Combat Maneuvers: Difference between revisions

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[[Combat Maneuvers]] is a skill with multiple facets and applications, include attack, defense and utility. Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee [[attack strength]] and provides defense versus most [[maneuver]]-type attacks.
[[Combat Maneuvers]] is a skill with multiple facets and applications, include attack, defense and utility. Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee [[attack strength]] and provides defense versus most [[maneuver]]-type attacks.

==List of available Combat Maneuvers==
*[[Bearhug]] - Hold an opponent for a long period of time, squeezing the life out of them. Upon completion, the defender will be prone and in an offensive stance.
*[[Berserk]] - Go into a blind berserker rage. Can break immoblizations, such as web, bind, or stuns.
*[[Block Mastery]] - Increase the chance of blocking with a shield by 5% per rank (15% at mastery).
*[[Bull Rush]] - Charge an opponent in an attempt to knock them to the ground.
*[[Combat Focus]] - Temporarily add +2 generic TD (+10 at mastery) for 3 minutes.
*[[Combat Mastery]] - Normally, you're limited to 20% stance changes. This allows 10% (1 rank) or 5% (2 ranks) stance changes.
*[[Combat Mobility]] - If prone, instantly stand when attacked, unless you're immobilized.
*[[Combat Movement]] - Temporarily increase DS by +2 per rank (+10 at mastery) for 3 minutes.
*[[Combat Toughness]] - Temporarily increase your HP by 5 + 10 per rank (+35 total, at mastery) for 3 minutes.
*[[Charge]] - Setting a polearm and charge with it at an opponent.
*[[Cheapshots]] - Employs varios "cheap" tactics, such as a nosetweak, eyepoke, etc.
*[[Coup de Grace]] - Instantly kills a stunned and weakened victim and gives a slight AS bonus.
*[[Crowd Press]] - Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.
*[[Cutthroat]] - Silences the victim until the throat wound is cured. Does not cause instant death.
*[[Dirtkick]] - Kick a clump of dirt in an opponent's face. Reduces their perception.
*[[Disarm Weapon]] - Remove a weapon from an opponent's grasp.
*[[Dust Shroud]] - Kick up a cloud of dust to aid in hiding.
*[[Feint]] - Reduces an opponent's stance with a faked attack.
*[[Garrote]] - Choke a victim with a wire, will cause death after a period of time.
*[[Groin Kick]] - Causes a caster to forget a readied spell. Causes a good deal of pain in men.
*[[Hamstring]] - Cut the back of the leg, knocking a victim prone.
*[[Haymaker]] - Daze an opponent with a punch to the head.
*[[Headbutt]] - Stun an opponent by putting your head into theirs.
*[[Mighty Blow]] - Reduces the opponent's stance with this single attack. Extra [[roundtime]] for the attacker.
*[[Multi-Fire]] - String multiple arrows on a single pull and fire.
*[[Parry Mastery]] - Parry an attack more often. An extra 5% chance per rank (15% at mastery).
*[[Precision]] - Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage. 75% effective at 1 rank, 100% effective at 2 ranks.
*[[Quickstrike]] - Make a single attack at a significantly reduced amount of roundtime.
*[[Shadow Mastery]] - Temporarily increases effective training in [[Hiding and Stalking]] and reduces the roundtime associated with this skill.
*[[Shield Bash]] - Using your shield, bash an opponent. Does little damage, but can reduce the stance of, stun, and knock down an opponent
*[[Shield Charge]] - Simular to above, but can be much more devistating -- for the attacker and the defender.
*[[Side by Side]] - A passive skill that increases AS and DS when grouped with others that have the same skill.
*[[Silent Strike]] - Attack an opponent from hiding without revealing your position -- or identity.
*[[Specialization]] I - Increases the effective use of a specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.
*[[Specialization]] II - See above, but for a different weapon.
*[[Specialization]] III - See above, but for yet another weapon.
*[[Spin Attack]] - Increases [[attack strength]] and [[dodge]] skill for a single attack.
*[[Staggering Blow]] - Attack an opponent, and place them in [[roundtime]]. May knock opponents in an adjacent room.
*[[Stun Maneuvers]] - Perform certain actions while stunned.
*[[Subdual Strike]] - Simular to Subdue, except you don't hide first.
*[[Subdue]] - Attack a fow from hiding, with the intention of knocking them out.
*[[Sucker Punch]] - Disables, reduces stance, and does a small amount of damage to a target.
*[[Sunder Shield]] - Attempt to break or disarm an opponent's shield.
*[[Surge of Strength]] - Temporarily increases one's [[strength]] bonus. Adds +8 at rank 1, +20 at rank 5.
*[[Sweep]] - Using your legs, drop to the ground and knock the feet out from under an opponent.
*[[Tackle]] - Simular to sweep, except one uses his entire body, and with less finesse. Although, potentually more devistating.
*[[Trip]] - Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.
*[[Truehand]] - Increases the effective die roll of an attack. IE, a master will always roll 81-100 on a d100 attack with this maneuver.
*[[Twin Hammerfists]] - Using both fists, smash an opponent. May knockdown and/or stun an opponent.
*[[Weapon Bonding]] - Simular to weapon specialization, except there are much more benefits. A must for any [[warrior]].
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== Resources ==
== Resources ==

Revision as of 01:03, 27 March 2006

Combat Maneuvers is a skill with multiple facets and applications, include attack, defense and utility. Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee attack strength and provides defense versus most maneuver-type attacks.

List of available Combat Maneuvers

  • Bearhug - Hold an opponent for a long period of time, squeezing the life out of them. Upon completion, the defender will be prone and in an offensive stance.
  • Berserk - Go into a blind berserker rage. Can break immoblizations, such as web, bind, or stuns.
  • Block Mastery - Increase the chance of blocking with a shield by 5% per rank (15% at mastery).
  • Bull Rush - Charge an opponent in an attempt to knock them to the ground.
  • Combat Focus - Temporarily add +2 generic TD (+10 at mastery) for 3 minutes.
  • Combat Mastery - Normally, you're limited to 20% stance changes. This allows 10% (1 rank) or 5% (2 ranks) stance changes.
  • Combat Mobility - If prone, instantly stand when attacked, unless you're immobilized.
  • Combat Movement - Temporarily increase DS by +2 per rank (+10 at mastery) for 3 minutes.
  • Combat Toughness - Temporarily increase your HP by 5 + 10 per rank (+35 total, at mastery) for 3 minutes.
  • Charge - Setting a polearm and charge with it at an opponent.
  • Cheapshots - Employs varios "cheap" tactics, such as a nosetweak, eyepoke, etc.
  • Coup de Grace - Instantly kills a stunned and weakened victim and gives a slight AS bonus.
  • Crowd Press - Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.
  • Cutthroat - Silences the victim until the throat wound is cured. Does not cause instant death.
  • Dirtkick - Kick a clump of dirt in an opponent's face. Reduces their perception.
  • Disarm Weapon - Remove a weapon from an opponent's grasp.
  • Dust Shroud - Kick up a cloud of dust to aid in hiding.
  • Feint - Reduces an opponent's stance with a faked attack.
  • Garrote - Choke a victim with a wire, will cause death after a period of time.
  • Groin Kick - Causes a caster to forget a readied spell. Causes a good deal of pain in men.
  • Hamstring - Cut the back of the leg, knocking a victim prone.
  • Haymaker - Daze an opponent with a punch to the head.
  • Headbutt - Stun an opponent by putting your head into theirs.
  • Mighty Blow - Reduces the opponent's stance with this single attack. Extra roundtime for the attacker.
  • Multi-Fire - String multiple arrows on a single pull and fire.
  • Parry Mastery - Parry an attack more often. An extra 5% chance per rank (15% at mastery).
  • Precision - Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage. 75% effective at 1 rank, 100% effective at 2 ranks.
  • Quickstrike - Make a single attack at a significantly reduced amount of roundtime.
  • Shadow Mastery - Temporarily increases effective training in Hiding and Stalking and reduces the roundtime associated with this skill.
  • Shield Bash - Using your shield, bash an opponent. Does little damage, but can reduce the stance of, stun, and knock down an opponent
  • Shield Charge - Simular to above, but can be much more devistating -- for the attacker and the defender.
  • Side by Side - A passive skill that increases AS and DS when grouped with others that have the same skill.
  • Silent Strike - Attack an opponent from hiding without revealing your position -- or identity.
  • Specialization I - Increases the effective use of a specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.
  • Specialization II - See above, but for a different weapon.
  • Specialization III - See above, but for yet another weapon.
  • Spin Attack - Increases attack strength and dodge skill for a single attack.
  • Staggering Blow - Attack an opponent, and place them in roundtime. May knock opponents in an adjacent room.
  • Stun Maneuvers - Perform certain actions while stunned.
  • Subdual Strike - Simular to Subdue, except you don't hide first.
  • Subdue - Attack a fow from hiding, with the intention of knocking them out.
  • Sucker Punch - Disables, reduces stance, and does a small amount of damage to a target.
  • Sunder Shield - Attempt to break or disarm an opponent's shield.
  • Surge of Strength - Temporarily increases one's strength bonus. Adds +8 at rank 1, +20 at rank 5.
  • Sweep - Using your legs, drop to the ground and knock the feet out from under an opponent.
  • Tackle - Simular to sweep, except one uses his entire body, and with less finesse. Although, potentually more devistating.
  • Trip - Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.
  • Truehand - Increases the effective die roll of an attack. IE, a master will always roll 81-100 on a d100 attack with this maneuver.
  • Twin Hammerfists - Using both fists, smash an opponent. May knockdown and/or stun an opponent.
  • Weapon Bonding - Simular to weapon specialization, except there are much more benefits. A must for any warrior.
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Resources

http://www.play.net/gs4/info/maneuvers/