make good use of what I have taught you."
Detailed Benefits
- Temporary heavy critical padding from all foes (not just hated ones)
- +10 DS
- 60 second duration.
- Stackable/Refreshable to 3 minutes.
Mana/Stamina Costs
Note: Thanks goes to Belnia for all the information provided by her research.