Ithzir seer: Difference between revisions

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(Added some attacks.)
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| family = Ithzir
| family = Ithzir
| attacks = Brawls and Magic.
| attacks = Brawls and Magic.
| area = [[Old Ta'Faendryl]]<br>
| area = [[Old Ta'Faendryl]]
| undead = No
| undead = No
| bcs = <Not Known>
| bcs = <Not Known>
}}
}}
{{Creature attack attributes
{{Creature attack attributes
| physical =
{{creature ability|[[Quarterstaff|Staff]]|+398 [[AS]]}}
| bolt =
{{creature ability|[[Fire Spirit (111)]]|+476 [[AS]]}}
{{creature ability|[[Web (118)]]|+476 [[AS]]}}
| warding =
| warding =
{{creature ability|[[Web (118)]]|+N/A [[CS]]}}
{{creature ability|[[Web (118)]]|+431 [[CS]]}}
{{creature ability|[[Silence (210)]]|+425 to +431 [[CS]]}}
{{creature ability|[[Silence (210)]]|+425 to +431 [[CS]]}}
{{creature ability|[[Frenzy (216)]]|+411 to +431 [[CS]]}}
{{creature ability|[[Frenzy (216)]]|+411 to +431 [[CS]]}}
{{creature ability|[[Mass Interference (217)]]|+411 to +431 [[CS]]}}
{{creature ability|[[Mass Interference (217)]]|+411 to +431 [[CS]]}}
{{creature ability|[[Torment (718)]]|+411 [[CS]]}}
{{creature ability|[[Bone Shatter (1106)]]|+423 [[CS]]}}
{{creature ability|[[Bone Shatter (1106)]]|+423 [[CS]]}}
| ability =
| ability =
{{creature ability|[[Spirit Strike (117)]]}}
{{creature ability|[[Spirit Strike (117)]]}}
{{creature ability|[[Spiritual Abolition (230)]]}}
{{creature ability|[[Spiritual Abolition (230)]]}}
{{creature ability|Telekinetic Throw}}

}}
}}
{{Creature defense attributes
{{Creature defense attributes
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
{{creature ability|[[Ranged]] |+279 [[Defensive strength|DS]]}}
{{creature ability|[[Ranged]] |+279 [[Defensive strength|DS]]}}
{{creature ability|[[Bolt]] |+369 to +486 [[Defensive strength|DS]]}}
{{creature ability|[[Bolt]] |+369 to +386 [[Defensive strength|DS]]}}
{{creature ability|[[Bard Base]] |+373 to +385 [[Target defense|TD]]}}
{{creature ability|[[Bard Base]] |+373 to +385 [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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{{Creature end}}
{{Creature end}}


The '''Ithzir seer''' carries an authoritative bearing, her arresting, pupil-less green eyes taking in her surroundings with both confidence and cunning. Even when battle rages around her, each movement of the seer seems eerily effortless and calm. The [[Ithzir]] seer is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The seer wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a twelve-pointed golden star.
The '''Ithzir seer''' carries an authoritative bearing, her arresting, pupil-less green eyes taking in her surroundings with both confidence and cunning. Even when battle rages around her, each movement of the seer seems eerily effortless and calm. The Ithzir seer is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The seer wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a twelve-pointed golden star.

== Hunting strategies ==


==Hunting strategies==
{{addmetext}}
{{addmetext}}

==Other information==
== Other information ==

Ithzir seers can heal other Ithzir.
Ithzir seers can heal other Ithzir.
<pre{{log2|margin-right=350px}}>
<div {{log}}>An Ithzir seer closes her eyes and holds her palms flat over an Ithzir janissary, clearly concentrating. Suddenly the Ithzir janissary's abdomen wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!
An Ithzir seer closes her eyes and holds her palms flat over an Ithzir janissary, clearly concentrating. Suddenly the Ithzir janissary's abdomen wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!


The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.
</div>
</pre>

They can create a minor sanctuary and raise other Ithzir.
<pre{{log2|margin-right=350px}}>
An Ithzir seer becomes very still as she bows her head. She slowly raises her arms out to her sides until they are horizontal to the ground.
A sense of peace and calm settles over the area.
An Ithzir seer bows her head and places her hands over an Ithzir herald, and though the seer's lips do not move, you hear a single word spoken clearly and forcefully: "Koh!" A pale nimbus encircles the fallen herald, then fades into the corpse. The Ithzir herald awakens looking confused and somewhat drained!
The seer sags slightly, drained by the miraculous ordeal.
</pre>


They can telekinetically hurl weapons and other objects left on the ground. This attack uses their bolt AS, with a damage factor determined by the object type. For instance, hurling a crystal-tipped staff uses the [[quarterstaff]] damage table.
Ithzir seers can also raise other Ithzir.
<pre{{log2|margin-right=350px}}>
<div {{log}}>An Ithzir seer becomes very still as she bows her head. She slowly raises her arms out to her sides until they are horizontal to the ground.<br>
An Ithzir seer focuses her attention on a twisted crystal-tipped staff on the ground. The staff rises into the air and begins circling the Ithzir seer, increasing in velocity with each revolution!
A sense of peace and calm settles over the area.<br>
An Ithzir seer throws a twisted crystal-tipped staff at you!
An Ithzir seer bows her head and places her hands over an Ithzir herald, and though the seer's lips do not move, you hear a single word spoken clearly and forcefully: "Koh!" A pale nimbus encircles the fallen herald, then fades into the corpse. The Ithzir herald awakens looking confused and somewhat drained!<br>
AS: +566 vs DS: +437 with AvD: +23 + d100 roll: +98 = +250
The seer sags slightly, drained by the miraculous ordeal.</div>
... and hits for 57 points of damage!
Throat nearly crushed. You gurgle as you gasp for air.
You are stunned for 6 rounds!
The guiding force leaves an Ithzir seer.
The scintillating light surrounding the staff fades some.
Momentum carries a twisted crystal-tipped staff past you to land nearby.
</pre>


Ithzir seers are extraplanar beings.
Ithzir seers are extraplanar beings.

Revision as of 18:49, 31 March 2015

Ithzir seer
Picture
Level 97
Family Ithzir family creatures
Body Type Biped
Undead No
Areas Found Old Ta'Faendryl
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Staff +398 AS
Bolt Attacks
Fire Spirit (111) +476 AS
Web (118) +476 AS
Warding Attacks
Web (118) +431 CS
Silence (210) +425 to +431 CS
Frenzy (216) +411 to +431 CS
Mass Interference (217) +411 to +431 CS
Torment (718) +411 CS
Bone Shatter (1106) +423 CS
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Spirit Strike (117)
Spiritual Abolition (230)
Telekinetic Throw
Defense Attributes
Melee <N/A> DS
Ranged +279 DS
Bolt +369 to +386 DS
Bard Base +373 to +385 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base +371 to +431 TD
Empath Base +378 to +398 TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual +363 to +423 TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Defensive Spells & Abilities
Spirit Fog (106)
Minor Sanctuary (213)
Wall of Force (140)
Treasure Attributes
Coins yes
Gems yes
Magic Items yes
Boxes yes
Other ?

The Ithzir seer carries an authoritative bearing, her arresting, pupil-less green eyes taking in her surroundings with both confidence and cunning. Even when battle rages around her, each movement of the seer seems eerily effortless and calm. The Ithzir seer is slightly taller than a human, and while her humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The seer wears a crisply-cut, silvery-blue tunic with high shoulders and a deep vee-neck. Emblazoned on the right breast of the tunic is a twelve-pointed golden star.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Ithzir seers can heal other Ithzir.

An Ithzir seer closes her eyes and holds her palms flat over an Ithzir janissary, clearly concentrating. Suddenly the Ithzir janissary's abdomen wound begins to mend together, the flesh melding and smoothing over until there is no sign that the injury ever existed!

The Ithzir seer opens her eyes slowly, and you notice that she appears faintly drained.

They can create a minor sanctuary and raise other Ithzir.

An Ithzir seer becomes very still as she bows her head. She slowly raises her arms out to her sides until they are horizontal to the ground.
A sense of peace and calm settles over the area.
An Ithzir seer bows her head and places her hands over an Ithzir herald, and though the seer's lips do not move, you hear a single word spoken clearly and forcefully: "Koh!" A pale nimbus encircles the fallen herald, then fades into the corpse. The Ithzir herald awakens looking confused and somewhat drained!
The seer sags slightly, drained by the miraculous ordeal.

They can telekinetically hurl weapons and other objects left on the ground. This attack uses their bolt AS, with a damage factor determined by the object type. For instance, hurling a crystal-tipped staff uses the quarterstaff damage table.

An Ithzir seer focuses her attention on a twisted crystal-tipped staff on the ground. The staff rises into the air and begins circling the Ithzir seer, increasing in velocity with each revolution!
An Ithzir seer throws a twisted crystal-tipped staff at you!
AS: +566 vs DS: +437 with AvD: +23 + d100 roll: +98 = +250
   ... and hits for 57 points of damage!
   Throat nearly crushed. You gurgle as you gasp for air.
   You are stunned for 6 rounds!
The guiding force leaves an Ithzir seer.
The scintillating light surrounding the staff fades some.
Momentum carries a twisted crystal-tipped staff past you to land nearby.

Ithzir seers are extraplanar beings.

See Also

References

Near-level creatures - edit
Level 95 Level 96 Level 97


Level 98 Level 99
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