Disfigured hive thrall: Difference between revisions

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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Charge <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA2 = Claw
| PAA =
| PAA =
| BT1 = Major Acid
| BT1 = Major Acid
| BT2 = Web bolt <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT2 = Web bolt <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = Wild Entropy <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WDA =
| OS1 = Powersink <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = Powersink <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Bull Rush
| MN1 = Bull Rush
| MN2 = Bearhug
| AB1 = [[Spirit Strike]] <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = [[Spirit Strike]]
| AB2 = Project Misery <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
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==Hunting Strategies==
==Hunting Strategies==
Hive thralls attack with a variety of "naturally" produced bolt spells. They can give themselves [[Spirit Strike]] as part of their attack, and the bolts may have additional negative consequences if they hit, even if the hit is minor.
Hive thralls have an unusually wide variety of abilities, including disabling combat maneuvers, disabling mental spells, offensive warding spells, weak physical attacks, or attacking with a variety of "naturally" produced bolt spells. They can give themselves [[Spirit Strike]] as part of their attack, and they use bolts with additional negative effects if they hit.


Hive thralls can shake off stuns, potentially grant themselves Spirit Strike, and attack in the same action.
Hive thralls can shake off stuns, potentially grant themselves Spirit Strike, and attack in the same action.

Hive thralls have an [[SSR]] ability where they psychically project misery at their enemies, causing roundtime and a debuff.


==Other Information==
==Other Information==
Project Misery:
{{addmetext}} <!-- Remove when adding to section -->

<pre{{log2|margin-right=26em}}>
Frothing tears burn at the corner of a disfigured hive thrall's eyes as her misery overwhelms her, seeping outward in an oppressive tide.
[SSR result: 101 (Open d100: 57)]
Roundtime: 8 sec.
The foreign thoughts mingle with your own, plunging you into all-consuming bleakness that leaves your limbs feeling like lead.</pre>


<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->

Revision as of 21:00, 2 January 2024

Disfigured hive thrall
Level 104
Family Humanoid family creatures
Body Type Biped
Area(s) Found The Hive
BCS Yes
HP 375
Speed
Attack Attributes
Physical Attacks
Charge
Claw
Bolt Spells
Major Acid
Web bolt
Warding Spells
Wild Entropy Misc. Offensive Spells
Powersink
Combat Maneuvers
Bull Rush
Bearhug
Special Offensive Abilities
Spirit Strike
Project Misery
Defense Attributes
Armor
Full Leather ASG 6
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Defensive Spells
Iron Skin (1202)
Foresight (1204)
Focus Barrier (1216)
Other Unique Abilities
?
Treasure Attributes
Coins yes
Gems yes
Magic Items yes
Boxes yes
Other ?
The thrall looks to have once been humanoid, but her form has been mutilated into a tortured, stooped shape with a mismatch of clashing parts.  One eye is huge and insectoid, but the other remains painfully close to mammalian, its pupil bleeding into the bright green iris.  Her jaw hangs slack, forced open at all times by a set of bristled mandibles that seem to have a mind of their own as they twitch and clench.  Tumorous growths stud the thrall's spine, unsavory green where they are not blotchy violet-red with pustules.  One has burst to reveal a single rudimentary wing that resembles a fly's.

Hunting Strategies

Hive thralls have an unusually wide variety of abilities, including disabling combat maneuvers, disabling mental spells, offensive warding spells, weak physical attacks, or attacking with a variety of "naturally" produced bolt spells. They can give themselves Spirit Strike as part of their attack, and they use bolts with additional negative effects if they hit.

Hive thralls can shake off stuns, potentially grant themselves Spirit Strike, and attack in the same action.

Hive thralls have an SSR ability where they psychically project misery at their enemies, causing roundtime and a debuff.

Other Information

Project Misery:

Frothing tears burn at the corner of a disfigured hive thrall's eyes as her misery overwhelms her, seeping outward in an oppressive tide.
[SSR result: 101 (Open d100: 57)]
Roundtime: 8 sec.
The foreign thoughts mingle with your own, plunging you into all-consuming bleakness that leaves your limbs feeling like lead.


Near-level creatures - edit
Level 102


Level 103


Level 104 Level 105


Level 106
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