Illusions
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A Sorcerer Guild skill focused on obfuscation and creating objects from nothing. This skill comprises six (6) individual illusions which are studied and practiced in sequence. For a list of sorcerers who have mastered this skill and have offered to avail themselves to others that need aid in advancing, refer to the Illusions Masters page.
Creating an Illusion
- ILLUSION {rose|vortex|maelstrom|void} : makes an attempt to create the illusion in your empty hand
- ILLUSION {shadow|demon} {target} : makes an attempt to create a shadow over an item or demon illusion over a minor demon
Each illusion is progressively difficult to create successfully. Rose being the easiest, and shadow being the most difficult (demon illusions always succeed). An attempt will always incur a random amount of RT between 1 and 5 sec, regardless of the attempt's outcome. Since overall ranks in illusions are a significant factor in success, previous illusions are generally easier to create than current ones. Each time an attempt at creation is made, the following factors are assessed and a d100 roll made.
Success Factors
| Illusion ranks | Aura |
| Perception | Wisdom |
| Level | Discipline |
| Illusion's difficulty | Intuition |
Additionally, if being taught, the student receives a bonus to create that illusion for thirty seconds.
The Six Illusions
Each illusion is obtained and practiced in order. Once the illusion is learned, the sorcerer can continue to create it as long as they maintain active in the guild. Complete tasks to collect guild training points, achieving ranks in the Illusions skill. Subsequent illusions are learned upon reaching the appropriate amount of ranks in the skill.
| Illusion | Ranks | Seconds per rank |
|---|---|---|
| Rose | 0 - 6 | 20 |
| Vortex | 7 - 14 | 10 |
| Maelstrom | 15 - 24 | 10 |
| Void | 25 - 34 | 10 |
| Shadow | 35 - 47 | 15 |
| Demon | 48 - 63 | 30 |
The number of ranks in this table refers to the number of ranks in the Illusions skill and not overall guild ranks.
Rose
The first and most interactive illusion. A detailed "black essence rose" is produced in the hand of the sorcerer which created it. They offer a variety of roleplay functions, such as the ability to change one's eye color. Sorcerers can specify which nightmare is contained in a rose by specifying the assigned number for the nightmare after ILLUSION ROSE. Thus, ILLUSION ROSE 99 will create a nightmare with a sorcerer's custom nightmare, if one is available.
- EAT ROSE : Disposes of the rose. Upon eating a rose, the essence travels through the skin and covers the eyes, temporarily causing them to appear pupiless and black-sheened. If Eye Spy is cast while under this effect, the floating eye will retain this appearance. If a non-sorcerer eats a rose, it casts the spell Nightmare upon them. The potency of the nightmare is relative to the power of the rose's creator.
- TAP ROSE : Causes the rose to dissolve and temporarily reform into the shape any one of a number of creatures.
- COVER ROSE : Causes the rose to turn invisible, but still remain in the sorcerer's hand. Covering it again will bring it back into visibility.
- RUB ROSE : Causes the rose to dissolve into a collection of swirling motes of essence, before returning to the shape of a rose.
- POINT ROSE AT {character|container} : Allows one to put the rose into the hand of a character, or to put a rose inside of a container, including worn containers and objects such as benches.
- TOSS ROSE AT {character} : Throws the rose at the character, turning it into a stiletto which shatters harmlessly on their chest.
- CLENCH ROSE : Causes the rose to sprout thorns which appear menacing enough so that other characters will not be able to pick it up.
Vortex
A whirlwind of essence dust and debris in the form of a "swirling colorless vortex." It has no specific functions, but can be interacted with as a normal object. Using verbs such as peer, grin, and smile on the vortex will cause it to be dispersed. This illusion is commonly used as the 'default' illusion when performing the teach task because of its minimal screen scroll.
Maelstrom
An advanced version of vortex, appearing as a "raging tempest." With churning air, arcing lightning, and hailstones, it's a miniature illusionary version of the Energy Maelstrom spell. As with the vortex, it offers no mechanical functions but can be dispersed through certain verbs similar to those used in vortex. This illusion is widely known as the worst eyesore of all the illusions.
Void
A "rippling black void" mimicking an Implosion is created. Many disposable items can be placed within them, destroying both item and void permanently.
- PUT {item} IN VOID : effectively trashes (deletes) the item, and causes the void to dissipate
- TURN VOID : Causes the void to spin extremely fast, and then eliminates it. Serves no specific purpose.
- POKE VOID : Will eliminate the void with little screenscroll.
- TOSS VOID AT {character} : Throws the void at a character, similar to rose's toss function.
>illusion void You hold up your hand, palm facing up, and concentrate on creating the illusion of a void. Inky black lines appear in the air hovering over your hand, and you feel a distinct pull of air towards this point. The sound of reality and time being torn echoes out from your palm as a rippling black void slowly opens. The miniature fissure begins to feed on the air around you. Roundtime: 3 sec.Shadow
An "errant black shadow" can be used to conceal items on the ground from the view of other characters or the janitor. Only the creator of the shadow can manipulate items within or dispel the shadow. Creating a shadow costs 3 mana. * ILLUSION SHADOW SHADOW : Will dispel the shadow prematurely. Be aware adjectives (such as second or other) cannot be used with this command, which often creates problems if more than one sorcerer is creating shadows in the same room.Demon
The pinnacle of illusions is the ability to enshroud minor demons, concealing their true form from the law and nosy characters. Due to the complexity of the demon illusions, they are learned one at a time. Proficiency with more basic demon illusions must be displayed before others can be practiced. However, one can illusion the simplest of demons all the way to mastery for credit within the guild. Creating a demon illusion costs 5 mana. * ILLUSION DEMON {figure|gnoll|ferret|vulture|toucan|wolf} DISPEL : ceases the demon illusion. It does not cost any mana to perform, but cannot be done unless you have at least 5 mana. Demon illusions last indefinitely and a demon without an illusion will not attempt to enter a town unless specifically told so by their master.
| Demon Archetype | Corresponding Illusion | Rank Learned |
|---|---|---|
| Igaesha | large black vulture | 48 |
| Imp and Shien | stooped and wizened gnoll | 53 |
| Verlok | brightly plumed toucan | 54 |
| Grantris | lithe ferret | 55 |
| Aishan | languid [color †] wolf | 58 |
| Arashan | tethered hairy black tarantula | 60 |
| Abyran and Grik | hooded figure | 63 |