Difference between revisions of "Cave gnome"

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(Hunting strategies)
(changed family to humanoid, removed outdated play.net bestiary link, added link to gnome on wikipedia)
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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 2
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| picture = Cave_Gnome_Colored.jpg
| type = Biped
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| level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
| family = gnome
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| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| body =  
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| type = Biped<!-- Creature body type -->
| attacks = Brawls.
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Icemule Environs]]<br>[[Wehnimer's Environs]]<br>[[Wehnimer's Landing]]<br>[[Old Mine Road]]<br>
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| otherclass2 =  
| undead = No
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| area = Wehnimer's Landing<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
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| area2 = Icemule Environs
 +
| area3 = Old Mine Road
 +
| area4 = Wehnimer's Environs
 +
| bcs = Yes <!-- All new creatures are BCS -->
 +
| hitpoints = 51
 +
| roundtime = <!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
| physical =
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| PA1 = Cudgel<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{creature ability|[[handaxe]]|+52 [[Attack strength|AS]]}}
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| PAA = 52
  {{creature ability|[[short sword]]|+52 [[Attack strength|AS]]}}
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| PA2 = Handaxe
  {{creature ability|[[cudgel]]|+52 [[Attack strength|AS]]}}
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| PAB = 52
| nomaneuver =
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| PA3 = Short sword
| nowarding =
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| PAC = 52
| noability =
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt =
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| BTA =
 
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
 +
| WDA = -
 +
| WD2 =
 +
| WDB = -
 +
| WD3 =
 +
| WDC = -
 +
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
 +
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
 +
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
+
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |+2 to +25 [[Defensive strength|DS]]}}
+
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| Melee = 2 - 25
  {{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
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| Ranged =
  {{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
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| Bolt =
  {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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| UDF = 57
  {{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
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| BarTD =
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| CleTD = 6
  {{creature ability|[[Cleric Base]] |+6 [[Target defense|TD]]}}
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| EmpTD =
  {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
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| PalTD =
  {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
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| RanTD =
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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| SorTD =
  {{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Major Spiritual]] |+6 [[Target defense|TD]]}}
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| MjETD = 6
  {{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}
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| MnETD =
| noability =  
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| MjSTD = 6
 +
| MnSTD = 6
 +
| MnMTD =
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
 +
| DSP2 =
 +
| DSP3 =
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| DSP4 =
 +
| DSP5 =
 +
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
 
{{Creature treasure
 
{{Creature treasure
  | type = boxes, gems, general treasure
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  | coins = Yes
  | skin = gnome scalp
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| magic items = Yes
  | nobox =
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| gems = Yes
  | noskinvalue =
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  | boxes = Yes
 +
  | other = Alchemy (common)
 +
  | skin = a gnome scalp
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}
  
This very short creature resembles, if anything, a misshapen dwarf.  Whereas dwarves carry themselves upright, the cave gnome scampers about in a hunched over fashion, peering malignantly up at intruders through bulging purple eyes set on a head seemingly a few sizes too big for the associated body.  Do not mistake their size as a limitation, though.  The cave gnome regularly bounces high enough in combat to strike giantmen square in the head.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
+
This very short creature resembles, if anything, a misshapen dwarf.  Whereas dwarves carry themselves upright, the cave gnome scampers about in a hunched over fashion, peering malignantly up at intruders through bulging purple eyes set on a head seemingly a few sizes too big for the associated body.  Do not mistake their size as a limitation, though.  The cave gnome regularly bounces high enough in combat to strike giantmen square in the head.
  
 
==Hunting strategies==
 
==Hunting strategies==
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== References ==
 
== References ==
* http://www.play.net/gs4/info/bestiary/
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* [https://en.wikipedia.org/wiki/Gnome Gnome on Wikipedia]
  
 
{{Nearlevel
 
{{Nearlevel
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}}
 
}}
  
[[Category:Icemule Environs creatures]]
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[[Category:Sunfist hated enemies]]
[[Category:Wehnimer's Environs creatures]]
 
[[Category:Wehnimer's Landing creatures]]
 
[[Category:Old Mine Road creatures]]
 

Revision as of 11:31, 17 August 2020

Cave gnome
Cave Gnome Colored.jpg
Level 2
Family Humanoid family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Wehnimer's Landing
Icemule Environs
Old Mine Road
Wehnimer's Environs
BCS Yes
HP 51
Speed
Attack Attributes
Physical Attacks
Cudgel 52 AS
Handaxe 52 AS
Short sword 52 AS
Defense Attributes
Armor
 ? ASG
Defensive Strength (DS)
Melee 2 - 25
Ranged
Bolt
Unarmed Defense Factor
UDF 57
Target Defense (TD)
Bard Base
Cleric Base 6
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental 6
Minor Spiritual 6
Major Spiritual 6
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a gnome scalp
Other Alchemy (common)

This very short creature resembles, if anything, a misshapen dwarf. Whereas dwarves carry themselves upright, the cave gnome scampers about in a hunched over fashion, peering malignantly up at intruders through bulging purple eyes set on a head seemingly a few sizes too big for the associated body. Do not mistake their size as a limitation, though. The cave gnome regularly bounces high enough in combat to strike giantmen square in the head.

Hunting strategies

Cave gnomes under Icemule carry only a cudgel with no shield or armor.

Cave gnomes under Wehnimer's Landing carry handaxes and a wooden shield.

Cave gnomes in the gnoll/gnome mines, through the Upper Dragonclaw Forest, carry short swords, wooden shields, and leather breastplates. They are harder to kill than their kin due to their scale armor. The creatures in the gnoll/gnome mines can spawn at a fast rate with only 2 or 3 adventurers in the area.

Other information

Cave gnomes often carry gems and boxes, giving young and older adventurers alike and easy target for cash hunting.

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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