Fire sprite: Difference between revisions

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(updated treasure attibutes section)
(HPs (240), natural armor ASG 1, log2 creature description, 708 immunity, elemental dispel, major fire)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = fire_sprite.jpg
| level = 64
| level = 64<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Fey <!-- Add creature to family page list, which will be linked on preview/save -->
| family = sprite
| type = Biped<!-- Creature body type -->
| attacks = Brawls and Magic.
| otherclass = Living<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Glaes Caverns]]<br>
| otherclass2 = Element-based
| undead = No
| area = Glaes Caverns <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Closed fist <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA =
| PA2 =
| PAB =
| PA3 =
| PAC =
| BT1 = Major Fire<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Elemental Dispel<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+371 to +403 [[Defensive strength|DS]]}}
| Melee = 371 - 403
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 271 - 298
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 287
{{creature ability|[[Bard Base]] |+232 to +247 [[Target defense|TD]]}}
| UDF = 414
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 270
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 290
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 256
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Elemental Defense I<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Elemental Defense I]]}}
{{creature ability|[[Elemental Defense II]]}}
| DSP2 = Elemental Defense II
{{creature ability|[[Elemental Defense III]]}}
| DSP3 = Elemental Defense III
{{creature ability|[[Thurfel's Ward]]}}
| DSP4 = Thurfel's Ward
| DSP5 =
| SDA1 = Immune to [[Limb Disruption]]<!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| magic items = ?
| magic items =
| gems = ?
| gems = Yes
| boxes = ?
| boxes = Yes
| other = ?
| other = [[Glowing violet mote of essence]]
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


At first glance, the fire sprite looks like nothing more than a ball of whirling flame, spitting smoke and ricocheting about the rocks like a dervish. Gradually, her form coalesces, extending elongated arms and fingers, and short gnarled legs from the sphere of fire. The fire sprite's hideous features are pulled into a grimace of hate, and her eyes are like two glowing coals, which spout sparks as the creature wavers in and out of her tenuous configuration.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>At first glance, the fire sprite looks like nothing more than a ball of whirling flame, spitting smoke and ricocheting about the rocks like a dervish. Gradually, her form coalesces, extending elongated arms and fingers, and short gnarled legs from the sphere of fire. The fire sprite's hideous features are pulled into a grimace of hate, and her eyes are like two glowing coals, which spout sparks as the creature wavers in and out of her tenuous configuration.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
Fire sprites have the ability to dispel.
{{addmetext}}

<pre{{log2|margin-right=26em}}>>A fire sprite leaves a trail of flames while gesturing with both hands at you!
You become solid again.</pre>


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Sprite_(folklore) Sprite on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 64: Line 94:
|levelp2 = 66
|levelp2 = 66
}}
}}

[[Category:Glaes Caverns creatures]]

Latest revision as of 09:53, 28 March 2021

Fire sprite
Fire sprite.jpg
Level 64
Family Fey family creatures
Body Type Biped
Classification(s) Living
Element-based
Area(s) Found Glaes Caverns
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Closed fist
Bolt Spells
Major Fire
Misc. Offensive Spells
Elemental Dispel
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 371 - 403
Ranged 271 - 298
Bolt 287
Unarmed Defense Factor
UDF 414
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 270
Wizard Base
Minor Elemental 290
Major Elemental
Minor Spiritual 256
Major Spiritual
Minor Mental
Defensive Spells
Elemental Defense I
Elemental Defense II
Elemental Defense III
Thurfel's Ward
Special Defensive Abilities
Immune to Limb Disruption
Treasure Attributes
Coins Yes
Gems Yes
Magic Items
Boxes Yes
Skin None
Other Glowing violet mote of essence
At first glance, the fire sprite looks like nothing more than a ball of whirling flame, spitting smoke and ricocheting about the rocks like a dervish.  Gradually, her form coalesces, extending elongated arms and fingers, and short gnarled legs from the sphere of fire.  The fire sprite's hideous features are pulled into a grimace of hate, and her eyes are like two glowing coals, which spout sparks as the creature wavers in and out of her tenuous configuration.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Fire sprites have the ability to dispel.

>A fire sprite leaves a trail of flames while gesturing with both hands at you!
You become solid again.

References

Near-level creatures - edit
Level 62


Level 63 Level 64 Level 65

none

Level 66


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