Greater construct: Difference between revisions

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Multiple constructs in the same room also have a special maneuver they can use together:
When multiple constructs are in the same room, they are even more deadly. In pairs, they can use a tandem dispel, and in even larger groups, they can violently swat you around.
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A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.<br>
A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.<br>
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Whenever they can, greater constructs also prevent characters from dragging items or dead bodies. Aside from killing the construct, this can be mitigated by severing both of its arms, immobilizing it (such as with [[War_Cries#Carn.27s_Cry|Carn's Cry]]), or goading it into another room, such as through the use of [[Divert]] or by sanctifying the current room and hoping its subsequent boredom causes it to walk away.
Greater constructs can also grab a deader's body, preventing it from being drug.
<div {{log|margin-right=350px}}>A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.</div>
<div {{log|margin-right=350px}}>A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.</div>



Revision as of 23:53, 5 February 2017

Greater construct
Picture
Level 96
Family construct family creatures
Body Type Biped
Undead No
Areas Found Old Ta'Faendryl
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Foot stomp +435 to +443 AS
Arm +449 AS
Maneuver Attacks
Crush
Defense Attributes
Melee <N/A> DS
Ranged +299 to +344 DS
Bolt <N/A> DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base +398 TD
Wizard Base <N/A> TD
Cleric Base +366 to +387 TD
Empath Base +358 to +379 TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

The white granite-like features of the greater construct hold no hints of the giant creature's intentions or motivations. Its alabaster skin made more of the hardest rock than any living tissue makes the construct a formidable opponent for any who dare to trifle with it. Massing more than ten giantmen, it is a a mountain of rock when in motion and very little, man or animal can oppose its desired path of travel once it is in motion.

Hunting strategies

Greater constructs are immune to Implosion (720). Not only are they immune, but opening a void in the room with one can be deadly:

A greater construct is slowly drawn into the air, toward the center of the void. However, his weight proves to be too much for the void's grasp, and he crashes back down to the ground. Unfortunately, you were in his landing spot!
... 25 points of damage!
Strong blow to your right hand breaks it!
You are stunned for 2 rounds!

Other information

Greater constructs have a bearhug-like maneuver:

A greater construct swings its arms together in an attempt to trap you! Encircled by the two massive arms, you are unable to slip out and are crushed between them.
... 20 points of damage!
Good blow to your left leg!
You are stunned for 3 rounds!

When multiple constructs are in the same room, they are even more deadly. In pairs, they can use a tandem dispel, and in even larger groups, they can violently swat you around.

A greater construct slams against you sending you reeling against the other constructs who bat you away in turn.
... 20 points of damage!
Good blow to your right leg!
You are stunned for 3 rounds!
... 25 points of damage!
Strong shot to your head messes up the brain fatally.

Whenever they can, greater constructs also prevent characters from dragging items or dead bodies. Aside from killing the construct, this can be mitigated by severing both of its arms, immobilizing it (such as with Carn's Cry), or goading it into another room, such as through the use of Divert or by sanctifying the current room and hoping its subsequent boredom causes it to walk away.

A greater construct reaches over and grasps you by the neck preventing you from being dragged anywhere.

References

Near-level creatures - edit
Level 94 Level 95 Level 96 Level 97


Level 98
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