Spectre

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Revision as of 15:56, 14 May 2021 by SPYRIDONM3 (talk | contribs) (HPs (120), armor ASG 17 MBP, log2 creature description (updated) previous description was shadowy spectre, updated attack|defense attributes2, MnE|MjE TDs)
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Spectre
Spectre.jpg
Level 14
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Old Mine Road
Vornavian Coast
BCS <Not Known>
HP 120
Speed ?
Attack Attributes
Physical Attacks
Halberd 102 AS
Battle axe 102 AS
Bolt Spells
Minor Shock (901) 137 AS
Major Cold (907) 137 AS
Misc. Offensive Spells
Call Wind (912)
Special Offensive Abilities
Gas cloud
Defense Attributes
Armor
Metal Breastplate ASG 17
Defensive Strength (DS)
Melee 75
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base 42
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 42
Wizard Base ?
Minor Elemental 42
Major Elemental 42
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a spectre skin
Other Alchemy (common)
You have never seen anything quite like a spectre, so you are not really sure what to make of it or how dangerous it might be.

Hunting strategies

This section has not been added yet; please add to it now!

Prior to the moment where a spectre growls an evil incantation, its DS will be 73 or 91. Between the time of the incantation and the time the spectre casts their spell, their DS goes up to 155. Plan to be in defensive stance from the time of the evil incantion until you see the spectre cast its spell at you. Then quickly switch to offensive stance and make your attacks until you see another evil incantation.

Other information

This section has not been added yet; please add to it now!

A spectre growls an evil incantation!
A spectre gestures mystically!
A gust of wind tugs at your sleeves.  Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
The wind knocks you off your balance and you fall over.
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
Near-level creatures - edit
Level 12 Level 13 Level 14 Level 15 Level 16
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