Cyclops: Difference between revisions

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(Change area Noman's Land to proper name Marshtown (play.net designation))
(Armor ASG 11 studded leather, log2 creature description)
 
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| picture =
| picture =
| level = 27 <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 27 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = cyclops <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped <!-- Creature body type -->
| type = Biped <!-- Creature body type -->
| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 = Magical
| area = Marshtown <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Marshtown <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 8 <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 11<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 265
| Melee = 265
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{{Creature end}}
{{Creature end}}
Towering twice the height of the tallest giantman, the cyclops myopically observes the surrounding terrain through its solitary eye. Aside from these features, the cyclops would appear as any other giantman and is often found wearing animal hides. Blessed with gargantuan strength, the cyclops can wield a 100 pound tree trunk with the same effort that an adventurer wields a dagger. The cyclops, however, is cursed with poor depth perception, limiting the effect of its attack. It is not a good practice to tease the cyclops by calling it 'One Eye.'
<pre{{log2|margin-right=26em}}>Towering twice the height of the tallest giantman, the cyclops myopically observes the surrounding terrain through its solitary eye. Aside from these features, the cyclops would appear as any other giantman and is often found wearing animal hides. Blessed with gargantuan strength, the cyclops can wield a 100 pound tree trunk with the same effort that an adventurer wields a dagger. The cyclops, however, is cursed with poor depth perception, limiting the effect of its attack. It is not a good practice to tease the cyclops by calling it 'One Eye.'</pre>


==Other information==
==Other information==
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== References ==
== References ==
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1339 Cyclops on Play.net bestiary]
*[https://en.wikipedia.org/wiki/Cyclopes Cyclops on Wikipedia]


{{Nearlevel
{{Nearlevel
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|levelp2 = 29
|levelp2 = 29
}}
}}

[[Category:Sunfist hated enemies]]

Latest revision as of 17:23, 14 May 2021

Cyclops
Level 27
Family Humanoid family creatures
Body Type Biped
Classification(s) Living
Magical
Area(s) Found Marshtown
BCS Yes
HP 350?
Speed 10
Attack Attributes
Physical Attacks
Cudgel 238 AS
Pound (attack) 238 AS
Stomp (attack) 238 AS
Defense Attributes
Armor
Studded Leather ASG 11
Defensive Strength (DS)
Melee 265
Ranged ?
Bolt 148
Unarmed Defense Factor
UDF 190 - 290
Target Defense (TD)
Bard Base 84
Cleric Base 84
Empath Base 84
Paladin Base 84
Ranger Base 84
Sorcerer Base 84
Wizard Base 84
Minor Elemental 84
Major Elemental 84
Minor Spiritual 84
Major Spiritual 84
Minor Mental 84
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a cyclops eye
Towering twice the height of the tallest giantman, the cyclops myopically observes the surrounding terrain through its solitary eye.  Aside from these features, the cyclops would appear as any other giantman and is often found wearing animal hides. Blessed with gargantuan strength, the cyclops can wield a 100 pound tree trunk with the same effort that an adventurer wields a dagger.  The cyclops, however, is cursed with poor depth perception, limiting the effect of its attack.  It is not a good practice to tease the cyclops by calling it 'One Eye.'

Other information

Cyclopes wield splintered tree trunks as cudgels.

Magical weapons are required to successfully hit cyclopes.

Cyclopes are very slow, and though their AS is high, they swing very slowly. They are very susceptible to criticals and stuns, but they have a lot of HP (~350). So if one stance-dances effectively and stuns the cyclops, they are easy to knock down and kill.

References

Near-level creatures - edit
Level 25 Level 26 Level 27 Level 28 Level 29
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