Difference between revisions of "Cave gnome"

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(changed family to humanoid, removed outdated play.net bestiary link, added link to gnome on wikipedia)
 
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| picture = Cave_Gnome_Colored.jpg
 
| picture = Cave_Gnome_Colored.jpg
 
| level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
 
| level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
| family = Gnome<!-- Add creature to family page list, which will be linked on preview/save -->
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| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
 
| type = Biped<!-- Creature body type -->
 
| type = Biped<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
 
| otherclass2 =  
 
| otherclass2 =  
| area = Catacombs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area = Wehnimer's Landing<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
 
| area2 = Icemule Environs
 
| area2 = Icemule Environs
 
| area3 = Old Mine Road
 
| area3 = Old Mine Road
| area4 = Upper Dragonsclaw
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| area4 = Wehnimer's Environs
 
| bcs = Yes <!-- All new creatures are BCS -->
 
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 50
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| hitpoints = 51
 
| roundtime = <!-- Creature speed -->
 
| roundtime = <!-- Creature speed -->
 
}}
 
}}
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| SorTD =  
 
| SorTD =  
 
| WizTD =  
 
| WizTD =  
| MjETD =  
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| MjETD = 6
 
| MnETD =  
 
| MnETD =  
 
| MjSTD = 6
 
| MjSTD = 6
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== References ==
 
== References ==
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1225 Cave gnome on Play.net bestiary]
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* [https://en.wikipedia.org/wiki/Gnome Gnome on Wikipedia]
  
 
{{Nearlevel
 
{{Nearlevel
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}}
 
}}
  
[[Category:Icemule Environs creatures]]
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[[Category:Sunfist hated enemies]]
[[Category:Wehnimer's Environs creatures]]
 
[[Category:Catacombs creatures]]
 
[[Category:Old Mine Road creatures]]
 

Latest revision as of 10:31, 17 August 2020

Cave gnome
Cave Gnome Colored.jpg
Level 2
Family Humanoid family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Wehnimer's Landing
Icemule Environs
Old Mine Road
Wehnimer's Environs
BCS Yes
HP 51
Speed
Attack Attributes
Physical Attacks
Cudgel 52 AS
Handaxe 52 AS
Short sword 52 AS
Defense Attributes
Armor
 ? ASG
Defensive Strength (DS)
Melee 2 - 25
Ranged
Bolt
Unarmed Defense Factor
UDF 57
Target Defense (TD)
Bard Base
Cleric Base 6
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental 6
Minor Spiritual 6
Major Spiritual 6
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a gnome scalp
Other Alchemy (common)

This very short creature resembles, if anything, a misshapen dwarf. Whereas dwarves carry themselves upright, the cave gnome scampers about in a hunched over fashion, peering malignantly up at intruders through bulging purple eyes set on a head seemingly a few sizes too big for the associated body. Do not mistake their size as a limitation, though. The cave gnome regularly bounces high enough in combat to strike giantmen square in the head.

Hunting strategies

Cave gnomes under Icemule carry only a cudgel with no shield or armor.

Cave gnomes under Wehnimer's Landing carry handaxes and a wooden shield.

Cave gnomes in the gnoll/gnome mines, through the Upper Dragonclaw Forest, carry short swords, wooden shields, and leather breastplates. They are harder to kill than their kin due to their scale armor. The creatures in the gnoll/gnome mines can spawn at a fast rate with only 2 or 3 adventurers in the area.

Other information

Cave gnomes often carry gems and boxes, giving young and older adventurers alike and easy target for cash hunting.

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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