Difference between revisions of "Centaur ranger"

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(updated treasure attributes section)
(New page: {{Creature start | level = 23 | type = Hybrid Quadruped | family = centaur | body = | attacks = Brawls, Claws, Stomps and Weapons. | area = Rambling Meadows, Ta'Vaalor | undead = No |...)
(7 intermediate revisions by 4 users not shown)
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| type = Hybrid Quadruped
 
| type = Hybrid Quadruped
 
| family = centaur
 
| family = centaur
 +
| body =
 
| attacks = Brawls, Claws, Stomps and Weapons.
 
| attacks = Brawls, Claws, Stomps and Weapons.
| area = [[Rambling Meadows]], Ta'Vaalor
+
| area = [[Rambling Meadow]]s, Ta'Vaalor
 
| undead = No
 
| undead = No
 
| bcs = Yes
 
| bcs = Yes
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| ability =
 
| ability =
 
   {{creature ability|[[Sounds (607)]]}}
 
   {{creature ability|[[Sounds (607)]]}}
  {{creature ability|[[Tangle Weed (610)]]}}
 
 
| maneuver =
 
| maneuver =
 
   {{Creature ability|Kick}}
 
   {{Creature ability|Kick}}
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{{Creature defense attributes
 
{{Creature defense attributes
 
| defense =
 
| defense =
   {{creature ability|[[Melee]] |+108 [[Defensive strength|DS]]}}
+
   {{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
 
   {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
 
   {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
 
   {{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
 
   {{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
   {{creature ability|[[Bard Base]] |+66 to +75 [[Target defense|TD]]}}
+
   {{creature ability|[[Bard Base]] |+69 to +75 [[Target defense|TD]]}}
 
   {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
   {{creature ability|[[Sorcerer Base]] |+78 [[Target defense|TD]]}}
+
   {{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
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   {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
   {{creature ability|[[Minor Elemental]] |+82 [[Target defense|TD]]}}
+
   {{creature ability|[[Minor Elemental]] |+69 [[Target defense|TD]]}}
 
   {{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
 
   {{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
   {{creature ability|[[Minor Spiritual]] |+72 [[Target defense|TD]]}}
+
   {{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
  {{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
 
  {{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
 
  {{creature ability|[[Armor]] |Chain Mail}}
 
  {{creature ability|[[CvA]] |+1}}
 
 
| ability =  
 
| ability =  
 
   {{Creature ability|[[Natural Colors (601)]]}}  
 
   {{Creature ability|[[Natural Colors (601)]]}}  
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}}
 
}}
 
{{Creature treasure
 
{{Creature treasure
  | coins = ?
+
  | type = <N/A>
| magic items = ?
 
| gems = ?
 
| boxes = ?
 
| other = ?
 
 
  | skin = a centaur hide
 
  | skin = a centaur hide
 
  | nobox =
 
  | nobox =
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{{addmetext}}
 
{{addmetext}}
 
==Other information==
 
==Other information==
* The centaur rangers have a kick maneuver that can cause knock downs and forced stance changes.  An example of the kicking [[Creature maneuver|maneuver]]:
+
The centaur rangers have a kick maneuver that can cause knock downs and forced stance changes.  An example of the kicking [[Creature maneuver|maneuver]]:
 
<div {{log}}>
 
<div {{log}}>
 
A roan centaur ranger wheels quickly, plants her front hooves firmly on the ground and kicks at you with both hind legs!<br>
 
A roan centaur ranger wheels quickly, plants her front hooves firmly on the ground and kicks at you with both hind legs!<br>
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Roundtime: 5 sec.
 
Roundtime: 5 sec.
 
</div>
 
</div>
* A centaur ranger's cuirbouilli armor is resistant to puncture attacks, but vulnurable to fire-based attacks.
 
  
 
== References ==
 
== References ==

Revision as of 19:24, 10 December 2008

Centaur ranger
Picture
Level 23
Family centaur family creatures
Body Type Hybrid Quadruped
Undead No
Areas Found Rambling Meadows, Ta'Vaalor
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Bow +208 AS
Maneuver Attacks
Kick
Offensive Spells & Abilities
Sounds (607)
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +69 to +75 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +69 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Defensive Spells & Abilities
Natural Colors (601)
Self Control (613)
Treasure Attributes
Coins  ?
Gems  ?
Magic Items  ?
Boxes  ?
Skin a centaur hide
Other  ?

Seeming to be a blend of mannish torso upon the body of a light horse, the ranger has a certain charm and aura of mystery. That is, until you encounter one, for the ranger is a savage and wilder cousin to the great centaurs of legend and will lash out in terrible fury when it deems a threat is at hand. Its hide is valued for its toughness and durability and thus, many will brave the danger of flying hooves and the threat held by these fierce creatures to gain this prize.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

The centaur rangers have a kick maneuver that can cause knock downs and forced stance changes. An example of the kicking maneuver:

A roan centaur ranger wheels quickly, plants her front hooves firmly on the ground and kicks at you with both hind legs!
You leap quickly to the side, but the ranger's hooves catch you with a glancing blow!
   ... 10 points of damage!
   Light blow to your right leg.
You stumble to the ground!
Roundtime: 5 sec.

References

Near-level creatures - edit
Level 21 Level 22 Level 23 Level 24 Level 25
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