Krolvin slaver

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Krolvin slaver
Level 36
Family Krolvin family creatures
Body Type Biped
Area(s) Found Krolvin Carrack
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Scimitar 230 AS
Warding Spells
Bind (214) ? CS
Silence (210) ? CS
Misc. Offensive Spells
Major Elemental Wave (435)
Tremors (909)
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 99 - 117
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 99 - 117
Wizard Base
Minor Elemental 104 - 122
Major Elemental
Minor Spiritual 99 - 117
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin
Other None

Although taller than the average krolvin, the slaver retains the characteristic long-fingered hands. His sturdy musculature is apparent beneath the grey-blue skin. Thick, coarse, white hair covers his head and spreads across his shoulders and down his back.

Hunting strategies

The main threat posed by a krolvin slaver is its spells Tremors (909) and especially Major Elemental Wave (435). Given these spells, and that krolvin corsairs can also tackle, as well as large encumbrance aboard the Krolvin Carrack may cause one to fall over, finding oneself prone and in roundtime is not uncommon. Under such conditions, Major Elemental Wave is particularly devastating, typically leading to stun or critical death.

The slavers typically wear rather heavy armor, often hindering their own spells, which can offer de facto assistance. However, the best hunting strategy in general involves simply not dying. If one can further impede or prevent slavers from successfully casting spells, one should not encounter any other difficulties.

The successful hunter will act quickly after a slaver prepares a spell to avoid a possible Major Elemental Wave, considering any of these options:

Of course, some of the above options, depending on the case, can be done in advance to the slaver preparing a spell, and are strongly advised.

Spell Preparation Messaging

A krolvin slaver snarls as he chants a few words of magic.

Other information

A krolvin slaver reaches outward, his arm encircling your neck. Knocking your hands away, he bludgeons the side of your head until your eyes glaze over. Once subdued, the slaver drags you off into the dank hold.

This does not do any physical damage, but it transports you to one of the many Slave Pens on the Carrack off of the Slave Deck. The effect stuns you for a few rounds, and it sometimes also puts you in a sitting position (may have a success or level-based dependency). The krolvin slaver will of course accompany you, and it will continue to attack you in this condition.

References

Near-level creatures - edit
Level 34 Level 35 Level 36 Level 37 Level 38
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