Triton executioner

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Triton executioner
Picture
Level 96
Family triton family creatures
Body Type biped
Undead No
Areas Found Ruined Temple
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
longsword +433 AS
handaxe +433 AS
heavy crossbow +433 to +448 AS
Maneuver Attacks
Coup de Grace
Cutthroat
Sweep
Drown
Defense Attributes
Melee +331 DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +340 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +393 TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins yes
Gems yes
Magic Items yes
Boxes yes
Skin None
Other None

The triton executioner scans his surroundings with merciless eyes as if seeking his next client. Heavy, leathery lips are pulled into a perpetually disgusted sneer, pinching the creature's nostrils into narrow slits. Animal muscles, powerfully knotted beneath his moist blue-green skin, seem ready to spring in any direction. The executioner wears a dark blue tabard emblazoned with a silver wave upon the chest.

Hunting strategies

Executioners behave like rogues and will usually attack players from hiding while they are busy fighting other creatures which makes them a real nuisance. After spawning, they will slip into hiding and begin to sneak from room to room looking for players to attack. From hiding, the executioner can ambush players or disable them by using Sweep, Cutthroat or attempting to Drown them. If given enough time, they will switch to their heavy crossbow and begin sniping as well.

They are most vulnerable when out in the open and it is better to kill them quickly before they get a chance to switch to their crossbow. It doesn't take much to knock an executioner down and stun them. The Drown maneuver can be completely avoid by only hunting on the 3rd floor of Nelemar and spellcasters (including Empaths) are advised to carry some Aloeas stem or an equivalent herb to heal down the rank 2 neck wound caused by Cutthroat to regain their spellcasting ability.

Other information

  • Triton Executioners spawn holding a one-handed edged weapon and a small shield and wearing a heavy crossbow and a harness. The gear's appearance depends on what floor they spawn on but is largely identical in function.
  • Triton Executioners can pick up and use weapons left on the floor and will occasionally throw their melee weapon.
  • Right before making an attack while unhidden, a Triton Executioner might swap between their melee weapon and their crossbow. This can even happen right after the executioner picks up a weapon from the ground.
  • Most noteworthy is their ability to hide and sneak from room to room. From hiding, they can attack or use any of their abilities. If they have a good chance to remain hidden when firing their crossbow or throwing their weapon. Executioners can be forced out of hiding through normal means such as SEARCHing, casting 609, or using an area spell.
  • Like other Tritons, executioners can attempt drown players in rooms on the 2nd floor of Nelemar that are flooded with water. This maneuver is lethal if it succeeds but it takes several rounds to complete and the player has several chances to escape if they fail to avoid the initial attempt. Drown uses the the normal maneuver system to determine success but also takes Swimming ranks in to account. Water Walking and Purify Air also assist in protecting the player from being drown.
    • If you're hunting with a partner, they just need to attack (and connect) against the executioner, which will make it release its victim.
    • Tritons will never attempt to use this maneuver on the 3rd floor of Nelemar because none of the rooms are flooded.

An example of a successful drowning by an executioner:

A triton executioner comes out of hiding.
A triton executioner leaps at you with uncanny agility, and you feel your breath leave you as he slams into you with his full force! You feel yourself careening into the water, your head held back as you desperately gasp for air. 
Roundtime: 9 sec.

You fight desperately against both the triton executioner and your own body's need to breathe. You kick and roll, trying anything to cause the executioner's unrelenting grip to falter, but to no avail. 

You struggle with all of your fading strength against the executioner, who continues to stare down with a determined resolve, his clammy hands holding you firmly under the water.

The last of your strength leaves you, as you give in to the desires of your failing body. Involuntary spasms wrack your muscles while your lungs fill with water, and a cool, serene darkness rapidly overwhelms your senses.

His work complete, a triton executioner releases your pallid corpse, allowing it to bob lazily to the surface of the water. 

Messaging

Spawn, death, and decay



Movement



Combat

A triton executioner slips into hiding. (hides in the room.)

A triton executioner comes out of hiding.

A triton executioner leaps from hiding to attack!
A triton executioner swings a sharply curved black handaxe at you!
  AS: +433 vs DS: +508 with AvD: +32 + d100 roll: +3 = -40
   A clean miss.

A triton executioner glances about, a suspicious sneer crossing his face. (searching for hidden player)

The triton executioner searches about, muttering with self disgust. (failing to find a hidden player)

A triton executioner casts his beady eyes toward you in your hiding place! (finding a hidden player)


Idle

Pulling her lips upward, the triton executioner whistles softly through her teeth.

A triton executioner staggers slightly, swaying about in a daze. (when stunned)

You hear a soft whistle coming from somewhere nearby. (can only occur if the executioner is hidden in the room)


References

Near-level creatures - edit
Level 94 Level 95 Level 96 Level 97


Level 98
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