Cleric
Clerics are one of the four pure spell-casting profession in Gemstone, and are arguably the masters of the spiritual realms. Drawing heavily upon the power of the Arkati or Greater Spirits that they serve, clerics in Gemstone are very versatile spellcasters with a variety of offensive, defensive, and utility spells at their disposal. Considering the differing natures of their patrons, clerics also have a wide variety of skills available to them at reasonable training costs.
Clerics joining battle in the name of their patrons do so in many ways, although the commonest methods are by use of warding and bolt spells. In the past, clerics were primarily physical combatants that used disabling spells to augment their combat abilities, but the addition of the Paladin class has turned this into a mutant path called the Melee Cleric.
While not fulfilling the traditional role of healer (a role assumed by the Empaths), clerics are able to restore life by use of the Well of Life (308) and Raise Dead (318) spells. With this power, combined with the ability to find corpses (and other adventurers) by means of the Locate Person (116) spell and then to ‘fog’ to them by the Transference (225) spell, clerics are very helpful and useful rescuers. These four ‘core spells’ make up the initial training plan for the Rescuing Cleric archetype.
Stat Placement and Race Selection
Considering the versatility of the class, there are many statistics that are important to a cleric, but the most important as far as training points are concerned are Wisdom and Intuition, as they yield double training points due to being primary stats for the cleric profession. Additionally, wisdom is the statistic that effects casting strength for all three spheres of magic clerics have access to. Aura effects the amount of spirit points that a cleric has available when raising the dead.
While no statistic is unimportant, certain others have a more profound impact depending on training path. For a Melee Cleric, Strength is of vital importance, as it is used to calculate attack strength. Similarly, a cleric that uses bolt spells will want to have a high Dexterity. Strength and Constitution are used to determine how much a character can hold without becoming encumbered. Agility is used to determine defensive strength, which makes a character harder to hit in combat.
Choice of is encouraged to be a decision based on role-playing, but various races offer some mechanical advantage. Races with lower bonuses to Aura (such as dwarves and Giants have a slightly faster rate of spirit point return compared to those with larger bonuses (such as elves and dark elves, although this advantage is mitigated by the ability to use the MEDITATE verb to restore health, mana, and spirit points more quickly.
General Training Suggestions
In Progress.
Secondary Skills
In Progress.
Spell Training
In Progress.
Profession - edit |
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Squares: Rogue | Warrior | Monk |
Semis: Bard | Paladin | Ranger |
Pures: Cleric | Empath | Sorcerer | Wizard |